3DCoat 4.9 - sales
We have just rolled out a massive 3DCoat 4.9.37 Update. It has a ton of improvements and a bunch of new tools that will come very helpful to many of you.

The key changes include:
  • 3DCoat now has native support of Blender via built-in AppLink! See videos on how to install and the export options - video2 and video3.
  • Full compatibility with Quixel Megascans added! If you download a Quixel material into "Downloads" 3DCoat will automatically notify you that a new material has been downloaded and will offer you to install it as a material or shader.
  • The same happens if you download a Smart Materials pack from the 3DCoat PBR Scans store.
  • Real-time Cloth Simulation in 3DCoat is now at a new level of quality and speed!
  • Sculpt room got a new Bend tool added.

Many other changes and improvements have been included. Full changelog available here.

Enjoy and let us know what you think of the latest features and improvements.
Aug 9, 2019
3DCoat 4.9 - sales
The latest and greatest 3DCoat v4.9 has been released on Steam!

Check out multiple new features and fixes available with the new version of 3DCoat! If you own a 3DCoat license, make sure to get your copy upgraded.

If you are new to 3DCoat, download and check our free 30-day trial available on 3DCoat's Steam Store page.


So, what's new coming with 3DCoat v4.9?

Paint room:
  • Possibility of resolution-independent texture locking over the layer. Importing or calculation of normal map, occlusion, the cavity will lock the layer. Texture will be saved to disk. As soon as you change the resolution, the locked texture will be used instead of the current layer state resampling. It is very important when you want to paint the materials in low quality of textures and then get high quality at the end.

  • Moving smart materials to other folder takes less space in RMB menu, it is consolidated into a single line with the submenu.

  • Support of 16-bit PNG for alphas.

  • Edge width correction for Cube mapping, dedicated settings panel for cube mapping.

Sculpt room:
  • CutOff in surface mode completely redone. Now the shape of the cut is very uniform and accurate. Depth and back plane limitations produce an accurate sharp cut. Soft booleans supported:


  • Soft booleans for all primitives, volumes merging, cutoff.

  • List of ghosted, isolated volumes stored into scene file (3B).

  • Much more stable and powerful Geometry->Close holes.

  • Automatic closing the objects before the voxelization.

  • Store pose selection to layer, picking pose selection from the layer. Works similar (to some degree) to poly groups.

  • Load/Save option for noise.

  • Correct brushing on the edge of the mesh (blob effect decreased a lot).

  • Pose tool angle snapping problem fixed.

UV/Retopo room:
  • Sharp edges support in Retopo room. Baking, import/export supported.

  • Context sensitive RMB menu in retopo room, it is especially helpful in "Select" tool for low-poly modeling.

  • In UV settings you may control the default unwrapping method.

  • Extrude-like tools in retopo room are more convenient and intuitive, similar to other 3d editors.

  • Unwrap method "To stripe" has been polished and set as default within the "Unwrap" command to be used when applicable. This method unwraps strips of quads into accurate and straight lines. Unwrap detects such cases automatically.

New curves (enable in Preferences -> Show beta tools):
  • Edge for all curve modifiers can be customized in a really rich way.

  • A truly rich set of curves modifiers (RMB over the curve)
https://youtu.be/Mf_ygpW-D-U
https://youtu.be/by8rocFzs54
https://youtu.be/kl8b2qCuACc
https://youtu.be/f-l0IK0j6_8
https://youtu.be/SpboZmEZiBY
https://youtu.be/pUZWBL6zGzc
https://youtu.be/kuBo_HzrAqg
https://youtu.be/zfYqemvxDeI
General changes:
  • Possibility to relocate 3DCoat's data folder in the Edit menu.

  • Support of language correction. Press F2 to correct any text in UI. You may also add new languages support within the UI and translate any UI elements.

  • Automatic zipping of scenes. It is disabled by default, enable it in preferences to use.

  • Create alphas from 3D models updated - fast preview rendering (previously it was software rendering), so high-poly meshes allowed there.

  • Image files recognized not by extension (that may be wrong) but by signature. It prevents multiple user errors. Sometimes files downloaded from the internet have wrong extension.

  • Correct alpha channel visualization in Paint mode for polygonal models (not voxels/surface!). Polygons sorted from back to front in real time for correct rendering. It works fast, but if you feel it is slow, you can turn it off in the View menu.

  • .exr added to the list of extensions, acceptable for pen alpha.

  • EPS files import corrected.

  • Ref images changed.

  • ESC closes guides.

  • Edit plaсement and paint over ref images are separated to different menu commands to avoid unintentional painting.

  • Possibility to show plane only for exact views (option in references droplist).

  • FBX support up to FBX 2019.

  • Importing multiple 3dcpacks.

Full changelog available here.
Oct 15, 2017
3DCoat 4.9 - Megavoxel
Hi everybody!

Good news: 3D-Coat has been updated to V4.8!
Check out the list of key new features and improvements below.

Key Features:
  • Possibility to attach Smart Materials to layers! Materials managing becomes even easier.
  • Improved Curvature calculation. This is crucial for Smart Materials to be looking even more realistic.
  • New Primitives in Retopo room: cylinder, torus, cube, ellipse, spiral, etc. We are getting closer and closer to a low-poly modeling!

  • Possibility to change resolution of textures, attached materials will automatically be re-sampled!
  • Smart Materials usage history.
  • Render scene in Renderman. Yep, you heard it right!
  • Proxy Slider. Set your proxy degree with an easy slider movement.

  • Baking Scan. Paint baking depth with brush. Now you can define with an ease of a brush stroke how big the depth of scanning will be.
  • 4K monitors support. Now UI elements and font size will automatically fit your screen resolution.
  • Rotation mode quick switch - around Y or free rotation. See navigation panel.
    Need both modes at hand? Now you have the quick swap.

See the full changelog here

Release Trailer:
https://youtu.be/fslO9iagxqs


Oct 15, 2017
3DCoat 4.9 - Megavoxel
Hi everybody!

Good news: 3D-Coat has been updated to V4.8!
Check out the list of key new features and improvements below.

Key Features:
  • Possibility to attach Smart Materials to layers! Materials managing becomes even easier.
  • Improved Curvature calculation. This is crucial for Smart Materials to be looking even more realistic.
  • New Primitives in Retopo room: cylinder, torus, cube, ellipse, spiral, etc. We are getting closer and closer to a low-poly modeling!

  • Possibility to change resolution of textures, attached materials will automatically be re-sampled!
  • Smart Materials usage history.
  • Render scene in Renderman. Yep, you heard it right!
  • Proxy Slider. Set your proxy degree with an easy slider movement.

  • Baking Scan. Paint baking depth with brush. Now you can define with an ease of a brush stroke how big the depth of scanning will be.
  • 4K monitors support. Now UI elements and font size will automatically fit your screen resolution.
  • Rotation mode quick switch - around Y or free rotation. See navigation panel.
    Need both modes at hand? Now you have the quick swap.

See the full changelog here

Release Trailer:
https://youtu.be/fslO9iagxqs


Jul 23, 2016
3DCoat 4.9 - Megavoxel
Pilgway Studio is glad to announce 3D-Coat 4.7 is officially released and available for download now!

KEY NEW FEATURES:
  • Discover the New Physically Based Shader!
  • Smart Materials for sculpting shaders introduced;
  • Bake multiple maps now, including AO, SSS;
  • Pack multiple channels into one texture with the New Export Constructor! A bunch of presets for Game/Render engines available;
  • Enjoy Anti-aliased painting everywhere now, including Vertex Painting, PPP, MV and Ptex;
  • Take advantage of the New low-poly modeling Retopo Tools!
  • A New selection of Primitives Added: screws, spirals and more;
  • Export your models 3D-Print-ready now! (3D-Coat PRO only!).
Watch the 3D-Coat 4.7 features video below to discover the key new additions to the program:
https://www.youtube.com/watch?v=5JAP-JJZ4t4
Find the complete list of changes introduced in 3D-Coat V4.7 at the official website.

We hope you like the progress 3D-Coat has made lately.
Enjoy and have fun with your 3D designs!
Jul 23, 2016
3DCoat 4.9 - Megavoxel
Pilgway Studio is glad to announce 3D-Coat 4.7 is officially released and available for download now!

KEY NEW FEATURES:
  • Discover the New Physically Based Shader!
  • Smart Materials for sculpting shaders introduced;
  • Bake multiple maps now, including AO, SSS;
  • Pack multiple channels into one texture with the New Export Constructor! A bunch of presets for Game/Render engines available;
  • Enjoy Anti-aliased painting everywhere now, including Vertex Painting, PPP, MV and Ptex;
  • Take advantage of the New low-poly modeling Retopo Tools!
  • A New selection of Primitives Added: screws, spirals and more;
  • Export your models 3D-Print-ready now! (3D-Coat PRO only!).
Watch the 3D-Coat 4.7 features video below to discover the key new additions to the program:
https://www.youtube.com/watch?v=5JAP-JJZ4t4
Find the complete list of changes introduced in 3D-Coat V4.7 at the official website.

We hope you like the progress 3D-Coat has made lately.
Enjoy and have fun with your 3D designs!
3DCoat 4.9 - Megavoxel
Contest theme: Steampunk Vehicle

Show your best creativity to design a steampunk-themed image and win $1000 alongside a copy of 3D-Coat Professional as the top prize!

Sculpting or UV mapping and texturing of your model must be done in 3D-Coat. Rendering and post effects may be done in 3D-Coat or other applications of your choice. The model submitted needs to be the one never published (publicly shown) before.

Submit your creations by starting your own topic in this forum thread. Post your final image as well as screenshots of the work-in-progress assets with your comments in the topic created.

Prize pool:
  • 1st place - $1000 + 3D-Coat Professional
  • 2nd place - $500 + 3D-Coat Professional
  • 3rd place – 3D-Coat Professional

Contest timing: May 10 – July 10, 2016.

Follow the links below to find out more about the contest:
http://3dcoat.com/community/contest/
http://3dcoat.com/forum/index.php?showtopic=19259

Good luck with the challenge!
3DCoat 4.9 - d.yanev
Contest theme: Steampunk Vehicle

Show your best creativity to design a steampunk-themed image and win $1000 alongside a copy of 3D-Coat Professional as the top prize!

Sculpting or UV mapping and texturing of your model must be done in 3D-Coat. Rendering and post effects may be done in 3D-Coat or other applications of your choice. The model submitted needs to be the one never published (publicly shown) before.

Submit your creations by starting your own topic in this forum thread. Post your final image as well as screenshots of the work-in-progress assets with your comments in the topic created.

Prize pool:
  • 1st place - $1000 + 3D-Coat Professional
  • 2nd place - $500 + 3D-Coat Professional
  • 3rd place – 3D-Coat Professional

Contest timing: May 10 – July 10, 2016.

Follow the links below to find out more about the contest:
http://3dcoat.com/community/contest/
http://3dcoat.com/forum/index.php?showtopic=19259

Good luck with the challenge!
...

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