100 Zombie Cats - ,
Don't miss the game Release on July 24 2025.

Release time in Time Zones
  • 07:00 PST Los-Angeles
  • 10:00 EST New-York
  • 15:00 UTC London
  • 17:00 UTC +2 Kyiv
  • 18:00 UTC +3 Moscow
  • 23:00 UTC +8 Beijing
  • 24:00 UTC +9 Tokyo

https://store.steampowered.com/app/3495050/100_Zombie_Cats/?utm_source=ZombieReleaseDateNews
Beatlords - Teonix Studios

We’re incredibly proud to be part of the Argentine video game delegation at Expo Osaka 2025, thanks to the Games Around The World initiative!

This recognition gives us even more motivation to keep pushing forward with the development of Beatlords—a project we pour our heart, soul, and passion into every single day.

Huge thanks to everyone who believes in our work and supports us on this journey. Onward and upward!

More info at https://gamesaroundtheworld.com/video-games/beatlords/

Bleak Haven - Artur

Thank you again for all the incredible feedback, here’s what’s new in Update #2!

Every small bug report helps make the game better. I’ve been working hard behind the scenes to fix what I can as quickly as possible, and here’s what changed:

Patch Notes – Fixes & Improvements:

  • Finally found a way to fix the strange facial animations during cutscenes. Characters should now look much more natural and less... terrifying (unless intended).

  • Fixed an issue where performing finishers could sometimes lock the player in place and freeze movement.

  • Improved collision in multiple areas to reduce stuck spots and strange movement glitches.

  • Various smaller tweaks and polish to help make gameplay feel smoother overall.

Still more to come and if you spot anything else or have thoughts, hop on our Discord and let me know!

JOIN DISCORD

Wibbly Witches - OST_Senior

Wibbly Witches - Armaments Update is out now, plus I have released a brand new game! Thank you to everyone who has played over the last four and a half years! I've returned to Wibbly Witches and will be releasing a few small updates, adding new cosmetics and polishing the optional content in the game.

This updates adds three new skins, each with multiple colour options.
And new weapons you can activate by turning off all the spells:
-Minigun
-Shotgun
-Sniper
-Grenade

The bubble spell now charges faster and the yoink spell gets reversed gravity after travelling through fire.
Also there's a few changes to some levels.

I'm increasing the price of Wibbly Witches with this update, it's something I should have done a while ago as there's now so much more content than when it first released. The next updates will add more cosmetics, focus on enhancing a few modifiers and improving the melee arena.

-------------

Over the last few years I have been creating an educational game called Aggi's Tiny Friends, it's all about microbiology and is based on some books written by my mum. Join Aggi and dive into a world that lies just out of sight. Customize your own cell and see it thrive in a vibrant ecosystem. Discover a wide variety of organisms like you've never seen before. And learn real science in a playful and relaxed environment. You can get Aggi's Tiny Friends on Steam now!

https://store.steampowered.com/app/3190840/Aggis_Tiny_Friends/-------------

Last year I did have a look into adding online multiplayer to Wibbly Witches but it seemed like it would be way too much work to retrofit it into the game when it wasn't designed for it from the beginning. For my next Steam release I'm planning to make an online multiplayer game.


You can find me on Bluesky where I'll be posting updates on all my projects:
https://bsky.app/profile/autumnlavender.bsky.social

Pinnacle Point Playtest - Robin Shen
Changelog - v1.0.31
  • Added a map system
  • Introduced a dodge mechanic
  • Added several new puzzles
  • Streamlined existing puzzles and added subtle environmental hints
  • Added new areas and content
  • Introduced collectibles
  • Expanded the lore
  • Added new cutscenes with cinematic bars
  • Rebalanced combat
    - Limb-based damage for monsters
    - All enemy attacks now have clear telegraphing before the swing
    - Improved enemy AI
  • Improved and expanded sound design, with updated mixing
  • Enhanced lighting, shadows, and cleaned up multiple VFX and animations
  • Greatly improved overall performance
  • Added clean separation between shielded and non-shielded enemies
  • Added tutorial-like segments to teach core mechanics naturally
  • Added ultra-wide monitor support
  • Fixed all text size issues on large resolutions
  • Replaced generic item usage with visual interaction cues for all puzzles
  • All in-game text (notes, items, messages, popups, signs) now responds to input method
Ink Reverie - Retsu
修复了工坊初始任务无法通过的BUG。
修复了四季丰地图可能无法建造石窟的BUG。
修复了通关礼花不停止的BUG。
修改了酒馆的描述,酒馆是可以自动收取所有的石材和矿产的。
修复了移动地图时会产生画面撕裂的问题。
修复了海运地图返回按钮可能会消失的BUG。
6:31am
Dark Investigation : Experiment - TheLittleGames
Hello everyone, here's a brief summary of the update: - Minor changes. - Bug fixes.
6:26am
Fairytale Fables - Leralasss

New patch 0.1.56 is out on Steam :)
Mobile coming the next days.
Huge thanks to @IHSB15 @synesthesia for brainstorming new ideas and balance changes :heart:

New:
  • New animations:
    - New "explosion" visuals for attacks
    - New Spell visuals: Big Wave, Dragon's Fury, Dragon's Lessons, Fertilizer, Fireball, Snow Queen's Splinter, Star Powder, Titan's Flowers, Transform Spells
    - New visual for Aura characters (disabled in Settings -> Game -> Low Animation Mode)
    - Added more animations to the Shield visual: distortion, shield break
    - New Succubus visual
  • iOS: can choose to use lower resolution images for lower RAM usage

    Balance:
  • Bearskin: 0x2 -> 1x2
  • Leprechaun/Broonie added: Every 5 goods/evils you buy, gain 1 gold.
  • Cheshire Cat & Dionysus added: Greetings: gain 1 free roll
  • Odin: doesn't waste spell discount on free spells

  • Bored Farmboy: Extra food to Farmers 2/2 -> 2/1

  • Playful Oslo changed to: Walk 2: Entrance: Give me and the Animal or Farmer on my left +2/2 Food. [space] My buff increases by +1/1 for two every Animals on your board.

  • Tinkerbell: Level 4 -> 3. Quest Goal 60 -> 70, Odyssey 50 -> 70
  • Tick Tock Clock: added Odyssey (can repeat quest)

  • Herding Dog added: Also give your characters without Food half of my buff for the fight.

  • Good Boy: Buffs by 100% -> 75% and buffing 3 -> 4 characters
  • Yggdrasil: Mana cost 1 -> 0. Aura is now based on current -> max hp

  • Treasure Factory: reduced gold cost to level + 0. Additionally gives another treasure slot permanently.

  • Future Vision: 6 -> 5 gold.
  • Fertilizer: If they are a Plant, give their slot Sunlight 2 -> Increase my buff by +0/2 for every Plant you have.

    New art:
  • Sir Galahad by Poneti

    Fixes:
  • Fixed: Shadowlord transform now correctly removes the Aura stats
  • Fixed Alice tags + Atlantis not working
  • Fixed Alice Good/Evil tags on Mermatey didn't work
  • Fixed: Tournament timer on the title screen was not accounting for timezones
  • Improved performance: Some objects are spawned when needed instead of being always spawned on the character object (particles, icons, images)
  • Added small delay for opening the item box so it doesn't open unintentionally
  • Fixed Angel Feather visual
  • Optimized requests with unchanged data
Log Away - The-Mark Entertainment

We have some big news to share today! Log Away is getting some new features, multilingual support, and, as a result, a slight release delay from July to August, with the exact date to be revealed soon.

We've decided to move the release to have enough time to implement new features and improve and polish the entire experience. As always, we want to deliver the best possible game!

The Coziness System and Voice Overs

We're hard at work to implement a new feature: the Coziness System! It deepens the game’s immersive charm by acting as a "thermometer" that measures how cozy your retreat is by considering how many objects you're placing and, more importantly, where you're placing them. For example, you'd agree that placing dozens of chairs or planting a tree indoors doesn't make a cabin cozy, right? The system makes sure you're on the right path to achieving higher coziness, and it rewards you when you succeed. It's there, but it's subtle, and it acts as a dear friend that wants you the best.

Some surprise items, so the really special ones, are getting a backstory. This is a new feature, which adds voice overs recounted from a narrator standpoint. We felt the game was missing something, something more personal and perhaps unique to the genre, and so we implemented this. One might say it's nothing groundbreaking, and that is true, but it adds more charm to the game.

Localization into 15 Languages

The store page is now localized into multiple languages, making it accessible to a global audience. This localization will extend to the full game, with the interface and subtitles available in these 15 languages:

  • English

  • French

  • Italian

  • German

  • Spanish - Spain

  • Japanese

  • Korean

  • Polish

  • Portuguese - Brazil

  • Russian

  • Simplified Chinese

  • Traditional Chinese

  • Turkish

  • Spanish - Latin America

  • Croatian (only in-game, store page localization not supported by Steam)

While voice overs will be only in English, these translations will ensure players worldwide can fully immerse themselves into the coziness of Log Away!

Demo Temporarily Delisted

The current version of the demo no longer aligns with the full game’s evolving scope and experience due to the extensive updates and new features we’re implementing, and so we’ve temporarily removed it from the Steam store. We plan to relist an updated demo closer to the release date, which will then offer an accurate glimpse of the cozy adventure awaiting you in the full game.

To be notified when Log Away launches, make sure you add the game to your wishlist:

https://store.steampowered.com/app/3468400/Log_Away/Thank you for joining us on this journey!

6:23am
The Neverland of the Mountain and Sea - zedraxlo

Some players have reported issues such as crashes and the game failing to run on newer computers. To address this, we have updated the game engine to Ren'Py 8.4.

Please note the following changes in this update:

  • Save files are not compatible between version 1.2 and version 1.1. To accommodate this, we have created a separate branch on Steam. If you wish to keep your existing save files, you can revert to version 1.1.

  • Minimum system requirements for version 1.2 are as follows:

    • Windows 10 or higher

    • macOS 10.15 or higher

    • Ubuntu 20.04 or higher

  • The image compression method has been changed in this update to further reduce the client size while maintaining image quality.

If you encounter any issues during gameplay, please feel free to contact us.
Enjoy the game!

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