Age of Defense - Rurik


Hello there,

We are continuing to polish the game. Firstly, we have implemented significant improvements in the main game code. We hope this addresses various issues such as black screens and missing menus. Please let us know if the game now functions better for you.

Secondly, we finished redesign of new graphics of all spells like spike trap, barricade and etc. They all got casting animation. All barricades have 3 types of damage levels. Same for spike traps. There are 5 types of them, all have different visuals. Fear spell finally got graphics. And we made new Rage Totem. Old one was too old.



Mission 12 of Mode #3 starts with the Bird Boss Battle. This time, the boss boasts a considerable amount of health, while the player starts with low gold and limited options for countering the boss. As a result, players must strategically balance defending against hordes of enemies while attempting to deal damage to the boss. If the player fails to defeat the boss within 20 minutes, they'll face seemingly insurmountable waves of enemies, resulting in a loss.

This level demands strategic planning and offers a fun and engaging gameplay experience. We hope you enjoy the challenge. On a side note, almost all missions are complete, with 42 in the game and only 3 remaining.

In addition, Challenges have been added to all missions of Mode #2. Some challenges require players to complete the mission without using certain spells, while others demand finishing the level before the timer expires. An intriguing challenge even requires hexing 5 enemies simultaneously when the Voodoo Tower is not the optimal choice. There you have it—15 more Skill Points to achieve.



Bug Fixes
  • Fixed a bug where a tower could be built on an inaccessible location if it was selected via hotkey.
  • Fixed a bug in Mission 15 where the Boss Phase didn't initiate when the player used the Caviar ability of the Fish Tower.
  • Towers affected by the damage aura of the Woman Tower now have their damage displayed in green.
  • Addressed a bug where a tower could be placed in an impassable location if the player used hotkeys.
  • Resolved an issue where the old mage did not show the challenge description while he was missing (between Missions 12-15).
  • Fixed the bug when Dino Woman Tower wasn't available at Mission 8.

Play with us,
Age of Defense - Rurik


Hello there,


The designer and programmer have dedicated significant time to working on the final game boss. It is a technically complex endeavor, and our artist has contributed numerous impressive boss animations and side animations. The effort has been focused on ensuring everything functions seamlessly. Given the boss's substantial size, the animations are extensive, impacting the frames per second (fps), which led to optimization efforts.

The boss itself encompasses three distinct phases. Each phase alters the map layout, introduces new features, removes others, and includes various details crucial for story comprehension. As an example, in the beginning of phase 3, the boss releases the old mage and the boy, allowing them to walk on the road like regular mobs. Players can witness these characters in in-game movies.

After resolving all issues, it appears the boss is nearly ready. We've implemented our ideas with temporary animations, significantly improving the functionality of the boss battle. Our artist is currently working on the final animations, which will be incorporated in a future update. This marks the completion of all content in the game, allowing us to shift our focus to polishing the overall gaming experience.



Changes of Boss 5
  • Added new animations for the start of Phase 2 and Phase 3 in the Boss Battle.
  • Introduced the old mage and the boy as mobs that run to the exit at the beginning of Phase 3.
  • Improved the smoothness of the Boss Tongue movement in Phase 3.
  • The Boss Tongue in Phase 3 no longer shakes.
  • Implemented a special animation for summoning mobs in Phase 3.
  • Provided immunity to all effects for the Boss Tongue part.
  • Introduced a starting cooldown for the Boss in Phase 3. Previously, all cooldowns were used upon appearance.
  • Added an appearing animation for the mouth-portal.
  • Included a new animation for summoning mobs in Phase 2.
New mission.
In Mission 11 of Mode #3, we've introduced a humorous twist. Enemies exclusively emerge from the central portals, circling around before making a dash for the exit after completing two full laps. The catch? Enemies appear continuously, leading to a growing number of foes in the center with each passing second. Players must eliminate them before the circle becomes too crowded, risking the escape of swift enemies. This mission promises a unique and entertaining challenge, reminiscent of custom maps from Warcraft III. As an added difficulty, players are limited to using fewer than four stone towers, particularly effective against groups. Brace yourself for a tough challenge!

Exciting news on the audio front: the game's soundtrack is now complete, ready to be introduced in the upcoming update. As a sneak peek, we're sharing another track with you.

P.S. In response to player feedback, we've adjusted Mission 7 in Mode #2, making it more approachable for everyone. We hope you enjoy the changes!



Bug Fixes
  • Fixed a missing animation for inactive Bonfire in Mission #13.
  • Addressed a bug in Mission #12 where teleportation stones activated prematurely.
  • Visual enhancements for the portal stone portal animation in Mission #12.
  • Fixed a bug where the Horse mob continued walking if it died near barricades.
  • Addressed an issue where the Horse could break if stunned during transformation.
  • Fixed the Target ability of the Sniper, correcting an unintended range bonus.
  • Resolved a bug where a warrior on Ambulocetus wasn't removed from the screen after leaving the mission.
  • Fixed a scenario where the New Tower Menu appeared beyond the in-game movie.
  • Corrected an issue in various missions of Mode 2 and Mode 3 where Tall Bird started moving in large circles.
  • Fixed a bug where some monsters disappeared after entering the Boss portal.
  • Addressed an issue where the level sometimes didn't finish after killing the boss.
  • Fixed a bug where Boss' summoning mob could appear far behind.
  • Resolved a bug where monsters from the portal appeared far from the designated point.
  • Fixed a scenario where units could walk inside the Boss's body during Phase #3.
  • Addressed a bug where the Boss battle could start one wave earlier.

Play with us,
Age of Defense - Rurik


Hello there,

We are keeping working of the game. The game is almost ready. We have designed all mission and in-game challenges. We will add them in future updates. Bosses of Worlds 1-4 are ready and have final graphics. Now we are focused on the last, Final boss. It is really tough task because of its complexity. It is graphically huge, and game mechanics is complex. So it takes a lot of time. We fixed some critical bugs with it. So, at least play could pass it now. Now we are making final graphics for it.



Our artist made whole graphics of Steam Trading Cards. So, we added them in this update. There are 10 cards, each has a monster in it with a name a small description. Learn history while playing games. Also, you can achieve backgrounds, badges and emotional icons.



We added another mission of Mode #3 in this update. It is Mission 10. It has a funny idea. It is like a conveyer. Enemies come at top lane, then move at middle and then goes to bottom lane. About 30 minutes of non-stopping mob killing. Pretty fun actually.

This update was ready long time ago, but we couldn't upload it due several reasons. On other hand, we kept working. We discussed an finalized all things related to the last boss. So the next update should come really soon.




Bug Fixes
  • Fixed a lot of bugs with Mission 15. When Phase 2 of Boss Battle didn't start, when level couldn't be finished and etc.
  • Fixed the critical bug when Mission 3 didn't finish after killing the Boss.
  • Fixed the bug when Mission 3 Mode #2 didn't finish.
  • Fixed the bug when Boss on Mission 15 had extra resistances.
  • Mission 9 Mode #3 couldn't be finished. Fixed

Play with us,
Age of Defense - Rurik


Hello there,

We have some exciting updates to share with you. In this latest development, we have designed and implemented all in-game challenges. Additionally, we have added all achievements for Mode #1 in this update. These achievements present players with specific conditions to fulfill while replaying missions, adding an element of challenge and strategy to the gameplay.

Each achievement comes with its own set of unique conditions, making it a diverse and engaging experience. For instance, in Mission 15, players must prevent towers from getting covered with snow, which requires avoiding placing towers in the middle zone during the first phase of the game. This spot is typically ideal for towers, so players need to devise alternative strategies to succeed. Another interesting challenge can be found in Mission 7, where players must protect at least 2 out of 3 Big Bone Barricades from being destroyed – a challenging task indeed.



There are some easy challenges in the beginning of the game. Challenge of Mission 1 requires you to pass the mission in less than 4 minutes. It is easy to do, players just need to start all waves earlier. And Challenge of Mission 3 requires to have 13 towers with Woman Fish Tower Range debuff. It is pretty easy, but requires placing towers in unusual spots.

All challenge descriptions are made with pictures. Our artist made his best to make them all easy to understand. I think he succeed. He used cute cartoon style and made 2 different progress bars in the battle. He added some cool animations. Especially, animation of achieving a challenge condition is fun.

Completing each challenge grants players 1 Skill Point, offering a satisfying sense of progression and reward for their efforts.



Moreover, we have added Mission 9 of Mode #3, a uniquely challenging mission featuring only one wave and an impressive 9999 starting meat. Boss Dino makes an appearance right from the start, and enemies come from all corners of the map. Players must strategize and use a substantial amount of meat to build a formidable defense and defeat the boss. The total health of the Boss is nearly 1 million HP, presenting a formidable and rewarding battle.

We have made various bug fixes and visual improvements as well, ensuring a smoother and more enjoyable gameplay experience. Our dedication to refining the game continues as we work on the graphics for the Final Boss and improve the Worm Boss code based on the valuable feedback you provided.

Thank you for your support, and we are excited to bring you more updates in the near future!



Bug Fixes
    We've been hard at work on the latest update, and we're excited to share the following bug fixes and improvements with you:
  • We have removed repetitive in-game movies in Mission 11, ensuring a smoother and more enjoyable gameplay experience.
  • The Battlecruiser game intro will no longer play twice, eliminating any unnecessary repetition.
  • We fixed a bug that caused spell charges to disappear if the player used them and then restarted the level. Now, spell charges will be properly retained when restarting.
  • The purple square that appeared in Mission 14 has been removed, enhancing the visual clarity of the game.
  • There was a bug that allowed enemies to gain an additional life if they got stuck near a big barricade. We've addressed this issue, ensuring fair gameplay.
  • The Ape's Ultimate ability will now trigger if one of its projectiles kills an enemy, optimizing the Ape's effectiveness in battle.
  • We resolved a visual bug where the poison effect would sometimes remain on the ground, leading to a more polished visual presentation.
  • The Woman Dino Tower has received a visual fix, correcting its displacement and ensuring its proper appearance.
  • Previously, Tyrannosaurs that passed through the temple did not receive the proper game difficulty life bonus. We have now implemented this bonus, creating a more balanced and challenging experience.
  • We fixed a visual bug related to the appearance of Ambulances in Mission 14, ensuring consistent visuals throughout the game.
With these fixes and improvements, we aim to provide you with the best possible gaming experience. We greatly appreciate your support and valuable feedback, which has been instrumental in helping us make the game even better. We look forward to bringing you more updates and exciting content soon!

Play with us,
Age of Defense - Rurik


Hello there,

We are keeping the work. We will release a new update with mission and in-game challenges for all Mode #1 missions very soon.

But this announcement is about other things. AoD soundtrack is almost finished. There will be 18 tracks in total, 3 for each world, 2 for main menu and one for Boss battles. Today we want to show you the first new track. In this composition we used musical motifs of ancient peoples in combination with Marina's beautiful vocals.

What do you think?




Stay with us,
Age of Defense - Rurik


Hello there,

We are thrilled to bring you the latest update, which didn't take much time to implement as we had already prepared everything in advance. First and foremost, we have added the final versions of all in-game movies, complete with sound design and voice acting. These movies are an integral part of the game and serve to explain the game's story in a funny and engaging manner. With a total runtime of 8 minutes spread across 11 movies, we have invested significant effort to ensure an enjoyable experience. We truly hope you will appreciate them.



In addition, we have included Mission 8 for Mode #3. This mission presents players with another challenging and unique experience. The lava in this mission actually heals enemies instead of damaging them, adding a twist to the gameplay. Furthermore, the paths in this mission are deliberately confusing, with enemies taking unexpected routes. They start from the top, move towards the right exit, then reverse their direction towards the bottom exit, and finally attempt to reach the left exit and return to the starting point. It is crucial for players to eliminate them quickly, as enemies from previous waves can reemerge with full health if they manage to reach the healing lava. The mission requires strategic thinking and swift action to succeed.



We are currently focused on implementing in-game achievements. As part of this process, all skills and achievements have been reset. We have meticulously planned out the achievements and are currently testing them. They will be gradually added to the game with each future update, offering players exciting challenges to pursue. Although there is no detailed information available about the achievements yet, the system provides basic information.

Furthermore, we are nearing completion of the new game soundtrack, which will feature a total of 19 tracks. Each world will have three dedicated tracks, complemented by two tracks for menus and two for boss battles. The soundtrack will provide players with nearly an hour of immersive musical experience. We will soon offer previews of some of the tracks, so stay tuned for the upcoming news.



Bug Fixes
  • Ambylocetus (Mission 14) now deals the appropriate amount of damage.
  • We have resolved a bug that could cause the game to freeze after leaving a mission, resulting in missing icons on the menu and other related issues.
  • We fixed a bug involving the Bird Boss, where towers with attack speed bonus abilities could become permanently frozen under the Ice Cannon effect.
  • movies will now properly play after completing story missions, and the bug causing movies to be invisible while the sound remained has been rectified.
  • Fixed the bug when movies wasn't visible but sound remained.
  • We have also ensured that the game sets a minimum volume for in-game movies, even if the player has set the volume to 0
  • We fixed a bug with Tiranozavr, preventing Big Magic Dinos from remaining on the road after being consumed by the creature when they should have been removed.
Play with us,
Age of Defense - Rurik


Hello there,

This update took a lot of time. We had problems with the graphics of the Bird Boss, but it is now done. The Bird Boss is ready and is the smallest boss in the game. However, it feels dangerous with all the new animations. Now, it appears from the sky. The whole boss fight is divided into 10 phases, which are separated by a funny animation where it is covered in an Ice Block. After a certain point, the Bird Boss gets a Psi-Shield. Finally, it transforms into a Robot Bird and starts firing its icy cannon rapidly. We have added cool animations for these actions. Overall, the Bird Boss has become a tiny but very cool boss.

We have also fixed some bugs related to the Bird Boss, which you can find in the Bug Fixes section.



We have added 3 new missions in Mode #3. Mission 5 has a lot of preplaced towers, and new towers cannot be built. Additionally, the cooldown of all spells has been significantly reduced. Mission 6 features 3 endless Rage Totems that boost nearby towers. Furthermore, the mission starts with the Bug Boss, which is stronger and summons enemies from all five worlds. Finally, Mission 7 introduces another feature where monsters teleport to another road when they reach the end of the first path. These additions make the new levels fresh and interesting. We hope you like them.

In the next update we are going to add all final movies into the game. They are all ready.



General gameplay changes
We have made several changes in different aspects of the game. Please find the list below:
  • Spells no longer recharge before starting the first wave.
  • Stun from Barricade last skill is now reduced from status resistance.
  • Changes to the Rank skill: Amount of kills required has been dramatically decreased. Now, it provides +6%/13%/22%/34%/50% bonus instead of +6%/12%/18%/24%/30%. The price of the skill has been increased by 1.
  • An immune list has been added to all mini-bosses in the game: Hex, FrostBlock, Devouer, and Eat.
  • Number of required clicks for firing a bonfire in Mission 13 has been reduced from 7 to 4.
  • Damage of Voodoo Towers has been slightly reduced.
  • Ability price of Axes was increased from 150 to 200.
  • Price of Frost Block was increased by 25 and duration was reduced by 33%.
  • Price of Voodoo Hex was increased from 175 to 225. But cooldown was reduced.
  • Duration of slow and damage was increased by 20% for Anti Air ability. Cost was increased from 100 to 125.
  • Target ability price was increased from 125 to 175. Bonus range was increased by 50%.
  • Fire Spear damage was increased from 3000 to 3500. They no longer stack



Bug Fixes
We have gathered all bug reports and fixed all the critical ones, as well as a lot of smaller ones. The game is in a much better state now. However, please continue to report any bugs you may find in the future.
  • Fixed a critical bug with the Rank skill that awarded towers with bonus damage too quickly. It also gave the wrong bonus damage, sometimes providing +50% or even +100% instead of the intended +30%.
  • Fixed the bug where casting Hex on Bird Eggs caused a game crash. They are now immune to this effect.
  • Hexed enemies can no longer be targeted with the Voodoo Hex ability. Graphical bugs have been resolved.
  • Fixed the bug where Mission 14 didn't finish if the player didn't wake up Ambylocetus.
  • Fixed the issue of excessive starting meat in Mission 4 of Mode #2.
  • Fixed the bug where the Boss Phase didn't start in Mission 15.
  • Fixed the bug where Ape Tower Level 4 couldn't attack air units. []The Target ability of Sniper no longer stacks.
  • Target ability of Sniper no longer stacks.
  • Fixed the bug where Price discount skills didn't work for Towers Level 1.
  • Voodoo Hex and Frost Block abilities no longer work on EvolutionMob, Jumping Mobs, and MagicDinoBig.
  • Jerboa mob and its ability now work properly.
  • Fixed the bug where spell cooldowns were reduced when a player started the first wave.
  • Fixed a bug with TallBird and TallMutants mobs that refused to step into whirlwinds.
  • Fixed the bug where death animations for all monsters weren't shown.
  • The area of damage of Ambylocetus (a feature of Mission #14) has been fixed in all modes.
  • The area of effect of the Yellow Plant is now dropped properly in Mission #14.
  • Some monsters and scenario features have been added to the mini-boss immune list to prevent critical bugs. For example, the Altar of Dino Boss (Mission #9) can't be eaten or hexed.
  • Hexed monsters from the Voodoo Shaman now grant proper rewards.
  • Fixed a bug with the wrong display of starting spells' charges.
  • Fixed the bug where teleported enemies had lower health in Mission 12.
  • Fixed the bug where a tower could be built with no limit if it was chosen with hotkeys.
  • Added the missing ability for Tall Bird #2 and Tall Mutant to pass over units.
  • Fixed the bug where the meat cost of the Woman tower was displayed as 000.
  • Some visual fixes have been made with tower hotkeys.
  • Bird boss now looks in the right direction.
  • Cargo Red Birds of the Bird Boss could drop monsters at impassable areas, but this has been fixed.
  • Dropped monsters of Cargo Red Birds no longer activate Spike Traps.
  • Cargo Red Birds and their monsters now have the proper height.
Play with us,
Age of Defense - Rurik


Hello there,

Development is currently in progress. We initially intended to upload it earlier, but we encountered unexpected issues with the new graphics of Boss #4. Nevertheless, it will be ready for release soon.

We have recorded gameplay of one of the upcoming levels in Madness mode. Just like other Madness missions, players will encounter enemies from all five worlds there. Additionally, this mission boasts interesting features similar to other Madness missions. The enemies move along a conveyor-like path, reaching the end only to appear on another one.

This particular level stands out as one of the most captivating missions in the game, not to mention its visually stunning appearance.

All in-game movies have been completed, with final graphics, recorded voices, and meticulously designed sound effects. We will include them in the update following the next one. Moreover, we are actively working on the music and sound elements. We have already finished 10 new tracks for the game, which will be added once the entire 50-minute set is complete.

Play with us,
Age of Defense - Rurik


Hello there,

We have awesome news. We significantly improved our game engine! This has led to a huge increase in graphic performance. Now the game has high FPS even with 200 monsters on the screen.
Please share with us if you notice recent changes.



Other improvements:
1) We have unlocked final spell in the game, Fear spell. Player can cast it on the group of enemies,
so they start running back. Now players can learn it in the skill tree.

2) We made some changes in the spell mechanics. The player gets maximum charges for each spell
at the start of the mission. In addition, spells do not recharge until the player starts the first
mission.

3) We have prepared Missions 2, 3 and 4 in the Mode #3. They are ready to play. Enjoy!
Other missions in the Mode #3 are almost completed. Now we are balancing them and finalizing
graphics.



4) We have improved forced level completion mechanics. So now, a player could complete each level if
any monster is hidden.

5) We optimized Mission 2 and 3 for faster loading and whirlpool mechanics in some levels.



Bug Fixes
We are keeping polishing the game as well as working on music, sounds and movies. They should come in the next updates. Please report any bug you find and post printscreen of devs message on the forum if it arises. It gives us extra help.
  • Fixed critical bug with Magic Dino 2 (with hp aura). Some monsters could stuck and be invulnerable.
  • Fixed critical bug with Green Dino Big. Its stone resistance aura could produce game errors.
  • Fixed different bugs with Fear spell.
  • Barricades skills visuals work properly now.
  • Devs message for starting incomplete missions can be closed now.
  • Mini Green Fish mob has proper game animation now.
  • Fixed the bug when player could build towers without limits.
  • Fixed the bug with Bone Track mob (World #5) which mistakenly was an air unit.
  • Fixed several bugs with Tentacle Boss (World #1)
  • Fixed spawn time of Reptiloids of Boss Altar (Boss #3).
  • Fixed bugs with different spikes abilities.
  • Fixed the bug when boss aura not working (Mission #9).
  • Fixed the bug with Boss of the World #3 when he got stuck in Meteor or Giant (gold ability) Barricade.
Play with us,
Age of Defense - Rurik


Hello there,

This update took a lot of time for us. But we brought a lot of cool stuff.

Our artist drawn all spell graphics and its animations. Barricades and Spikes have got animation of appearing and several animated phases of destruction. We added different visuals for all of them. Spikes can be wooden, poison and icy. Barricades can be wooden, bone, stone and stone with oil. Also, we added graphics for preplaced big bone barricade and big stone barricade and preplaced bone spikes of Mission 12.

Battle Totem and Fear spells have got completely new visuals.

Finally, we reworked Meteor system. Now it has a new graphics and a new flight path with a small delay before impact. All of this made casting a meteor a small pleasure.



Secondly, we introduce new system of tower building.

We added hotkeys to all towers and their abilities. Secondly, all buttons have a direct disposition and forms for a simple navigation. Now they uses same feature as spell buttons. They fill themselves depending on current meat counter. If they full enough, player can use them.

We drawn and put all unique icons. Also, UI shows to the player if tower has a purchased ability.



We drawn and put all final game menus into the game. Map of adventure has got some decorative details. Main menu have got links to social networks which make unavailable later because of the old mage. Also, there is a special button appears when the last story mission completed. This button start a very fun in-game movie with all members of our team. Check it.

Also, we added a special decoration for a situation when the old mage disappears during the story.
We added different outfits for the old mage to show what Mode #2 and #3 are about.
Also, learning spells in the Skill tree play a cool animation now.

Finally, we added new version of Mission 7 with swapped starting areas and Added Mission 15 in Mode #2.



Bug Fixes
  • Fixed a bug in Mission 12 when dropped monster of Cargo Bird appeared off the edge of the screen, so Mission couldn't be finished.
  • Fixed a bug when Cargo Bird didn't visually die in Mission 12.
  • Fixed an inflated new wave timer of 1 wave in Mission 7 of Mode #2.
  • Barricades can't placed into another one now.
  • Fixed a bug when battle cursor remains in the game menu.
  • (Patch #2). Fixed the bug when missions of Mode #2 and Mode #3 didn't rewards with SP.
  • (Patch #3). Fixed the bug when the progress could not be saved sometimes.
  • (Patch #4). Fixed the bug when Mission 3 couldn't be finished after appearing of the boss head.
  • (Patch #4). Fied the bug with Rank skill and killing the boss head in Mission 3.
Play with us,


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