A Robot Named Fight! - MattB
The meatiest metroidvania around, A Robot Named Fight!, is back with another FREE UPDATE! Explore a new alternate area, complete with two new bosses, new enemies, and new items. Plus, you can face off against molemen with friends or alone with new options for deathmatch mode. The update is now available!

New Area, Bosses, and Enemies
The update introduces the Crystal Mines: a shiny alternate area featuring two new bosses, 80 new rooms, new music, and eight new enemy types. There are 11 new items to snag, including the Hellfire Cannon, a fireball gatling gun that sets enemies and terrain ablaze. Unlock new achievements to discover items like the Phase Shell, which allows you to phase through thin floors and walls.



Molemen in Deathmatch
This update also introduces the ability to add AI-controlled molemen opponents to games of deathmatch. With the fall of robot civilization, molemen have started infesting every nook and cranny of the robots’ domain. The number and spawn rate of molemen is customizable, and this addition allows for single-player deathmatch mode. (But, trust us… it’s even more fun to team up with friends to face these foes!)



Patch Notes 1.5.0.27
Bug Fixes
  • Fixed multiple issues that would cause projectiles to twist on the z axis causing them to draw skewed.
  • Added space to "Bounce Bolt" in menus
  • Fixed bug that prevent explosions from damaging destructible blocks
  • Many enemies that didn’t drop pickups drop pickups now
  • Fixed issue with boss backgrounds not fading out after boss is defeated
  • Tall Walkers Spawn pick ups when killed now
  • Confusion Effect now cause music to slow down rather than reverse to fix issues with streaming audio.
  • Fixed issue with traversal paths that would allow user to circumvent locks or on rare occasions generate unsolvable maps
  • Fixed issue where phaserang wouldn't appear after explosive bolt or rocket launcher
  • And Many More! (I didn’t do a great job of issue tracking this time)
New Area! Crystal Mines
  • 2 New Bosses
  • 8 New Enemies
  • 80 New Rooms
  • New Music
  • New Secret Achievement To Unlock
New Bosses
  • Skin Deviler
  • Corrupted Miner
New Enemies
  • Bioplasma Flesh Cherub
  • Pipe Spitter
  • Riser
  • Wandering Slimer
  • Baby Latcher
  • Gross Pillar
  • Shelled Eye Chomper
  • Flame Spewer
New Items (*has achievement)
  • Kaboomerang*
  • HTS Chip
  • Crystal Shell*
  • Hazard Shell*
  • Scrap Booster
  • Health Booster
  • Hellfire Cannon*
  • Hive Bolt
  • Orphiel's Altar*
  • Burst Pauldrons
  • Energy Boots
Balance Changes
  • Joystick controls made closer to d-pad controls.
  • Deadlock Boots stop the effect of ice.
  • Bursts from Bright Shell and Heat Shell scale with damage stat.
  • Chomp Frogs only spawn 2 enemies at a time.
Other
  • Gravitator Behavior tweaked (Ooze Hart Form 2, Flesh Cherubs, Beast Guts Eyes)
  • Improved AI for Molemen
  • Molotov Moleman now targets player
  • More details in Buried City
  • Sine Fish no longer appear in the Buried City (many have been replaced with molemen)
  • Options to add AI molemen to Deathmatch
  • Attack Delay now formatted as ".NN" as opposed to "N.N" if it is less that 1
A Robot Named Fight! - MattB
Hey all! A new beta build for the Crystal Mines update is up. Below are the working patch notes. I've been quite bust so they're less thorough than previous patch notes (I've fixed more bugs than whats listed).

To access the beta branch follow these steps:
-Right click on A Robot Named Fight in your library and select properties
-Go to the tab labeled BETAS
-Enter this code and change the drop down to beta: abracadabra4
-The game should now appear as A Robot Named Fight [beta] in your library

Please report bugs on Discord or here!

Enjoy!

Bug Fixes:
-Fixed multiple issues that would cause projectiles to twist on the z axis causing them to draw skewed.
-Added space to "Bounce Bolt" in menus
-Fixed bug that prevent explosions from damaging destructible blocks
-Wall Smashers drop pick ups now
-Fixed issue with boss backgrounds not fading out after boss is defeated
-Tall Walkers Spawn pick ups when killed now

New Area! Crystal Mines
-2 New Bosses
-8 New Enemies
-80 New Rooms
-New Music
-New Achievement To Unlock

-New Bosses
-Skin Deviler
-Corrupted Miner

New Enemies
-Bioplasma Flesh Cherub
-Pipe Spitter
-Riser
-Wandering Slimer
-Baby Latcher
-Gross Pillar
-Shelled Eye Chomper
-Flame Spewer

New Items
*has an achievement
-Kaboomerang*
-HTS Chip*
-Crystal Shell*
-Hazard Shell*
-Scrap Booster
-Health Booster
-Hellfire Cannon*
-Hive Bolt
-Orphiel's Altar
-Phase Shell

Balance Changes:
-Joystick controls made closer to d-pad controls.
-Deadlock Boots stop the effect of ice.
-Bursts from Bright Shell and Heat Shell scale with damage stat.

Other:
-Gravitator Behavior tweaked (Ooze Hart Form 2, Flesh Cherubs, Beast Guts Eyes)
-Improved AI for Molemen
-Molotov Moleman now targets player
-More details in Buried City
-Sine Fish no longer appear in the Buried City (many have been replaced with molemen)
-Options to add AI molemen to Deathmatch
-Attack Delay now formated as ".NN" as opposed to "N.N" if it is less that 1

Beta Known Issues:
-The Forbidden Place Boss Fight does not require keys. Will be fixed ASAP
A Robot Named Fight! - MattB
Just released a small patch that fixes several game-breakers introduced in the Big Wet Update. It also adds support for 2 more co-op orbs and a new deathmatch map. Enjoy!

Full Patch Notes
Jun 28, 2019
A Robot Named Fight! - MattB
Bug Fixes:
  • Any Key will now cause the Title Screen to progress when it readys "Press Any Key"
  • Titlescreen will no longer read "Press Return" if user is using a joystick and switches to keyboard
  • Fixed crash caused by using the cloaking device in a room with creatures that have the hopper behavior.
  • Fixed bug where Lil Zurvan would spawn copies of Search Burst activated item.
  • Fixed visual glitch with viridian shell and dive shell combo.
  • Fixed several rare issues where boss rooms could be placed without the appropriate gating.
  • Fixed issue where "Very High" jump rooms could spawn at the start of underwater paths and cause soft-locks
  • Fixed issue where Dash would briefly return movement controls to normal when used under confusion effect
  • Fixed issue where Teleporters could be placed such that they need items from later areas to access
  • Fixed issue where using Module Transmogrifier to blow up an item dropped by champions would make all future champion items unattainable.
  • Fixed issue where certain enemies would trigger room lock down in Forbidden Place.

Revised Rooms:
  • BuriedCity1x2Jump01 - fixed out of bounds
  • CoolantSewers1x2VeryHighLeft02 - fixed stray tile
  • CoolantSewers1x1JumpLeft01 - fixed potential soft-lock with slide
  • CoolantSewers1x1JumpLeft01 - fixed floor
  • Factory2x2AllExits02 - made jump easier
  • Surface2x1DamageBlocks01 - improved camera bounds
  • Surface2x1Jump01 - improved camera bounds
  • Factory1x2VeryHighDownLeft01 - double-jump sequence break (and potential soft-lock) more difficult to achieve
  • Cave2x1Arachnomorph01 - fixed backwards facing Wall Tumor Shooters
  • BuriedCity1x2AllExit02 - fixed broken item block in lower right corner
  • Cave1x2VeryHighLeft01 - can be escaped if underwater
  • Cave1x2VeryHighDownRight01 - can be escaped if underwater

Balance Changes:
  • ArtificeBeam now costs 1 Red, Blue, Green and 0 Gray
  • The placement of bonus items is now effected by expected traversal capabilities. Items like Explorb and Master Map will no longer be placed behind gates that require the "final item", etc.
  • Aura Bolt's aura doesn't destroy projectiles
  • New items added to Buluc-Chabtan's item pool
  • New items added to Wadjet-Mikail's item pool
  • Phaserang now lets you fire multiple Phaserangs
  • Phaserang has an initial velocity of 24 opposed to 16
  • Phaserang DPS reduced from 35 to 24
  • Phaserang won't auto deselect unless your energy is lower than the cost to fire a new rang and there are no rangs currently out.
  • White Wyrm can target Co-op Players.
  • Secret Boss's laser can target Co-op Players.
  • Tyr's Horns now applies it's 10% champion spawn bonus before the 1/3 penalty of previously visited rooms is applied.
  • Bligthbark attacks faster

Other:
  • New Coolant Sewers Deathmatch map
  • All Coolant Sewers Shops have new BG Palette
  • Inactive teleporters provide dim light
  • Input on non-Player 1 controllers brings up "Join Game" prompt
  • Support for up to 3 co-op orbs
A Robot Named Fight! - MattB
Hey everybody! The Big Wet Update (1.4.0.25) is finally here!

This patch introduces The Coolant Sewers: a new alternate area with 2 new bosses, 6 new enemy types, new music and over 80 new rooms. It can be unlocked by defeating all bosses capable of spawning in the Caves area.



This MASSIVE FREE UPDATE also includes new items, water areas, additional new rooms, new item synergies, balance improvements, bug fixes and more!

BUT THAT'S NOT ALL! One of the largest changes is a completely overhauled and improved layout generation. Maps now feature more interconnectivity and the placement of special rooms (such as save rooms, teleporters and shops) is less predictable. Additionally 2 new layout patterns have been added to expand map variety.



If you enjoy these free updates, seriously consider supporting the game on Patreon. It allows me to continue to develop new content for the game without releasing it as paid DLC.

Full Patch Notes available here.
May 24, 2019
A Robot Named Fight! - MattB
Patch Notes 1.4.0.25

Bug Fixes:
  • Fixed issue where flipped mouth babies spawn by killing Mouth Meat Splitters would get stuck or pass through walls.
  • Fixed issue with Cave2x1DamageBlocks02 traversal path that made it less likely to spawn
  • Fixed issue where player would float a fraction of a pixel above the ground
  • Fixed minor item in Factory2x1NoDown01
  • Cloaking device works against Wall Smashers
  • Fixed bug where tentacle blocks could harm you if you were above them
  • Fixed bug where fast players could leave the secret boss fight after it finishes, causing a crash
  • Fixed bug where spamming special move button could allow player to reopen shrine window during shrine teleportation effects
  • Fixed bug where getting hurt during a room transtion could put player out of bounds
  • Fixed bug where dying from purchasing an item while equipped with Artifice Helm would fail to give the player the item or achievements associated with it, and cause the shop to soft-lock if the player revisited it after respawning at a revenant station
  • Fixed bug where pongers could get stuck in corners
  • Fixed platform in Glitch1x2AllExits02 that dealth damage to player while standing on it
  • Fixed issue would game would sometimes recognize keyboard input while out of focus
  • Fixed issue where mouse would hide when booting up in windowed mode
  • Several other bugs I forgot to log
  • Siginificantly reduced chance for bouncing projectile to clip through terrain

New Area! Coolant Sewers
  • 2 New Bosses
  • 6 New Enemies
  • 83 New Rooms
  • New Music
  • New Achievement To Unlock

New Bosses
  • Leviathan
  • Stalkus

New Enemies
  • Flesh Cherub
  • Bioplasma Tall Walker
  • Buzzer
  • Shelled Shooter
  • Eying Tenctacle
  • Flesh Seedling

New Items
*has an achievement
  • Lasorb*
  • Mechapirote
  • Web Bolt
  • Dive Shell*
  • Up Dog*
  • Hand of Hephastus
  • Zurvan's Pentangle
  • Laozi Bolt
  • Swell Bolt*
  • Bounce Bolt
  • Scrap Cache*
  • Artifice Beam*

Other New Achievements
  • GlitchScrap

New Synergies
  • Laser Beam synergizes with Fire Bolt
  • Prismatic Orb synergizes with Fire Bolt
  • Prismatic Orb synergizes with Big Bolt

Balance Changes:
  • While phaserang is in the air you can shoot as normal
  • If Revenant Stations are unlocked 2 Revenant Stations Will Always Spawn
  • Glitched Map reveals map tiles in the Forbidden Place
  • Invisible Champions now have a 75% chance to drop a minor item rather than a %100 chance
  • Spore Champions now have a 25% chance to drop a minor item rather than a %50 chance
  • Wall Smashers deal 1 damage rather than 2 damage
  • Buzzsaw Shell Damage increased
  • Health Vorb now only needs 25 gibs to spawn health
  • Energy Vorb now only needs 10 gibs to spawn energy
  • Scrap Vorb now only needs 15 gibs to spawn scrap
  • Player's base projectile speed is now 18 (was 16)
  • Beams and Clouds no longer destroy projectiles
  • Polyphemus Lasers do 2 damage instead of 1
  • Polyphemus Projectiles have a speed of 12 instead of 8
  • Vorbs won't target the same gibs
  • ChompFrogs spawn minichompers every 5.5 seconds instead of every 4 seconds, and have a lower limit on their max spawned at once

Other Changes:
  • Cave Map, Factory Map, and Buried City Map renamed to Zone 1-3 Maps.
  • Redid Electrocharge projectile art and sound
  • Lessened Bass on Projectile Sound
  • Radial Bolts sound lower volume
  • Toxin Bolt and Slime Projectiles have big sprite
  • Paths to shops paths will very rarely environmental barriers (heat, darkness, water)
  • Item rooms and shrines can have environmental barriers (heat, darkness, water)
  • Non-traversal environmental effects (fog, light-flicker) are now chosen after traversal effects and won't prevent paths to secondary rooms from having said environmental traversal barriers.
  • Neighboring rooms have chance to form conncetions

New Rooms:
  • ForestSlums1x1LeftRight01
  • ForestSlums1x1UpDown01
  • ForestSlums2x1LeftRight
  • ForestSlums1x2AllDirections01
  • ForestSlums2x2AllDirections01
  • Cave1x2WaterJump01
  • Cave2x1WaterJump01
  • BuriedCity1x2WaterJump01
  • BuriedCity2x1WaterJump01
  • Factory1x2WaterJump01
  • Factory2x1WaterJump01
  • Factory1x2VeryHighLeftRight01
  • Caves1x2Jump02

Revised Rooms:
  • Cave1x1AllExits02
  • Cave1x2AllExits01
  • Cave2x2NoDown01
  • ForestSlums3x2Start02
  • ForestSlums1x1AllExits01
  • Factory4x1AllExits02
  • Surface1x1AllExits04
  • Surface1x1IgnoreTerrainUp
  • Surface1x1AllExits02
  • Surface1x1IgnoreTerrainUp
  • Surface2x1NoDown
  • Cave1x1HiddenDoorUp01
  • BuriedCity1x2AllExits02
A Robot Named Fight! - MattB
Hey everybody! 1.4.0.25 is now available on the public BETA Branch.

This patch introduces The Coolant Sewers! A new alternate area with 2 new bosses, 6 new enemy types, new music and over 80 new rooms. It can be unlocked by defeating all bosses capable of spawning in the Caves area.

This MASSIVE FREE UPDATE also includes 12 new items, water areas, 13 additional new rooms, new item synergies, balance improvements, bug fixes and more!



BUT THAT'S NOT ALL! One of the largest changes is a completely overhauled and improved layout generation. Maps now feature more interconnectivity and the placement of special rooms (such as save rooms, teleporters and shops) is less predictable. Additionally 2 new layout patterns have been added to expand map variety.



Instructions for how to access the beta are below (the password has changed). But first...

A WORD OF CAUTION!

A small number of alpha testers have lost their saves while testing this new version. This occurs when you switch back to the main branch from beta, or Steam forces you to re-verify and you're switched back to main branch unintentionally.

This issue is caused by a bug in the previous version of the game (1.3.0.24) that makes new save files incompatible with it. It WILL occur if you defeat either of the new bosses on beta and then switch back to the main branch.



IF YOU SEE THIS SCREEN AND YOUR SAVE IS MISSING, GO NO FURTHER

Don't worry! Your save is not yet lost. Exit the game immediately. If you advance further, the empty file will be written and your save will be lost.

Return to Beta branch and your save should be there.

The issue has been resolved in 1.4.0.25 and won't occur in future versions. I investigated making a hot fix for 1.3.0.24 to prevent this issue, but the version of Unity used to create 1.3.0.24 (Unity 2018.1.9f1) has been scoured from the internet and the next major Unity release causes a variety of issues that have been resolved in 1.4.0.25 but would be too time consuming to fix again for a hot fix.

"BUT I ALREADY TRIED TO LOAD THE EMPTY SAVE FILE AND NOW MY SAVE IS GONE FOREVER!"

Don't worry! Switch back to the beta branch and select your now empty save file. On the main screen for that file (w/ New Game, Settings, etc.) press Left Ctrl + A. This will look at your steam achievements and sync your new save file to them. Sadly, your current run and your stats are lost, but you don't need to grind for all your achievements and unlocks again. You can now stay on beta or switch back the main branch, whatever you prefer.

Everything is going to be fine.



To access the beta, follow these steps:
-Right click on A Robot Named Fight in your library and select properties
-Go to the tab labeled BETAS
-Enter this code and change the drop down to beta: abracadabra4
-The game should now appear as A Robot Named Fight [beta] in your library

Please report all bugs to #bug-reporting on Discord.

Enjoy!
A Robot Named Fight! - MattB


A Robot Named Fight T-Shirts, designed by fan Rogue Justice, are now available for pre-order from Shark Robot! Pre-ordering ensures the design will remain on the site after January 21st. If you're a fan of ARNF and its continued development, grab one of these shirts today!

Order Here
A Robot Named Fight! - MattB
Hi everybody! You may have noticed the recent update to 1.3.0.24. This small patch addresses a couple issues with the previous release including several soft locks that could occur within a new mode accessible in a hidden seed. It also fixes the bug that caused helms not to display properly.

In addition to these fixes there have been some slight tweaks to the player physics. Though reception of the game is generally positive, when negative reviews do crop up they often mention that the physics feel too "floaty". This feeling of floatiness was very much intentional, attempting to match the feel of other classic titles from the golden age of SNES. However, in an attempt to provide everyone with a more positive experience I've tweaked the player's jump phsyics ever so slightly to try and find a happy medium between the floaty physics of the titles that inspired ARNF and the more tightly tuned controls of modern platformers. These changes were tested on the beta branch by the community on Discord and Patreon and were largely met with positive feedback, so I wanted to roll them out in time for the Steam Winter Sale. Please let me know your thoughts!

Thanks,
-Matt



Full Patch Notes Here
Dec 20, 2018
A Robot Named Fight! - MattB
Bug Fixes:
  • Fixed issue where helm sprites wouldn't change until leg sprite changed
  • Upped version number on Mac package
  • Fixed issue with ForestSlums3x1AllExits01 that could cause soft locks in Exterminator mode
  • Added check that prevents player from being locked out of rooms they've already visited in Exterminator mode

Balance Changes:
  • Decreased time until jump apex from 0.73 to 0.68 seconds
  • Decreased minimum jump height from 0.5 to 0.45 units
  • Increased starting speed from 9.5 to 10 units

Rudeboys:
  • Removed a hidey boy in Factory2x2AllExits02
...

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