Seth Playtest - Chaotic Games
Improvments:
  • Spells now hit precisely where they are intended
  • Fluid simulation system replaced by a more stable and less performance-intensive one
  • Power selection screen slightly revised
  • Objective text enlarged
Balancing:
  • Embalmers' shots are slowed by 25%
  • Enemy waves have been slightly modified
Crash fixes:
  • In some cases by returning to the hub
  • In some case using Ra's dash power
Bug fixes:
  • When melee from the air, the behavior is very strange
  • It is possible to reroll powers more than once per run
  • Enemies are sometimes blocked when trying to descend to the lower level
  • When standing on a reward altar, melee enemies do not attack
  • In the power selection menu between two powers, the selection is unstable
  • After rerolling a power, if a replaced power was legendary, the animation continues to play
  • The reward altar room remains in the down position after reloading a game where the reward has already been taken
  • The player's landing system loops standing on not walkable surfaces
  • The visual effect of destructible floors is buggy
  • Invisible walls are present in the hub

People of Mine - Piecu
🌐 Added: Interactive Social Icons
New clickable icons for [Discord], [YouTube], and [Twitter] added to the bottom-right corner of the screen.

Icons enlarge smoothly on hover for visual feedback (no more yellow outlines).

Clicking an icon instantly opens the associated link in your browser.

Icons repositioned higher and farther from screen edge for clean layout.

🎬 Added: Animated Credits Screen
New Room_credits featuring scrolling text (film-style).

Credits auto-scroll from bottom to top.

Includes fade-in when entering and fade-out when finishing.

Press [ESC] to return to main menu at any time.

Automatically returns to menu after the full scroll finishes.

🔧 Fixes & Adjustments:
Fixed resolution toggle system to properly apply window_set_size and display_set_gui_size.

Fixed toggles not updating global.hp_visible or global.minimap_enabled correctly — now HP bar and minimap work as expected.

Increased size of resolution icons and UI scaling for high-res displays.

All GUI elements now reposition correctly based on resolution.

Crafting Idle Clicker - thomas
It's getting warmer, birds are chirping and mind you! The grass is too high! Time to mow the lawn!
6: 56am
The Dragons' Twilight III - Landy
  • Fixed an issue that had the potential to keep the player from interacting with a main boss preventing them from progressing the story.
  • Consuming Helm can now be sold.
  • It's no longer possible to enter the Crescent Island lighthouse before intended.
  • Lani's name was incorrectly displayed as Mila during a cutscene in Makaiton. Fixed.
  • Fixed an issue in Qyne's Temple where a chest with Stamina Amulet was incorrectly displayed as Harmony Earrings.
  • Fixed an issue in Qynes Temple when leaving the lowest level would cause the stairs to the final area to appear without pulling the necessary lever.
  • In the Pyramid the player is no longer able to bypass a battle to access the guarded chest.
  • When arriving in Serpent Strand the label Anhiem was being shown. Corrected.
  • The player may now descend the stairs of the upper floors of Ryso's Temple.
  • The Windlord will no longer respawn when reentering its domain.
  • Fixed an issue that allowed the player to interact with a detonator in Serpent Strand to get infinite Funny.
Spell Fragments Playtest - Cocoro Software
- Changed item list in base to be displayed sorted
- Changed equipped fragments and items to remain visible in the item list
- Added "Equipped/Not Equipped" to item list filters
- Changed reward selection screen item list to be displayed sorted
- Added "Show only equipped items" filter to reward selection screen
- Changed the position of the return to dungeon entrance button to bottom right of screen
- Fixed an issue where sound effects when opening treasure chests were not applying volume settings (however, base volume is low so this will be adjusted in the future)
Upalu Mundi - pavi_beer
UI new features
  • added settings for full screen and SFX volume
  • made fast forward and play buttons double as pause buttons when running
  • add MMB to as shortcut for exiting things
  • added direction snapping option to connect to free rails when mouse is on new tile
UI changes
  • limited station/train build modes to removing stations/trains
  • require new mouse click or leaving tile to remove multiple things on a single tile in rail mode
  • reworked plot grid to have cleaner values
  • increased animation speeds
  • removed turning wheel knob
  • added paper and paper weight to make it clearer how documents can be opened
  • inverted blueprint chip list scroll direction
  • go to last project page instead of first when reopening the game
  • made document scroll speed faster and dependent on document length
  • let minutes only disappear using mouse presses and escape
Bugfixes
  • decoupled simulation speed from refresh rate making simulation faster
  • prevent fast forward on alt-tabbing by making it trigger only on release
  • fixed single curved rail train direction switch issue
  • fixed meeting minutes scroll issue
  • fixed plot grid value rounding
  • added train and wagon limit to level 73-d12
Other
  • updated Upalu Mundi frontier
  • rewrote tutorial 8 on extension platforms and stop signs to make it clearer
  • fixed some mistakes in minutes and manual text
Emissary Zero - Rone Vine
  • Added support for Steam sockets, now IP addresses of lobby players should not be available to players.
  • Added ping to the lobby selection menu.
  • Changed the location of the save on respawn near the terminal.
种呱得呱 Playtest - VisionRana
修复:
1. 修复了地图走过的节点有时会变得很大的问题
2. 修复了【克隆舱】克隆时左侧没有物品计数会变为负数的问题
3. 修复了部分机型进入游戏后会出现黑色方块、黑色线的问题
显示:
1. 挂件【稻子专用肥】描述优化
2. 【嘣嘣大王花】现在在袋子里也可以精确显示收成金币了
调整:
1. 挂件【稻子专用肥】稀有度上调
2. 【谷仓】效果修改为“回合结束:周围植物+1生长值”
3. 【不稳定嘣嘣菇】更名为【不稳定嘣嘣蘑菇】
4. 【不稳定嘣嘣蘑菇】和【嘣嘣洒水花】的效果更符合其稀有度了
5. 灾年【蛀虫】系列,获得蛀虫所要打出的法术牌数量整体上调了
6. 事件【普通的一天】的选项[祈祷]所需的金币额外+10
7. 全难度二、三阶段的所需KPI略微提高
Periphery Online - noga
- The number of nuclear missiles available for construction is now limited. One player on one planet at a time can have no more than 10 missiles. If at the time of the update there were already more than 10 missiles, then the extra ones should be dismantled, otherwise the launch will be blocked. Dismantling of extra missiles occurs instantly, and all resources spent on construction are returned in full.
- When the hub is destroyed, now not only part of the influence is lost, but also part of the resources.
- Non-combat units (workers, spies, scouts, etc.), if they have the auto-attack function disabled, are now not the first to aggro on red players' units.
- Fixed several bugs, plus minor edits.
100 Forest Cats - ,
Don't miss the game Release on May 21 2025.

Release time in Time Zones
  • 07:00 PST Los-Angeles
  • 10:00 EST New-York
  • 15:00 UTC London
  • 17:00 UTC +2 Kyiv
  • 18:00 UTC +3 Moscow
  • 23:00 UTC +8 Beijing
  • 24:00 UTC +9 Tokyo

https://store.steampowered.com/app/2954560/100_Forest_Cats?utm_source=ForestReleaseDateNews
...

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