A Robot Named Fight! - MattB
September 7 marks THREE YEARS since I first launched A Robot Named Fight! on Steam. Since then, the game has more than doubled in size and scope through the release of 20 FREE updates. Version 1.6.0.32 is the 21st update and has a lot to offer players, new and old. (It's affectionately known as the "Girthy Update" among the ARNF Discord community.)

None of this would be possible without the continuing support of all ARNF players, especially my Discord community members and supporters on Patreon. It's extraordinary for a solo developer to be able to release free content for THREE YEARS, and I could not have accomplished this without your support.

Now, on to the good stuff. What's in the latest update?

New Unlockable Game Modes
Three new game modes unlocked through achievements, each with their own NEW ending!
  • Boss Rush - Face 14 Bosses and a NEW Final Boss while managing your resources, purchasing boosts and shrines and crafting weapons and allies.

  • Exterminator - Clear the map of meat! Rooms lock down until cleared and the Avatar of Buluc Chabtan unlocks map regions as you collect items.

  • Mega Map - Every environment in the game crammed into one extra large map!

New Items

  • Sedative Cloud
  • Twin Orb
  • Hive Shell
  • Bolt Helm
  • Troll Helm
  • Wraith Shell
  • Toxin Orb
  • Rotary Bolt
  • Spontaneous Generator
  • Pulse MGL
  • Empire Helm

Quality of Life Improvements
  • Temporary Stat Bonuses
  • Weapon Wheel
  • Improved Stat UI
  • Automap Improvements
  • Talk option for Allies

See all of the updates, bug fixes, and improvements in the Patch Notes.

To celebrate the third anniversary, I’ve discounted the game to 50% until September 21. I’m really excited about all this update has to offer, and I look forward to hearing your feedback!

Join the A Robot Named Fight! Discord community.
Become a Patreon supporter.
Follow A Robot Named Fight! on Twitter and Facebook.

A Robot Named Fight! - MattB
Patch Notes 1.6.0.32 BETA



This massive update is now ready for your feedback! The biggest new addition are 3 new game modes, Boss Rush, Megamap, and Exterminator. Each mode features its own new ending.

Additionally there are 40+ new rooms, 11 new items and tons of Quality of Life improvements.

Updog is Less annoying. There's a weapon wheel for when you have tons of energy weapons. No more enemy i-frames. Completely overhauled automap with the ability to scroll using the right stick and color coded environmental hazards. A re-balance of shrines and champions feature a new temporary buff system. Item descriptions in shops and NPC dialogue!

Full details below:

New Unlockable Game Modes!
3 NEW Game Modes unlocked through achievements, each with their own NEW Ending!
  • Boss Rush - Face 14 Bosses and a NEW Final Boss while managing your resources, purchasing boosts and shrines and crafting weapons and allies.
  • Exterminator - Clear the map of meat! Rooms lock down until cleared and the Avatar of Buluc Chabtan unlocks map regions as you collect items.
  • Mega Map - Every environment in the game crammed into one extra large map!

New Items

  • Sedative Cloud
  • Twin Orb
  • Hive Shell
  • Bolt Helm
  • Troll Helm
  • Wraith Shell
  • Toxin Orb
  • Rotary Bolt
  • Spontaneous Generator
  • Pulse MGL
  • Empire Helm

New Transition Rooms
SurfaceToCave01, SurfaceToCoolantSewers01, SurfaceToForest01,
ForestToCoolantSewers01, ForestToSurface01, ForestSlumsToCaves01,
CavesToCoolantSewers01, CoolantSewersToCave01, FactoryToCrystalMine01,
FactoryToCrystalMine02, CrystalMinesToFactory01,

New General Rooms
BeastGuts1x1AllExits04, BeastGuts1x1DownRight01, BeastGuts1x1DownLeft01, BeastGuts1x1LeftRight01, BeastGuts1x1UpDown01, BeastGuts1x1UpLeft01, BeastGuts1x1UpRight01, BeastGuts1x1NoDown01, BeastGuts1x1NoDUp01, BeastGuts1x2AllExits02, BeastGuts1x2AllExits03, BeastGuts2x1AllExits04, BeastGuts2x2AllExits02, BeastGuts2x2AllExits03, BeastGuts2x2AllDirections02, BeastGuts3x1AllExits02, BeastGuts4x1AllDirections01, BeastGuts4x1AllExits01, CoolantSewers2x2AllDirections02, CoolantSewers2x1AllExits03, CoolantSewers2x1AllExits02, CoolantSewers1x1UpDown01, CoolantSewers1x1LeftRight01, CoolantSewers1x2IgnoreTerrain02, CoolantSewers2x1IgnoreTerrain03, CoolantSewers1x2Jump02, CrystalMines1x2AllExits03, ForestSlums1x2Jump02, ForestSlums2x3AllExits03, Surface3x1AllExits02, Surface1x2IgnoreTerrain02, Surface1x1AllExits05, Surface4x1AllExits02, Surface1x2DamageBlocks02

Revised Rooms
BuriedCity1x1AllExits02, BuriedCity1x2AllExits02
Cave1x1JumpUp, Cave1x1IgnoreTerrainUp01, Cave1x1AllExits01
CoolantSewers1x1AllExits01, CoolantSewers1x1AllExits02, CoolantSewers1x1AllExits03, CoolantSewers1x1AllExits04, CoolantSewers2x1AllExits01,
CrystalMines1x1AllExits03,
Surface1x1AllExits02, Surface1x1IgnoreTerrainUp,

Temporary Stat Bonuses
  • Temporary stat bonuses awarded by shrines, power ups, etc. have been completely overhauled.
  • Previously each bonus existed discretely, on its own. If you recieved a temp damage bonus that provided (A) bonus for (B) seconds and another damage bonus that provided (C) bonus for (D) seconds the bonuses would stack, but each expire in their own time, providing a large bonus for short period of time.
  • Now each effect that would grant a bonus adds to a cumulative "rank" between 0 and 1. This rank determines the amount of the bonus and its duration. When a new effect grants a bonus it resets the time left on the effect. The time will be set to a number of seconds between 60-480 depending on the cumulative "rank".
  • Most effects increase rank by 0.05f. Shrines increase rank anywhere from 0 to 1 based on the amount of gray scrap donated.
  • Champions now drop temp bonus pickups. Champions' chance to drop minor items has been reduced to 10%, but the chance for Champions to appear has been increased.
  • When pick ups or shrines grant temp buffs they reset the timer on the cumulative bonus.

Bug Fixes:
  • Fixed OOB in Surface2x1AllExits02, Cave1x1ItemRoom02, Glitch3x1AllExits02, CoolantSewers2x1SmallGap01
  • Fixed Wall Jump frames in player animation
  • Fixed bad Fadeaway in Factory2x2AllExits02
  • Fixed enemy placement in ForestSlums2x1LeftRight
  • Fixed issue where transition rooms from environment A to B could lead back into environment A from the B side of the room.
  • Fixed issue where layout generator could create paths that render minor items unobtainable.
  • Fixed misplaced minor item in BuriedCity4x1DamageBlocks02
  • Corrupted Miner drops items on death now
  • Baby Latchers spawned by Corrupted Miner no longer drop items
  • MouthMeat Boss no longer stuck in Forest
  • Fixed Abomination that would walk out of bounds in BuriedCity4x1DamageBlocks01
  • Fixed potential Buzzsaw Shell soft lock in CrystalMines1x1AllExits02
  • Fixed delayed Skin Deviler death when skin deviler dies on right side of room
  • Fixed issue where Layout Pattern 7 wasn't getting used as often as other Patterns.
  • Stalkus now effected by Web Bolt (and slowing fx in general)
  • Temporary effects no longer count down during transitions, npc dialogue, boss intros, etc.
  • Fixed issue where maps could generate in a way where the first boss is skippable.
  • Many more minor bugs

Other:
  • Added Weapon Wheel
  • Redid Stat UI and added option to have it always on screen
  • Right Stick allows you to move automap
  • Automap overhauled to show dark,hot,confusion and water rooms. All new art, etc.
  • Allies show item descriptions and now have a talk option
  • Buzzsaw Gun is now a traversal item
  • Reduced difficulty of Skin Deviler
  • Pick ups stay on screen for ~twice as long before disappearing (15 seconds)
  • Display options now include Pixel Perfect option (to turn of sub-pixels)
  • Stalkus Health Reduced
  • Railgun max damage reduced from 64 to 48 (can still be higher based on played damage mod)
  • Negative Shrine effects far more rare and predictable
  • Hand of Hephaestus and Zurvan's Pentangle now activated items that change drops on screen into scrap / health respectively.
  • Increased health of Tutorial Smith boss from 1800 to 2500
  • Updog's spring has been changed. The spring is lowered by default. Pressing jump while on the ground raises the spring for 0.65 seconds. Having jump pressed while in the air will keep the spring up for at least 0.1 seconds (if the spring has 0.3 seconds left being up from the initial press it won't reduce that, but if it only has 0.05 seconds it sets it back to 0.1f). Pressing down will cause the spring to lower and it won't raise again until you press jump.
  • Orb positions reset when Player Respawns

Item Cost Rebalance:
Item costs have been adjusted so that fewer items require 2 archaic scrap and the archaic scrap types needed are more evenly distributed.
  • Mothorb, Vorb costs reduced to X scrap, 1 red scrap
  • Hive Helm, Mechapirote costs reduced to X scrap, 1 blue scrap
  • Repair Kit cost reduced to 15 scrap
  • Module Transmogrifier cost change to 25 scrap
  • Scatter Gun, Machine Gun, Hazard Shell, Crystal Shell, Chrome Dome and Burst Pauldrons cost changed to X scrap, 1 blue
  • Lasorb cost changed to 15 s, 1r, 1b (was 15s,1r,1g)
  • Wave Bomb added to Gun Smith Pool
  • Machine Gun and Scatter Gun gray scrap cost reduce to 10

Under the Hood
  • Items now have "restricted environments" setting. Area 1 Map won't show up in the Factory, Buried City, etc. This replaces earlier logic that accomplished the same thing but was based on traversal item order.
  • Logic for the expected traversal capabilities needed for gates leading to bonus items has been altered to be based on restricted environments rather than a specified "maxItemOrder"
  • Chance of unnecessary phase shot doors generating reduced
  • Overly straight paths are now "bent" by layout generation
  • Got rid of invulnerability frames on enemies. Multiple projectiles hitting enemies on the same frame will now all cause damage.
A Robot Named Fight! - MattB
The meatiest metroidvania around, A Robot Named Fight!, is back with another FREE UPDATE! Explore a new alternate area, complete with two new bosses, new enemies, and new items. Plus, you can face off against molemen with friends or alone with new options for deathmatch mode. The update is now available!

New Area, Bosses, and Enemies
The update introduces the Crystal Mines: a shiny alternate area featuring two new bosses, 80 new rooms, new music, and eight new enemy types. There are 11 new items to snag, including the Hellfire Cannon, a fireball gatling gun that sets enemies and terrain ablaze. Unlock new achievements to discover items like the Phase Shell, which allows you to phase through thin floors and walls.



Molemen in Deathmatch
This update also introduces the ability to add AI-controlled molemen opponents to games of deathmatch. With the fall of robot civilization, molemen have started infesting every nook and cranny of the robots’ domain. The number and spawn rate of molemen is customizable, and this addition allows for single-player deathmatch mode. (But, trust us… it’s even more fun to team up with friends to face these foes!)



Patch Notes 1.5.0.27
Bug Fixes
  • Fixed multiple issues that would cause projectiles to twist on the z axis causing them to draw skewed.
  • Added space to "Bounce Bolt" in menus
  • Fixed bug that prevent explosions from damaging destructible blocks
  • Many enemies that didn’t drop pickups drop pickups now
  • Fixed issue with boss backgrounds not fading out after boss is defeated
  • Tall Walkers Spawn pick ups when killed now
  • Confusion Effect now cause music to slow down rather than reverse to fix issues with streaming audio.
  • Fixed issue with traversal paths that would allow user to circumvent locks or on rare occasions generate unsolvable maps
  • Fixed issue where phaserang wouldn't appear after explosive bolt or rocket launcher
  • And Many More! (I didn’t do a great job of issue tracking this time)
New Area! Crystal Mines
  • 2 New Bosses
  • 8 New Enemies
  • 80 New Rooms
  • New Music
  • New Secret Achievement To Unlock
New Bosses
  • Skin Deviler
  • Corrupted Miner
New Enemies
  • Bioplasma Flesh Cherub
  • Pipe Spitter
  • Riser
  • Wandering Slimer
  • Baby Latcher
  • Gross Pillar
  • Shelled Eye Chomper
  • Flame Spewer
New Items (*has achievement)
  • Kaboomerang*
  • HTS Chip
  • Crystal Shell*
  • Hazard Shell*
  • Scrap Booster
  • Health Booster
  • Hellfire Cannon*
  • Hive Bolt
  • Orphiel's Altar*
  • Burst Pauldrons
  • Energy Boots
Balance Changes
  • Joystick controls made closer to d-pad controls.
  • Deadlock Boots stop the effect of ice.
  • Bursts from Bright Shell and Heat Shell scale with damage stat.
  • Chomp Frogs only spawn 2 enemies at a time.
Other
  • Gravitator Behavior tweaked (Ooze Hart Form 2, Flesh Cherubs, Beast Guts Eyes)
  • Improved AI for Molemen
  • Molotov Moleman now targets player
  • More details in Buried City
  • Sine Fish no longer appear in the Buried City (many have been replaced with molemen)
  • Options to add AI molemen to Deathmatch
  • Attack Delay now formatted as ".NN" as opposed to "N.N" if it is less that 1
A Robot Named Fight! - MattB
Hey all! A new beta build for the Crystal Mines update is up. Below are the working patch notes. I've been quite bust so they're less thorough than previous patch notes (I've fixed more bugs than whats listed).

To access the beta branch follow these steps:
-Right click on A Robot Named Fight in your library and select properties
-Go to the tab labeled BETAS
-Enter this code and change the drop down to beta: abracadabra4
-The game should now appear as A Robot Named Fight [beta] in your library

Please report bugs on Discord or here!

Enjoy!

Bug Fixes:
-Fixed multiple issues that would cause projectiles to twist on the z axis causing them to draw skewed.
-Added space to "Bounce Bolt" in menus
-Fixed bug that prevent explosions from damaging destructible blocks
-Wall Smashers drop pick ups now
-Fixed issue with boss backgrounds not fading out after boss is defeated
-Tall Walkers Spawn pick ups when killed now

New Area! Crystal Mines
-2 New Bosses
-8 New Enemies
-80 New Rooms
-New Music
-New Achievement To Unlock

-New Bosses
-Skin Deviler
-Corrupted Miner

New Enemies
-Bioplasma Flesh Cherub
-Pipe Spitter
-Riser
-Wandering Slimer
-Baby Latcher
-Gross Pillar
-Shelled Eye Chomper
-Flame Spewer

New Items
*has an achievement
-Kaboomerang*
-HTS Chip*
-Crystal Shell*
-Hazard Shell*
-Scrap Booster
-Health Booster
-Hellfire Cannon*
-Hive Bolt
-Orphiel's Altar
-Phase Shell

Balance Changes:
-Joystick controls made closer to d-pad controls.
-Deadlock Boots stop the effect of ice.
-Bursts from Bright Shell and Heat Shell scale with damage stat.

Other:
-Gravitator Behavior tweaked (Ooze Hart Form 2, Flesh Cherubs, Beast Guts Eyes)
-Improved AI for Molemen
-Molotov Moleman now targets player
-More details in Buried City
-Sine Fish no longer appear in the Buried City (many have been replaced with molemen)
-Options to add AI molemen to Deathmatch
-Attack Delay now formated as ".NN" as opposed to "N.N" if it is less that 1

Beta Known Issues:
-The Forbidden Place Boss Fight does not require keys. Will be fixed ASAP
A Robot Named Fight! - MattB
Just released a small patch that fixes several game-breakers introduced in the Big Wet Update. It also adds support for 2 more co-op orbs and a new deathmatch map. Enjoy!

Full Patch Notes
Jun 28, 2019
A Robot Named Fight! - MattB
Bug Fixes:
  • Any Key will now cause the Title Screen to progress when it readys "Press Any Key"
  • Titlescreen will no longer read "Press Return" if user is using a joystick and switches to keyboard
  • Fixed crash caused by using the cloaking device in a room with creatures that have the hopper behavior.
  • Fixed bug where Lil Zurvan would spawn copies of Search Burst activated item.
  • Fixed visual glitch with viridian shell and dive shell combo.
  • Fixed several rare issues where boss rooms could be placed without the appropriate gating.
  • Fixed issue where "Very High" jump rooms could spawn at the start of underwater paths and cause soft-locks
  • Fixed issue where Dash would briefly return movement controls to normal when used under confusion effect
  • Fixed issue where Teleporters could be placed such that they need items from later areas to access
  • Fixed issue where using Module Transmogrifier to blow up an item dropped by champions would make all future champion items unattainable.
  • Fixed issue where certain enemies would trigger room lock down in Forbidden Place.

Revised Rooms:
  • BuriedCity1x2Jump01 - fixed out of bounds
  • CoolantSewers1x2VeryHighLeft02 - fixed stray tile
  • CoolantSewers1x1JumpLeft01 - fixed potential soft-lock with slide
  • CoolantSewers1x1JumpLeft01 - fixed floor
  • Factory2x2AllExits02 - made jump easier
  • Surface2x1DamageBlocks01 - improved camera bounds
  • Surface2x1Jump01 - improved camera bounds
  • Factory1x2VeryHighDownLeft01 - double-jump sequence break (and potential soft-lock) more difficult to achieve
  • Cave2x1Arachnomorph01 - fixed backwards facing Wall Tumor Shooters
  • BuriedCity1x2AllExit02 - fixed broken item block in lower right corner
  • Cave1x2VeryHighLeft01 - can be escaped if underwater
  • Cave1x2VeryHighDownRight01 - can be escaped if underwater

Balance Changes:
  • ArtificeBeam now costs 1 Red, Blue, Green and 0 Gray
  • The placement of bonus items is now effected by expected traversal capabilities. Items like Explorb and Master Map will no longer be placed behind gates that require the "final item", etc.
  • Aura Bolt's aura doesn't destroy projectiles
  • New items added to Buluc-Chabtan's item pool
  • New items added to Wadjet-Mikail's item pool
  • Phaserang now lets you fire multiple Phaserangs
  • Phaserang has an initial velocity of 24 opposed to 16
  • Phaserang DPS reduced from 35 to 24
  • Phaserang won't auto deselect unless your energy is lower than the cost to fire a new rang and there are no rangs currently out.
  • White Wyrm can target Co-op Players.
  • Secret Boss's laser can target Co-op Players.
  • Tyr's Horns now applies it's 10% champion spawn bonus before the 1/3 penalty of previously visited rooms is applied.
  • Bligthbark attacks faster

Other:
  • New Coolant Sewers Deathmatch map
  • All Coolant Sewers Shops have new BG Palette
  • Inactive teleporters provide dim light
  • Input on non-Player 1 controllers brings up "Join Game" prompt
  • Support for up to 3 co-op orbs
A Robot Named Fight! - MattB
Hey everybody! The Big Wet Update (1.4.0.25) is finally here!

This patch introduces The Coolant Sewers: a new alternate area with 2 new bosses, 6 new enemy types, new music and over 80 new rooms. It can be unlocked by defeating all bosses capable of spawning in the Caves area.



This MASSIVE FREE UPDATE also includes new items, water areas, additional new rooms, new item synergies, balance improvements, bug fixes and more!

BUT THAT'S NOT ALL! One of the largest changes is a completely overhauled and improved layout generation. Maps now feature more interconnectivity and the placement of special rooms (such as save rooms, teleporters and shops) is less predictable. Additionally 2 new layout patterns have been added to expand map variety.



If you enjoy these free updates, seriously consider supporting the game on Patreon. It allows me to continue to develop new content for the game without releasing it as paid DLC.

Full Patch Notes available here.
May 24, 2019
A Robot Named Fight! - MattB
Patch Notes 1.4.0.25

Bug Fixes:
  • Fixed issue where flipped mouth babies spawn by killing Mouth Meat Splitters would get stuck or pass through walls.
  • Fixed issue with Cave2x1DamageBlocks02 traversal path that made it less likely to spawn
  • Fixed issue where player would float a fraction of a pixel above the ground
  • Fixed minor item in Factory2x1NoDown01
  • Cloaking device works against Wall Smashers
  • Fixed bug where tentacle blocks could harm you if you were above them
  • Fixed bug where fast players could leave the secret boss fight after it finishes, causing a crash
  • Fixed bug where spamming special move button could allow player to reopen shrine window during shrine teleportation effects
  • Fixed bug where getting hurt during a room transtion could put player out of bounds
  • Fixed bug where dying from purchasing an item while equipped with Artifice Helm would fail to give the player the item or achievements associated with it, and cause the shop to soft-lock if the player revisited it after respawning at a revenant station
  • Fixed bug where pongers could get stuck in corners
  • Fixed platform in Glitch1x2AllExits02 that dealth damage to player while standing on it
  • Fixed issue would game would sometimes recognize keyboard input while out of focus
  • Fixed issue where mouse would hide when booting up in windowed mode
  • Several other bugs I forgot to log
  • Siginificantly reduced chance for bouncing projectile to clip through terrain

New Area! Coolant Sewers
  • 2 New Bosses
  • 6 New Enemies
  • 83 New Rooms
  • New Music
  • New Achievement To Unlock

New Bosses
  • Leviathan
  • Stalkus

New Enemies
  • Flesh Cherub
  • Bioplasma Tall Walker
  • Buzzer
  • Shelled Shooter
  • Eying Tenctacle
  • Flesh Seedling

New Items
*has an achievement
  • Lasorb*
  • Mechapirote
  • Web Bolt
  • Dive Shell*
  • Up Dog*
  • Hand of Hephastus
  • Zurvan's Pentangle
  • Laozi Bolt
  • Swell Bolt*
  • Bounce Bolt
  • Scrap Cache*
  • Artifice Beam*

Other New Achievements
  • GlitchScrap

New Synergies
  • Laser Beam synergizes with Fire Bolt
  • Prismatic Orb synergizes with Fire Bolt
  • Prismatic Orb synergizes with Big Bolt

Balance Changes:
  • While phaserang is in the air you can shoot as normal
  • If Revenant Stations are unlocked 2 Revenant Stations Will Always Spawn
  • Glitched Map reveals map tiles in the Forbidden Place
  • Invisible Champions now have a 75% chance to drop a minor item rather than a %100 chance
  • Spore Champions now have a 25% chance to drop a minor item rather than a %50 chance
  • Wall Smashers deal 1 damage rather than 2 damage
  • Buzzsaw Shell Damage increased
  • Health Vorb now only needs 25 gibs to spawn health
  • Energy Vorb now only needs 10 gibs to spawn energy
  • Scrap Vorb now only needs 15 gibs to spawn scrap
  • Player's base projectile speed is now 18 (was 16)
  • Beams and Clouds no longer destroy projectiles
  • Polyphemus Lasers do 2 damage instead of 1
  • Polyphemus Projectiles have a speed of 12 instead of 8
  • Vorbs won't target the same gibs
  • ChompFrogs spawn minichompers every 5.5 seconds instead of every 4 seconds, and have a lower limit on their max spawned at once

Other Changes:
  • Cave Map, Factory Map, and Buried City Map renamed to Zone 1-3 Maps.
  • Redid Electrocharge projectile art and sound
  • Lessened Bass on Projectile Sound
  • Radial Bolts sound lower volume
  • Toxin Bolt and Slime Projectiles have big sprite
  • Paths to shops paths will very rarely environmental barriers (heat, darkness, water)
  • Item rooms and shrines can have environmental barriers (heat, darkness, water)
  • Non-traversal environmental effects (fog, light-flicker) are now chosen after traversal effects and won't prevent paths to secondary rooms from having said environmental traversal barriers.
  • Neighboring rooms have chance to form conncetions

New Rooms:
  • ForestSlums1x1LeftRight01
  • ForestSlums1x1UpDown01
  • ForestSlums2x1LeftRight
  • ForestSlums1x2AllDirections01
  • ForestSlums2x2AllDirections01
  • Cave1x2WaterJump01
  • Cave2x1WaterJump01
  • BuriedCity1x2WaterJump01
  • BuriedCity2x1WaterJump01
  • Factory1x2WaterJump01
  • Factory2x1WaterJump01
  • Factory1x2VeryHighLeftRight01
  • Caves1x2Jump02

Revised Rooms:
  • Cave1x1AllExits02
  • Cave1x2AllExits01
  • Cave2x2NoDown01
  • ForestSlums3x2Start02
  • ForestSlums1x1AllExits01
  • Factory4x1AllExits02
  • Surface1x1AllExits04
  • Surface1x1IgnoreTerrainUp
  • Surface1x1AllExits02
  • Surface1x1IgnoreTerrainUp
  • Surface2x1NoDown
  • Cave1x1HiddenDoorUp01
  • BuriedCity1x2AllExits02
A Robot Named Fight! - MattB
Hey everybody! 1.4.0.25 is now available on the public BETA Branch.

This patch introduces The Coolant Sewers! A new alternate area with 2 new bosses, 6 new enemy types, new music and over 80 new rooms. It can be unlocked by defeating all bosses capable of spawning in the Caves area.

This MASSIVE FREE UPDATE also includes 12 new items, water areas, 13 additional new rooms, new item synergies, balance improvements, bug fixes and more!



BUT THAT'S NOT ALL! One of the largest changes is a completely overhauled and improved layout generation. Maps now feature more interconnectivity and the placement of special rooms (such as save rooms, teleporters and shops) is less predictable. Additionally 2 new layout patterns have been added to expand map variety.



Instructions for how to access the beta are below (the password has changed). But first...

A WORD OF CAUTION!

A small number of alpha testers have lost their saves while testing this new version. This occurs when you switch back to the main branch from beta, or Steam forces you to re-verify and you're switched back to main branch unintentionally.

This issue is caused by a bug in the previous version of the game (1.3.0.24) that makes new save files incompatible with it. It WILL occur if you defeat either of the new bosses on beta and then switch back to the main branch.



IF YOU SEE THIS SCREEN AND YOUR SAVE IS MISSING, GO NO FURTHER

Don't worry! Your save is not yet lost. Exit the game immediately. If you advance further, the empty file will be written and your save will be lost.

Return to Beta branch and your save should be there.

The issue has been resolved in 1.4.0.25 and won't occur in future versions. I investigated making a hot fix for 1.3.0.24 to prevent this issue, but the version of Unity used to create 1.3.0.24 (Unity 2018.1.9f1) has been scoured from the internet and the next major Unity release causes a variety of issues that have been resolved in 1.4.0.25 but would be too time consuming to fix again for a hot fix.

"BUT I ALREADY TRIED TO LOAD THE EMPTY SAVE FILE AND NOW MY SAVE IS GONE FOREVER!"

Don't worry! Switch back to the beta branch and select your now empty save file. On the main screen for that file (w/ New Game, Settings, etc.) press Left Ctrl + A. This will look at your steam achievements and sync your new save file to them. Sadly, your current run and your stats are lost, but you don't need to grind for all your achievements and unlocks again. You can now stay on beta or switch back the main branch, whatever you prefer.

Everything is going to be fine.



To access the beta, follow these steps:
-Right click on A Robot Named Fight in your library and select properties
-Go to the tab labeled BETAS
-Enter this code and change the drop down to beta: abracadabra4
-The game should now appear as A Robot Named Fight [beta] in your library

Please report all bugs to #bug-reporting on Discord.

Enjoy!
A Robot Named Fight! - MattB


A Robot Named Fight T-Shirts, designed by fan Rogue Justice, are now available for pre-order from Shark Robot! Pre-ordering ensures the design will remain on the site after January 21st. If you're a fan of ARNF and its continued development, grab one of these shirts today!

Order Here
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