Absolver - br33dlove


Absolver 1.11 is now live with the new 3v3 Overtake mode headlining the new features introduced! The team has been working very hard these past weeks on getting the 3v3 "Overtake" game mode ready for the Absolver community and we're very happy to share it with you today. As you'll notice, the Overtake game mode is still in beta, as we are still fixing some issues, but it is already really fun and we've been having a great time playtesting it at the studio! Other improvements in this update include 1v1 Private Games, a new Shop for equipment, weapons and emotes, full 21:9 monitor support, equipment color dye, as well as the ability to rematch directly from the post-match Combat Trial screen, both in 1v1 and 3v3. Complete release notes are below.

https://youtu.be/INcPum0QFqw

Absolver will be featured from today until Monday morning as the Steam Weekend Deal with a 50% off discount with the goal of inviting many new players into the ranks of Absolvers. We will need your help in getting the word out on this update, so if you enjoy the game and the recent updates, please share the news to friends: we need as many Prospects as possible on the plains of Adal!

We've also been closely monitoring player feedback on forums and social media, although we haven't had time to respond to all your requests and concerns. Sorry for not communicating a lot recently, but next week we will share with everyone more news on our roadmap, and the upcoming improvements that we are planning to implement to Absolver in future updates.

Thanks to all of you for your continued support, and please let us know what you think about this new game mode!

All the best,
Sloclap team


Full release notes: http://steamcommunity.com/app/473690/discussions/0/1500126447387495353/
Absolver - br33dlove


Absolver 1.11 is now live with the new 3v3 Overtake mode headlining the new features introduced! The team has been working very hard these past weeks on getting the 3v3 "Overtake" game mode ready for the Absolver community and we're very happy to share it with you today. As you'll notice, the Overtake game mode is still in beta, as we are still fixing some issues, but it is already really fun and we've been having a great time playtesting it at the studio! Other improvements in this update include 1v1 Private Games, a new Shop for equipment, weapons and emotes, full 21:9 monitor support, equipment color dye, as well as the ability to rematch directly from the post-match Combat Trial screen, both in 1v1 and 3v3. Complete release notes are below.

https://youtu.be/INcPum0QFqw

Absolver will be featured from today until Monday morning as the Steam Weekend Deal with a 50% off discount with the goal of inviting many new players into the ranks of Absolvers. We will need your help in getting the word out on this update, so if you enjoy the game and the recent updates, please share the news to friends: we need as many Prospects as possible on the plains of Adal!

We've also been closely monitoring player feedback on forums and social media, although we haven't had time to respond to all your requests and concerns. Sorry for not communicating a lot recently, but next week we will share with everyone more news on our roadmap, and the upcoming improvements that we are planning to implement to Absolver in future updates.

Thanks to all of you for your continued support, and please let us know what you think about this new game mode!

All the best,
Sloclap team


Full release notes: http://steamcommunity.com/app/473690/discussions/0/1500126447387495353/
Oct 26, 2017
Absolver - br33dlove


https://youtu.be/9qAwXUmPP24

The main objective of this update is to start giving better long term rewards for players who invest time and effort in Combat Trials:


The loot system has been reworked with the introduction of Rift Coins and Rift Disks: magical artifacts that will give items of various rarity levels.

The Prestige system will give rewards to players beyond level 60: Crystals are awarded at each Prestige level, which can be used to reassign Attribute Points and buy Rift Disks. Prestige levels are also displayed in Combat Trials intro videos.

We have updated the inventory with a new “sort” and “salvage” features allowing players to better manage their inventory and convert equipment pieces into Fragments, which can then be used to repair equipment i.e. convert “Aged” into “New”

This update is only a first step; we will develop these new systems further in the weeks to come, with other uses for Crystals and Fragments to be introduced: changing colors of equipment, purchasing specific items, changing the character’s appearance, acquiring new emotes…

Further down the line, we will also implement systems for competitive players, with leaderboards and ranked games - we are still working on the exact plans for this, but we will update as soon as we know more!

The art team has also kept busy, with new equipment sets, Absolver capes, and 6 new Halloween-inspired masks, dropped by Marked Ones, and also found in Rift Disks. To go with the spirit of the season, we have also created new temporary “night” settings for PvP maps! Since our last update we have also put a lot of effort into fixing as many bugs and issues as possible, mostly related to gameplay and network connection. Full release patch notes are below with additional details.

Two more things:
The game will be at a 20% discount on Steam for the duration of the Halloween sale, so if you have friends who were hesitant about getting the game, you can tell them that now might be a good time :)
We know that many players want to know when the 3v3 game mode is going to be released: we won’t give a precise date today, but it will be in November for sure, and we should give a more precise timing in the coming days. Stay tuned!

Thanks for your support,
Sloclap Team



Full Patch Notes in Discussion Forum post: http://steamcommunity.com/app/473690/discussions/0/1480982338946635274/
Oct 26, 2017
Absolver - br33dlove


https://youtu.be/9qAwXUmPP24

The main objective of this update is to start giving better long term rewards for players who invest time and effort in Combat Trials:


The loot system has been reworked with the introduction of Rift Coins and Rift Disks: magical artifacts that will give items of various rarity levels.

The Prestige system will give rewards to players beyond level 60: Crystals are awarded at each Prestige level, which can be used to reassign Attribute Points and buy Rift Disks. Prestige levels are also displayed in Combat Trials intro videos.

We have updated the inventory with a new “sort” and “salvage” features allowing players to better manage their inventory and convert equipment pieces into Fragments, which can then be used to repair equipment i.e. convert “Aged” into “New”

This update is only a first step; we will develop these new systems further in the weeks to come, with other uses for Crystals and Fragments to be introduced: changing colors of equipment, purchasing specific items, changing the character’s appearance, acquiring new emotes…

Further down the line, we will also implement systems for competitive players, with leaderboards and ranked games - we are still working on the exact plans for this, but we will update as soon as we know more!

The art team has also kept busy, with new equipment sets, Absolver capes, and 6 new Halloween-inspired masks, dropped by Marked Ones, and also found in Rift Disks. To go with the spirit of the season, we have also created new temporary “night” settings for PvP maps! Since our last update we have also put a lot of effort into fixing as many bugs and issues as possible, mostly related to gameplay and network connection. Full release patch notes are below with additional details.

Two more things:
The game will be at a 20% discount on Steam for the duration of the Halloween sale, so if you have friends who were hesitant about getting the game, you can tell them that now might be a good time :)
We know that many players want to know when the 3v3 game mode is going to be released: we won’t give a precise date today, but it will be in November for sure, and we should give a more precise timing in the coming days. Stay tuned!

Thanks for your support,
Sloclap Team



Full Patch Notes in Discussion Forum post: http://steamcommunity.com/app/473690/discussions/0/1480982338946635274/
Sep 22, 2017
Absolver - br33dlove
As you know, the 1.06 update was pushed on Wednesday, and while some changes were beneficial to the experience, others negatively impacted it.
Update 1.07 has just been uploaded on Steam to correct these issues:

- we have identified a bug which caused animations to play incorrectly and hits not to be detected: this has been fixed and is included in the 1.07 update.

- from a gameplay side, we probably made too many changes at the same time; we have therefore reverted changes made to the dodge mechanic, and done some tweaks to ranges and guard impact of previously changed attacks.

We are actively working on other remaining issues (loading and disconnect issues in Combat Trials, amongst others).

Also, we want to thank all the members of the community who are actively discussing the game's balancing, sending us feedback, and helping us improve Absolver. The game is still far from perfect, so it's super useful for us to have direct feedback when an update is pushed - sometimes we'll get things wrong, but we certainly intend to be attentive to feedback, reactive in updates, and keep working hard in the weeks and months to come to make the game as good as possible !

TL;DR: please keep posting :)

Thanks again for the support,
Sloclap team

Full discussion thread:

http://steamcommunity.com/app/473690/discussions/0/1496741765131533913/
Sep 22, 2017
Absolver - br33dlove
As you know, the 1.06 update was pushed on Wednesday, and while some changes were beneficial to the experience, others negatively impacted it.
Update 1.07 has just been uploaded on Steam to correct these issues:

- we have identified a bug which caused animations to play incorrectly and hits not to be detected: this has been fixed and is included in the 1.07 update.

- from a gameplay side, we probably made too many changes at the same time; we have therefore reverted changes made to the dodge mechanic, and done some tweaks to ranges and guard impact of previously changed attacks.

We are actively working on other remaining issues (loading and disconnect issues in Combat Trials, amongst others).

Also, we want to thank all the members of the community who are actively discussing the game's balancing, sending us feedback, and helping us improve Absolver. The game is still far from perfect, so it's super useful for us to have direct feedback when an update is pushed - sometimes we'll get things wrong, but we certainly intend to be attentive to feedback, reactive in updates, and keep working hard in the weeks and months to come to make the game as good as possible !

TL;DR: please keep posting :)

Thanks again for the support,
Sloclap team

Full discussion thread:

http://steamcommunity.com/app/473690/discussions/0/1496741765131533913/
Sep 20, 2017
Absolver - br33dlove


Hi everyone,

We've just pushed the 1.06 update on all platforms and it will be rolling out today! Sorry for the delay on this, a couple of bugs took a little longer than expected. Full patch notes are below, the main bugfixes are the powers/items loss issue, crashes during bosses cutscenes, and disconnects during Combat Trials which should happen far less frequently now.

https://youtu.be/I2oW22-CEMw

If you have new issues after this update, or that previous issues are still happening, please let us know at support_PC@sloclap.com, indicating which region you're playing from!

We know that it can be frustrating to get duplicates as rewards in Combat Trials, and we wanted to thank everyone for their support until now, so we've added new masks in the Guidance Bridge; rest assured we're also working hard at reworking the loot system and the end-game rewards, but in the meantime, we wanted to make new masks available to everyone. These masks are inspired by Devolver games, and we think they're pretty cool, so we hope you like them too ! These masks won't be there forever, so grab them while you can :)

Thanks again,
Sloclap Team

Full Patch Notes: http://steamcommunity.com/app/473690/discussions/0/1496741765123603943/
Sep 20, 2017
Absolver - br33dlove


Hi everyone,

We've just pushed the 1.06 update on all platforms and it will be rolling out today! Sorry for the delay on this, a couple of bugs took a little longer than expected. Full patch notes are below, the main bugfixes are the powers/items loss issue, crashes during bosses cutscenes, and disconnects during Combat Trials which should happen far less frequently now.

https://youtu.be/I2oW22-CEMw

If you have new issues after this update, or that previous issues are still happening, please let us know at support_PC@sloclap.com, indicating which region you're playing from!

We know that it can be frustrating to get duplicates as rewards in Combat Trials, and we wanted to thank everyone for their support until now, so we've added new masks in the Guidance Bridge; rest assured we're also working hard at reworking the loot system and the end-game rewards, but in the meantime, we wanted to make new masks available to everyone. These masks are inspired by Devolver games, and we think they're pretty cool, so we hope you like them too ! These masks won't be there forever, so grab them while you can :)

Thanks again,
Sloclap Team

Full Patch Notes: http://steamcommunity.com/app/473690/discussions/0/1496741765123603943/
Absolver - br33dlove


The Sloclap team wanted to take a moment to assure the community that we've been reading a lot of threads on the forums in the past two weeks, but because we're a small team that's focused on improving the experience, we haven't really had the time to respond directly on the forums as much as we'd like. We figured it was high time for a fresh update on production, coming straight from the studio!

Read the full post on the forums:

http://steamcommunity.com/app/473690/discussions/0/2765630416809899489/
Absolver - br33dlove


The Sloclap team wanted to take a moment to assure the community that we've been reading a lot of threads on the forums in the past two weeks, but because we're a small team that's focused on improving the experience, we haven't really had the time to respond directly on the forums as much as we'd like. We figured it was high time for a fresh update on production, coming straight from the studio!

Read the full post on the forums:

http://steamcommunity.com/app/473690/discussions/0/2765630416809899489/
...

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