Age of Defense - Rurik


Hello there,

We are continuing the work on the game. We have told about an idea to change current magics mechanics. So, in this update we added the test level. It is complete copy of mission 3 but default magics were replaced. Spike Trap was replaced with individual Spike. It has higher damage (100 instead of 35), has 10 maximum stacks and can be placed several times in a row by holding left mouse button. So, basically you can draw using spikes. We have tested. And it is more fun to use new spikes.



Barricade is another magic we added. Player can put it at any free place on the road and mobs can't walk through it. Player can place several barricades and even completely block the path. Barricade has HP and gets damaged by nearby enemies. The longer they stay near barricade, the faster it falls.

The idea of barricades looks great but it has serious flaw. Path-finding of the game wasn't supposed to be played with serious obstacles. So it can work wrong in certain circumstances. For example, there are can be situation when enemy got stuck near barricade when it can get around an obstacle, so it could feel strange, feels like a bug. To fix it, we have an only option to completely change path-finding system. But this task is global and can take too much time. So we are not considering it such as option. We are considering to use barricade with such flaw or do not use at all.
What do you think? Do you like the idea of barricades.

if we approved barricades, we will make what smaller mobs do smaller damage and big mobs can destroy barricade in a few seconds. Also, we are considering the option to upgrade with skills and etc.

We temporarily removed Stone Strike, but we are going to keep it in the game.

So we really need your opinion. Please check Test level. It is opened after a player passes Level 3. Just give it a quick play and tell us how the game feels with another spells.



Our artist finalizing the art we have already approved. So today we have added finished version of 10th mission with map animations, cleared roads and another Easter Egg.
In our opinion it looks great. What do you think?

Also, we edited missions of the World #1. We polished places where player can/can not place towers, removed situations when enemies visually could get out of road borders. Also we fixed situations when enemies were looking at the wrong side during walking.

We rescaled all World #1 mobs and changed their physical size, so it should feel more realistic now.
Our game designer is working on complete re-balance of whole game. It should come soon.

Stay with us.
Age of Defense - Rurik


Hello there,

It was almost a year since the last update. We were busy with Warstone, but we expected to finish DLc earlier. Sorry for that. Dlc is almost finished and now we can contunie the development of thegame. This update is small. We must recovered old files and code, figure out how it works. We promise to add more stuff in future updates.



So, 0.79 brings fully animated and finished 7th mission of the game.. It has proper roads, polished envoirement, several animated visuals and even an Easter Egg. Also, we added animated mobs for that level, but we are going to change them in future.

We need to be sure that thegame works OK after such a long inactivity. We are working on reworking Spell system (change current spells with another ones), completely change wave fullfilment (make all levels smaller) and finally we are thinking about complete skill system rework.

Stay with us.






Age of Defense - Rurik


Hello there,

We want to say that we are still alive. Warstone DLC took more time when we expected.

The artist works on Age of Defense full time. He is making final visuals of missions 7-15.
You can see some of new stuff on the picture above. Also, you can see one of upcoming bosses.

We are going to post more stuff/news in future weeks.

Stay with us,
Battlecruiser Games
Age of Defense - Rurik


Hello there,
We have added 13th mission in this update. It has a special feature. Towers are getting freezed if they stay long out of bonfire. There are 3 bonfires at the level, you can activate them any time, but be aware they have a cooldown. Another small feature that Ice Mage towers are immune to cold, so you can build them anywhere.

We slightly changed UI by moving spell buttons from right middle to left bottom corner.

We improved log system. it sends more information now, so it will be easier for us to find the mistake.

Also, we have got several reports about game difficulties. Temporarily we reduced health of monsters and armor modifiers on Easy and Hard. We increased amount of lives for all difficulties as well.



Bug Fixes
  • Fixed a lot of bugs which could occur black screen or didn't let the level finish. Most of them were connected with using of Fear spell.
  • Fixed the bug when using Fear ability on air units breaked their path way
  • Fixed the bug when restart the level breaked a tutorial. For example, a player didn't get Meteor spell at 7th wave if he restarted the level.
  • Fixed the bug when a player could not place a tower at mission 5
  • Fixed road paths on several maps
  • Fixed the bird boss on Mission 12. It had 100 shield stacks by mistake.
  • Flight path of spear was visually improved
  • Fixed the bug with Rank talent

Play with us,
Battlecruiser Games
Age of Defense - Rurik


Hello there,

We want to show sketches of last maps to you. It is well known Ice age. There will be a lot of map speicasl and enemies which have new unique abilities. For example, there will be a monster which will spawn small birds which attack towers and micro stun them (like carrier from Stacraft). So, we expect these mission will be a great challenged end of the game.



We are going to add a lot to the game in the next 2 months after we add sketches of 13,14,15. missions

Roadmap of Age of Defense
  • Player skills for 7-15 levels.
  • Gold abilities for each tower. 2-3 for each tower (similar to gold upgrades in Kingdom Rush
  • Updated report system. Fixing of all critical bugs (when levels don't finish)
  • Final versions of all maps with animations and easter eggs
  • Windowed mode and other game settings
  • Adjusting difficulty of all missions
  • Specials rules for each mission (similar to stars quest in Warstone)
  • Second mode for each mission
  • Animated and sounded version of all cartoon cutscenes
  • Animated begginer information in the start of the game
  • Animated explanation for each skill



Play with us,
Battlecruiser Games
Age of Defense - Rurik


Hello there,

We added just 1 new mission in this update, but it contains some intersting features. First of all, you can summon a UFO to help you in the battle. It loads enemies and unload them in cornet of the map.

Secondly, you will force a new boss at this level. It has unique mechanics. It flies around the mag and fires with ice cannon freezing nearby towers. It also summons flying birds which transport enemies. Finally, it gets 2 new abilities when it gets damaged. Big Freeze cannon allows to fires 80 projectiles per second and Shiled mode allows to neutralize incoming projectiles. In overall, the boss should be very fun. It is made with sketch animations now. Our artis is currently working on final version.



Game menu changes after comletion of 12th mission. The old mage goes to the ancient world with the boy. Game menu appears to be a part of museum exhibiton and while there is no guide it is remains closed. The place behind the old mage contains 3 last mission of the game in setting of Ice Age.

We added sketches of sketches of cinematics for being ivolvbed in the main story. Fully drawn cinematics comes in 2-3 months.

Game changes
  • Added special life bars to the Boss in the end of World #1. So players copuld understand they need to attack the eye/head of the boss.
  • New icons of resistances in the info menu which should be more clear for understanding
  • Money for devour the mob (DIno Woman tower) are given in the end of devour
  • Flying units fly more properly now



Bug Fixes
  • Fixed a huge bug when levels sometimes couldn't be finish because some enemies were stuck in the beginning of the road. It was connected with big enemis like Big fish and etc. So, fixed it. The game should properly finish in Mission 4-12 now. Please, check.
  • Fixed the bug when some projectiles couldn't reach the target and were stuck on the enemy model
  • Towers look at the right side when attack flying enemies now
  • Fixed the bug when skill for Vodoo mages didn't work for Vodoo Tower Level 4
  • Fixed the bug when icon of range was displayed wrong
  • Projectile of Snake mob was fixed
  • Spearman Tower Level 4 now has animation of stuck spear in the ground
  • Visual fixes of the old mage in the main menu

Play with us,
Battlecruiser Games
Age of Defense - Rurik


Hello there,

This update is really major. We added a lot of stuff. First of all, we added 2 missions of World #4. Enemies of this world has some cool and unique abilities. 11th mission has a special feature. There are 2 portals which spawn from previous worlds. It should be fun.



We have got several reports about levels which can't be finihsed. We found some sources which could produce this bug and fixed them. We think, there are more. We added special menu "Send bug-report", you can open it by clicking on the bug icon in top right corner. There you can write a couple of words for better understanding. We will read all reports. Thanks in advance for helping us making the game bug-free.

We added 4 new towers in this update, Upgraded Vodoo Mage Tower, Stone Tower of Max level, Axe Tower of Max level, Woman Bird Tower.
Also, we remodelled old ones like Woman towers and Ape towers to new ones. Their style fit better in the game.



Game changes
  • You can cancel the use of spell / tower building by clicking right button of the mouse
  • You can see where you can or cant' place a spike trap (some players didn't understand what the first spell does)
  • Numbers in info menu (bottom middle) becomes green if a unit/tower gets a buff. They become red if they get a debuff
  • Added information about new towers in 7,8,9,10,11 missions in the stasrt of a mission
  • Added temporarily icons for available missions
  • Woman and Woman Fish tower got a new animation for range buff



Bug Fixes
  • Fixed the critical bug on mission 6. The level was never end if a player didn't kill the walking head of Giant Bug Boss
  • Fixed the bug when cast of Fear spell on static units could crash the game (black screen)
  • Fixed the bug when Stegozavrs (flying dinos) took lives after reaching the temple
  • Soundand Music settings are saved properly now
  • Movement speed of enemies are displayed properly now in info menu. Slows didn't change the number earlier.
  • Pause is cancelled in the end of transition animation instead of the beginning.

Bug Fixes of Patches #1-3
  • Fixed the bug when a tower left on amouse point after learning a skill which increases damage
  • Fixed the bug when the game crushed after upgrading Woman Dino tower to Level 3
  • Removed blue squares under whirlpools in Mission #5
  • Fixed the bug when players couldn't type several letters in the "Bug report" menu
  • Numbers of movement speed in info menu don't show decimal fractions now
  • Starting of attack animation was adjusted for Ape Towers
  • Fixed the bug when there were wave button on the level if player used unusual screen resolution

Play with us,
Battlecruiser Games
Age of Defense - Rurik


Hello there,
A lot of time has passed since the last update. We worked hard, so In 0.70 update we added demo version of two new missions. They end World #3.

Force 15 new enemies with different abilities. Big Stegozavr has a flight ability, it stuns nearby towers upon landing. Big Magic Dino stuns one tower while it walks nearby. Reptiloids are units with small amount of health but incredible regeneration. Tyrannosaur mini-boss roars decreasing towers attack speed, also it has damage reduction aura and etc...

Another Boss Fight brings also a lot of fun. First of all, 9th mission has several stages. The temple starts healing monsters at 11th and 16th waves. Dinosaurs get riders at 21th waves. Finally, Reptiloid transforms to ArmoredReptiloids after 26th wave.

New missions are sketches. There is no animation, explanation and etc. Our artist is currerntly working on final art. We reupload World #3 with final art when he finishes.

Game artist and programmer are working on World #4 now. We shared screenshots of this world in the previous announcemnt. it contains some new mechanics like UFO, portals from previous worlds and a huge plot twist.



Game changes
  • If you point at Skull button of new wave and hold, you will see info about upcoming enemies from that road.
  • If you hold more time, you will see a path which enemies will go
  • Added ice Mage Tower Level 3 in Mission 8
  • Added Axe Tower Level 4 in Mission 9
  • Added Dino-Woman Tower Level 3 in Mission 9
  • Cost of VodooMageTower was increased by 50
  • Projectile speed of VodooMageTower was inreased by 40%



Bug Fixes of 0.70 Version
  • Fixed critical bug when fly enemies on some air roads turned back after reaching end point in Mission #5
  • Enemies with fly abiliites lose physical size after takeoff now.
  • Fixed the bug when all towers had "spear" icon for their type damage
  • Enemies affected by stun effect can't use abilities
  • Slows of MageTower and IceMageTower don't stack anymore
  • Girl-DinoTower ate enemies of high size. Fixed
  • Fixed the bug when game speed was set to 1x after leaving pause menu
  • Info of enemy vulnerabilities now scale properly
  • Fixed the bug when some skills didn't work
  • Fixed the bug when magic birds of World #3 didn't use ab ability after being hit by ApeTower
  • IceMage fires from the right spot now and uses better projectile.
  • Towers which affected by Girl-DinoTower's aura have heart icon now
  • JumpFish die with death animation now
  • Steam achievement fixes
  • Animation of death of Big Balloon mob in World #2 shows properly
  • Fixed the bug when poison effect of ApeTower was shown even if bug dissappered

Play with us,
Battlecruiser Games

Sep 9, 2019
Age of Defense - Rurik


Hello there,

We are going to upload 0.64 update with demo versions of 8th and 9th missions. It unlock a lot of new enemies, 3 new towers and another boss fight.
While we are making last tests, we want to show you sketches of World #4



it is another era. Creatures look closer to present time, but have a lot of exceptions.
First map contains 3 independent roads. Be ready to plan your defences against 35 different enemy types.



Second mission introduces unique mechanics. It spawns portals from previous worlds. So, a player will defend against creatures of all 4 worlds. it should be fun

The last mission has 4 entrances and 1 exit point. Also, it have alien artifacts, mighty hands, which can close a road and force enemies move to another way.

Play with us,
Battlecruiser Games

Age of Defense - Rurik

Hello there,

We added 7th mission. Layout of this mission is a sketch, so some objects can cover others. Also enemy units don't have animations.
It is kinda a demo of 7th mission. We did it because we want to upload all remaining levels earlier for earlier tests. For example, 8th and 9th missions comes before August ends.

New missions unlock 2 new towers. Ape tower is a siege tower which applies deadly poison on enemy units. It is great in elimination of small units. Another tower is Dino Woman tower. It has +12% damage aura (excellent in any situations) and can devouer small units instantly.

New mission introduces new world, so there is just a few new units. You will defend against units of World #2 as well.

Finally, we added first 39 achievements in the game. Most of them can be got easily. We plan more than 150 achievements in total.



Other game changes and Bug Fixes
  • If a player starts new missions earlier it will decreses spell cooldowns.
  • Spike and Meteor damages are noe pure. It deals full damage. Spike had normal damage and stone had siege damage previosly. We did duo balance reasons
  • Auto opening of 4th mission after completion 3th mission was removed
  • Fixed critical bug when enemies on hard difficulty had insane amount of armor
  • Fixed ciritcal bug when some enemy could get wrong abilities. For example, MagicBug had Jump ability of DragonFly mini boss.
  • Fixed the bug with "each time from the beginning will return to the default game speed, but still shows the speed of the last adjustment. "
  • Added right animation for MagicBug (World #2)

Bug fixes of patch #1
  • Fixed 6th mission. There were a mission enemy path, so enemies appeared in wrong spots and the game crushed at 7th wave
  • Start the game, Get the level, Pass on Hard difficulty achievements now work right.

Play with us,
Battlecruiser Games
...

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