Oct 31, 2014
Adventurezator: When Pigs Fly - petrucio
The Halloween update is here! Here's what you get:

0.15.0, Oct 31st:
- Added: New standalone level: Prison Break
- Added: Skeletons
- Added: Gremlins, cute (don't put water, and DON'T feed after midnight!)
- Added: Gremlins, nasty
- Added: Dogs (it's not that they dislike skeletons, but they are just sooo bony)
- Added: Cemetery fences
- Added: Graves
- Added: New interaction: Dig
- Added: Pumpkins
- Fixed: A bunch of fixes and improvements

The zombies are almost finished, but I was not able to finish them in time for Halloween. Another update with them will be out soon next week.

The new standalone level is a bit harder than the starting levels of the campaign, but can be solved in more than one way; and we'll add even more additional paths as we add more content (one of them involves the zombies).

I also did not do extensive playtesting on the new level, so expect some changes and fixes next week.

Happy Halloween!
Oct 31, 2014
Adventurezator: When Pigs Fly - petrucio
The Halloween update is here! Here's what you get:

0.15.0, Oct 31st:
- Added: New standalone level: Prison Break
- Added: Skeletons
- Added: Gremlins, cute (don't put water, and DON'T feed after midnight!)
- Added: Gremlins, nasty
- Added: Dogs (it's not that they dislike skeletons, but they are just sooo bony)
- Added: Cemetery fences
- Added: Graves
- Added: New interaction: Dig
- Added: Pumpkins
- Fixed: A bunch of fixes and improvements

The zombies are almost finished, but I was not able to finish them in time for Halloween. Another update with them will be out soon next week.

The new standalone level is a bit harder than the starting levels of the campaign, but can be solved in more than one way; and we'll add even more additional paths as we add more content (one of them involves the zombies).

I also did not do extensive playtesting on the new level, so expect some changes and fixes next week.

Happy Halloween!
Sep 17, 2014
Adventurezator: When Pigs Fly - petrucio
Workshop support is finally here! Publishing levels and campaigns to the workshop within the game is incredibly simple. The place should start to get more exciting as we get more people to share content in the coming days and weeks.

Click here to visit the workshop.

Next month: halloween content!
Sep 17, 2014
Adventurezator: When Pigs Fly - petrucio
Workshop support is finally here! Publishing levels and campaigns to the workshop within the game is incredibly simple. The place should start to get more exciting as we get more people to share content in the coming days and weeks.

Click here to visit the workshop.

Next month: halloween content!
Adventurezator: When Pigs Fly - petrucio
The last major feature in the sandbox set is complete, adding a bit of extra awesome to the Adventurezator! Workshop support is next.

Here are the changes added in the recent updates:

Version 0.13.0, Aug 22 2014:
  • MAJOR: Campaign Player
  • Fixed: Icons display on the alchemy recipe UI
  • Fixed: other minor bugs & changes

Version 0.12.1, Aug 15 2014:
  • MAJOR: Added Campaign Creator (campaign player will come next week)
  • Performance: Massively improved saving times
  • Performance: Slightly Improved loading times
  • Added: 'classic' look & feel (F10 to toggle)
  • Added: Cutscene Creator: Retro Pixels (Viz Fx)
  • Added: Cutscene Creator: Painterly (Viz Fx)
  • Added: Content - Stone window
  • Fixed: bug that would stop placing objects on top of other objects in the level editor
  • Fixed: crash when flipping prison windows
  • Fixed: other minor bugs
  • Changed: Added new character animations better suited for non-humans
  • Changed: inventory icons to remove object ambiguity
  • Changed: Increased combat speed +50%
Adventurezator: When Pigs Fly - petrucio
The last major feature in the sandbox set is complete, adding a bit of extra awesome to the Adventurezator! Workshop support is next.

Here are the changes added in the recent updates:

Version 0.13.0, Aug 22 2014:
  • MAJOR: Campaign Player
  • Fixed: Icons display on the alchemy recipe UI
  • Fixed: other minor bugs & changes

Version 0.12.1, Aug 15 2014:
  • MAJOR: Added Campaign Creator (campaign player will come next week)
  • Performance: Massively improved saving times
  • Performance: Slightly Improved loading times
  • Added: 'classic' look & feel (F10 to toggle)
  • Added: Cutscene Creator: Retro Pixels (Viz Fx)
  • Added: Cutscene Creator: Painterly (Viz Fx)
  • Added: Content - Stone window
  • Fixed: bug that would stop placing objects on top of other objects in the level editor
  • Fixed: crash when flipping prison windows
  • Fixed: other minor bugs
  • Changed: Added new character animations better suited for non-humans
  • Changed: inventory icons to remove object ambiguity
  • Changed: Increased combat speed +50%
...

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