19:25
Become the Moon Playtest - Benal
Character Balance Changes
- Plaster Cast cost increased [0 -> 1].
- Captain Ego now starts with an additional Onboard.
- Home Sickness now has Eternal.
- Nepotism now reads, Repeat the effect of the last Star Card you played.
- String Theory now reads, Return all discarded minions to your draw pile, then shuffle your draw pile. Draw 4 cards.
- Slay Solari now gives +1 Attack against leaders to all friendly minions, not just one.
- Pesticide cost increased [1 -> 2].

Card Balance Changes
- Stubborn Bloke cost reduced [4 -> 1], now reads, After you exhaust this, [play it -> return it to your hand].
- Manaburst rarity increased [Rare -> Legendary] and can no longer reduce the cost of other Manabursts.
- Astral Scribe now limited to 10 uses per round.
- Adrenaline Exhaust this changed to Exhaust this for a round.
- Recycle Rarity reduced [Legendary -> Rare] and gains "Exhaust this for a round."
- Parting Song cost reduced [5 -> 1], rarity reduced [Legendary -> Rare], now reads, Give a friendly battle spell +5 Spell Power and Destroy this.
- Bravo rarity increased [Rare -> Legendary], now reads, Play an exact copy of a friendly battle spell. It gains Destroy this.
- Porch now reads, Shield your leader. (Negates damage once, then breaks!)

Relic Balance Changes
- Mother's Mitt gains the additional clause "and draws 1 less card each round."
- Scalemail gains the additional clause "Star cards cost (1) more." It now also increases current Health instead of just Max Health.
- Regimental Gong now reads, Start of Battle: The leader with the most battle spells in play has +1 Attack this battle.

Art and UI Changes
- Hyphen's character portrait has been adjusted.
- Reduced Bill and Hyphen's daily challenge icon sizes.

Bug Fixes
- Sleight of Hand will now correctly draw 1 card if it exhausts 1 card.
- Crescent Hook will no longer break if you quit and reload a run.
- Meditate will now work correctly with Lunar Condenser.
- Fixed Bill's tooltip incorrectly saying his Max Tier is 99.
- Fixed text wrapping in Poppit's unlock screen.
19:19
Super Penguin Ball & Chain - primbin
Multiplayer stability improvements, hopefully this should help with anyone experiencing random disconnects/crashes.

Patch Notes
  • Improved Multiplayer Stability (hopefully!)
  • Sped up the intro sequence in multiplayer
  • Improved visibility for some UI elements
  • Fixed an incorrect menu title (not sure how that got through)
  • Fixed an interpolation artifact on HUD elements
Shoot The Wall - Enraged Booty Thief
Time Trial mode is finally here, race to complete the levels as quickly as possible in this new mode and top the leaderboards!


Patch Notes v1.2
New Content
  • Added Time Trial mode where you can play through the story levels against the clock, you cannot save in this mode but pausing will pause the timer!
  • Added leaderboard for total Time Trial levels.
  • Added the Submachine gun as a new weapon.
  • Brightness slider has been added to the video menu.
Changes
  • Sliders now use an increment value instead of being weird and using seemingly random numbers.
  • Changes have been made to the story screen; there is a new button which will act as a load button and a continue story button (there is still a load button for if you save in an already beaten act).
  • Global stats such as blocks destroyed, money earned are saved upon exit even if you don’t save your progress.
  • Other minor interface tweaks.
Bug Fixes
  • Fixed the start dialogue for generator mode as it wasn’t playing before.
  • Fixed some menus not fully working with controller inputs.
  • Upgrade pills no longer spawn on load.
  • Fixed weapons not matching the player level on loading into generator mode.
  • Other minor fixes
Fruity Rogue - Adam Harmane
Hello I hope you enjoy the game !
If you do, please leave a review it really (really) helps the development ! ❤️

- New game mode : Endless

The Endless game mode is the perfect mode if you seek a little challenge like me, you start with one epic point per wave. With the epic points, you can buy upgrades to get items, chests, machines or more epic points !
Taking a damage = you lose 3 epic points (might change that if I see that it's too tough)
It really gets crazy once you hit the 100th wave, trust me! Good luck !



- 2 New Characters "Peargus" and "Adam"

Peargus is a cute character that goes berserk when killing enough enemies !
Peargus's skill makes him go berserk on command.


Adam is a psychopath that has a mechanical arm, great for close range weapons and shooting behing cover !
Adam's skill makes every enemy explode.


- 2 New Weapons "Lychee" and "Bananyah~"





- 2 Character Rework "Rainier" and "Zitrus"



- New OSTs !

The OSTs will be on all streaming platforms soon !

- And much more !

- 12 New Steam Achievements
- Desert alt biome (Badlands)
- UI and HUD Redesign
- New machine (Quizzz)
- Heavy optimizations
- Lots of Balancing

If you want to report a bug, give feedback or ask questions, you can join the discord here !
Landonia - ocanaday
QoL changes:
-Improved graphics in subtle areas

Bugs:
-Fixed bug where Stamina bar doesn’t appropriately reflect current stamina
-Fixed bug where some spells don't show in 2.5d mode
Pixi Poxi Autorunner Lab - GhostDev01
Although the weather isn't on our side, there's still a new update here, integrating various general fixes and adding a layer of narrative to the game.

Gameplay
- Pause menu - The pause menu can no longer be opened over the end menu of each level.
- Fixed bug that caused the character to stretch again.
- On Xbox controllers the X button now activates a time acceleration.
- Fixed level 1 bug that would not allow you to exit the intro if you started the level without audio.
- Added general comments from Poxi... with his unique personality for different levels.
- Fixed bug where Steam achievements were not being achieved

Game Overview
- Added Linux version.
- Game organization changes for improve overall performance.
- New art and Music.
- New area added.
- New Steam achievement.

Doloc Town - HEIYUKUAIDOU
Hello Scavengers,

It's only 4 days until the Early Access launch of Doloc Town!



Getting to know every single townsfolk in Doloc Town should be at the top of your to-do list.

Not only do they provide valuable information to help you learn more about your surroundings, but they also offer a wide variety of resources that you won’t find elsewhere.

That said, make sure to visit them at the right time, as they may not always be available or in the same location 24/7.

https://store.steampowered.com/app/2285550/Doloc_Town/

Join Discord To Receive Doloc Town OST on Launch!



We're currently hosting a Discord event to giveaway Doloc Town Original Soundtrack to everyone who joined the server by May 8th.

Join it now and wait for our official announcement on May 8th to claim your freebie!
Myth of Empires - stylishdoggy
Dear Players,

From May 4 at 2:00 to May 18 at 2:00 (UTC Time), Myth of Empires is on sale with discounts across the board!

Discount details:
• Base Game & Dongzhou Map – 65% OFF
• Musical Instruments Pack & Royal Carriages Pack – 50% OFF
• Hellenic Civilization Pack – 40% OFF
• Xizhou Civilization Pack – 10% OFF

Whether you're exploring distant lands or riding into battle in style—now is the perfect time to build your legacy.


18:59
Deer Hunting - The Season - BMad29
Beta Testing
JWildfireSwan - thargor6
I now finished the new mutagen module for creating variants of existing flames. Unlike the similar module in JWildfire, there is a tree-like structure to the variants created and you have more control over which mutations are applied:
- There are two sets of mutations: left and right. The left set is applied to the left branches of the tree, while the right set is applied to the right branches of the tree.
- Each generation (=set of generated flames) consists of three sub-generations. For each of these sub-generations, you can specify the mutation type (for both and the left branch).

If you do not need this level of control, you can keep the default settings or randomize the settings.

During generation you may click at the already generated variations to generate a larger preview or save a flame you like.

To generate a subsequent generation select any flame you like and press the "mutate"-button again.

You can also switch back to previously generated generations.

If you are interested in how a particular flame was generated, you can see the path of the generation in the meta information:

The unique ID of the base flame is given first, followed by all mutations that have been carried out.

Complete changelog:
VERSION 0.94.840 (04.05.2025):
More additions to the mutagen mudule and general improvements:
- flame-editor: camera-view: display current resolution
- flame-editor: camera-view: show the area which actually will be rendered
- flame-renderer: added boost brightness option
- ai img2img: show initial preview of current flame
- ai img2img: added a button to load a flame from the flame library
- ai img2img: added a button to import the current flame from the editor
- ai img2img: don't use the model hash to retrieve/set models (which makes is possible to use models without hash)
- added manual section for mutagen

VERSION 0.93 (03.05.2025):
More additions to the mutagen mudule:
- mutagen: addedbuttons to switch between generations
- mutagen: added "color and symm." mutation
- mutagen: added "affine transf." mutation
- mutagen: added "affine z" mutation
- mutagen: added functions to export/import/load/save flames
- mutagen: added "rand. gradient" mutation
- mutagen: added "similar grad." mutation
- mutagen: add the path of executed mutations in the meta information of the generated flame.
- mutagen: added "rand. bg color" mutation
- mutagen: added "bokeh" mutation

VERSION 0.92 (02.05.2025):
Implemented many additions to the mutagen mudule:
- mutagen: added "add transf." mutation
- mutagen: added "transf. weights" mutation
- mutagen: added larger preview
- mutagen: added "mod. weights" mutation
- mutagen: added "grad. shift" mutation
- mutagen: added generation history
- mutagen: added boost brighntness option to make flame details better visible, without changing the actual flame
- flame-renderer: improved the output quality of renders with very small size or low quality settings (by adding more fractal iterations)
- general refactoring: sub windows are now type-safe

VERSION 0.91 (01.05.2025):
New mutagen module for creating variants of existing flames. Unlike the similar module in JWildfire, there is a tree-like structure
to the variants created and you have more control over which mutations are applied:
There are two sets of mutations: left and right. The left set is applied to the left branches of the tree, while the right set is
applied to the right branches of the tree.
Each generation (=set of generated flames) consists of three sub-generations. For each of these sub-generations, you can specify
the mutation type (for both and the left branch).
If you do not need this level of control, you can keep the default settings or randomize the settings.
During generation you may click at the already generated variations to generate a larger preview or save a flame you like.
To generate a subsequent generation select any flame you like and press the "mutate"-button again.
You can also switfch back to previously generated generations.

If you are interested in how a particular flame was generated, you can see the path of the generation in the meta information:
The unique ID of the base flame is given first, followed by all mutations that have been carried out.

Please note that some mutations are very demanding (e.g. “similar gradient”) and require a longer calculation time.
- slightly decreased font size of buttons and some other controls
- dropped the scripting module (at least for now, instead working on REST API)
- mutagen: added separate controls for left/right sub generations
- mutagen: added "var. attr." mutation
- mutagen: added "var. priority" mutation
- mutagen: added "hide transf." mutation
- mutagen: added functions to randomize sub generations
- mutagen: added "add var." mutation
- Improvement of the robustness of the random flame sampler, which is also used in mutagen (unlike the generation of random flames,
it can happen in mutagen that no flame is generated, which can be used for further partial generations)
- flame-editor: refresh gradient image when changing gradient shift attribute
- flame-editor: camera guides do respect aspect ratio now
...

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