Aug 31, 2023
PinBuilder - Propulsion Studios
UPDATE v0.3.9.1

Notes
HUGE UPDATE!

New Features
  • New table! Our version of Bally's Fathom, we call it Unfathomable. Please note: The table is unfinished and your mission is to finish it!
  • Updated flippers to allow for proper skill shots using the flipper buttons for passing flipper-to-flipper etc with a new "flipper tuner" option to help dial in the right flipper feel
  • Added new thumper flash-on-hit option
  • Added new Live Test Mode. While in Play Mode, during a game, you can press U to show the mouse cursor which you can then use to click on targets, switches, etc to trigger them for easy logic testing.
  • Added new playfield blueprint layout snapshot option allowing for the export of playfield layouts for printing or use in producing real world playfields. NOTE: While this is available, it needs further tweaking to resolve a camera parallax issue, but we wanted you to be able to explore this option if you want.
  • Major update to PB file management system. User table files, images and sounds can now be grouped in their own folders under UserImages and UserSounds. Folder items and folders will be displayed automatically. NOTE: Files moved from one folder to another may need to be updated in Edit Mode.
  • Added new more realistic plastics type based on PNG images. NOTE: these do not have collision and balls will not roll on them and may get trapped under them behind posts, etc.
  • Added new ball reset hotkey. Press R to reset ball back into shooter lane. NOTE: Will move ALL active balls on the playfield to the shooter lane.
  • Edit Mode now saves last camera position and subsequently loads it.
  • Added transparent plastic variant to standard flippers.
  • Added transparent variant for plastic posts etc.
  • Added two new wire gate width variations. Now includes short, standard and wide versions.
  • Added lit short flippers
  • Added new playfield plastics to Alien Meadow
  • Added new panel for object text (moved from details panel)
  • Added lit spinner version
  • Added new spinner decal method. NOTE: ADD NOTE ABOUT THIS
Gameplay Improvements & Fixes
  • Improved auditioning of sounds in Logic and Cabinet modes. Click a "play" button one time to play a sound, click it again to stop the sound.
  • Fixed misc sound related issues
  • Improved Edit Mode color-changing options
  • Fixed default color buttons which were not setting some objects back to default colors
  • Wire gates require much less ball velocity to pass through
  • Wire gate rebound behavior improved
  • Improved playfield glass transparency
  • Improved Room and GI lighting. GI lighting now affects new playfield plastics.
  • Fixed brightness slider for insert lights
  • Found thumper image load bug in which loader was looking in wrong location for file even though filename was correctly showing in dropdown list.
  • Fixed logic controller switch type not firing its subsequent controller events
  • Fixed texture dropdown not enabling when plastics decal is selected
  • Fixed issue with Play Mode cam positions not saving during current game
  • Fixed drop target colors not updating as a group right after changing variant
Notes
  • Disabled UNDO. Will be redesigning and including this in a future update.
  • Files in the UserImages and UserSounds folders can now be organized in subfolders. Please see the 3.9.1 update video on our YouTube channel for more details about this.
Mob Factory - NavierIsStoked
A major update to the demo is now available on Steam

If you've been following on the Itch.io page or the Discord, we had been releasing updates before up until May on the itch page as a Beta.
For the Steam Strategy Fest, we released a big update to give you all something new to chew on.
The current Steam page shows some of the new content and art.

Major changes, since minor ones are too numerous to list:
  • The merchant (The cost of weapons scales exponentially)
  • Four new islands
  • A boss
  • Electricity
  • An inventory
  • New weapons
  • Custom music by SO87
  • Save/load
  • New utility buildings like the tunneler
  • Colorization of the art!
  • A wizard (he has a big hat)
  • Lots of bugfixes and performance improvements

Crossing 30,000 wishlists
We want to give you all a huge thank you for your support - we're currently sitting at ~36,500 Steam wishlists. In no orbit of earth did we expect to have this many eyes on this project. When we launched the store page we were getting 3-4 wishlists a day, and only until the release of the demo did we think there was going to be any kind of interest. In February we then increased the scope by two or three times to meet the new expectations.

Joining the community
If you want to meet other people who play Mob Factory, you have feedback for us, or you want a voice in the direction of the game, join us on the Discord.

If you want to get in contact with us for business reasons, email us at mobfactorygame@gmail.com

FUNG - Mellow
HOO BOY what a week, back in the React and WebGL mines to extract some universal goodies. The fruit of our labour can be previewed here!



The FUNG is implemented in pure GL, using a floating point texture render buffer to store the location and rotation of the agents in the simulation. If you're interested in viewing the code, or are a React developer and want to use it in your own projects, it is entirely open source, take a look here!

In other news, we've added a fair few new customisation options in the level editor to add more zazz to your levels! Do people still use the word zazz? It's a good word, it's zazzy... --.. .- --.. --.. zazz



FUNG - Changelog:

  • Update slider rendering, now represented by both points and filled in areas
  • Add full GoL editor, now you can build your own rules
  • Add mould colour editor, no longer are you restricted to predefined colours
  • Add diffusion and evaporation rate sliders, for full control over the mould behaviour and lifespan
  • Hoping for more? Chapter 2 - COLLAPSE is still in progress, here is a sneak peek



(she's sad about zazz not being popular anymore)
Undawn - 南娜丽莎


Summer is still ongoing, and the exploration of Undawn is also constantly deepening.Exciting events and a wealth of rewards await everyone in September.

WILL YOU SURVIVE THE UNDAWN?

Download NOW to earn special rewards: HTTPS:/UNDAWN.LIVE/PREREG

Learn more about Undawn at the official website: https://undawn.game

Join the discussion on Discord: https://discord.gg/jyt6dMtKhx

Follow us on social media to stay connected:
https://www.facebook.com/UndawnGame
https://www.instagram.com/undawngame
https://twitter.com/UndawnGame
Endgame of Devil - Masoncn
Update content:
  • <Endgame of Devil> is now playable on Mac
Aug 31, 2023
Blood of Titans - Флавий Окулюс


The Great Hunt for Knowledge Challenge is now in the game!

Don't miss the chance to get ahead of your rivals and strengthen your collection with new creatures!

Enter the game right now to become a leader in the hunt for knowledge!
Aug 31, 2023
Idle Build RPG - 迟到摄影师
Revise
1. The upper limit of damage reduction is 99%
2. Artifact attribute display problem
BlazBlue Entropy Effect - hyuedit
BlazBlue Entropy Effect: 9.1 Patch New Prototype & Gameplay Optimization Developer Livestream.
Welcom to join us during the livestream session and discuss your thoughts about the this update!
Love Is All Around - intiny
"Love is All Around" has finally revealed its latest trailer and officially announced that the game will be launched in Q4 of 2023!


We are grateful for the continuous support and attention from all of you. We will put even more effort into polishing the game. Please look forward to the official release of "Love is All Around" .

https://www.facebook.com/profile.php?id=100093042384921
摸金校尉之九幽将军 - wangshuqin
各位元良好!

盗墓题材生存探险寻宝游戏《摸金校尉之九幽将军》,将在9月8日上线Steam,游戏定价20元,首周9折优惠,欢迎游玩!



距离上次商店界面的公开已经过去了快要两年,在此期间我们也收到了许多玩家关于游戏上线的疑问,非常感谢大家对于游戏的喜爱与期待!

《摸金校尉之九幽将军》是一款盗墓题材的生存探险寻宝游戏。在游戏中,玩家是失踪已久的“考古学家”,记忆全失后在古墓中被墓下探险的胡八一、王胖子所救。从此走上了与铁三角考古探秘、寻找自己记忆的冒险之旅。

在本次抢先体验版本中,我们准备了较为完善的内容,供各位元良体验:
·完整的前期剧情。引导主角体验建造、探索玩法
·丰富的原著元素。游戏中,玩家可以看到工兵铲、芝加哥打字机等经典道具,与胡八一、王胖子等伙伴并肩作战,在龙陵迷窟、云南虫谷进行刺激冒险
·多样的职业选择。我们开放了摸金、发丘、搬山等职业,不同职业技能助力玩家探险
·精彩的各类玩法。玩家可以跟随主线,体验剧情;在九层妖塔中不断挑战自己,也可以选择”休闲养生”,采集建造

我们想要给玩家呈现一个“想象中的摸金世界”。在过去的时间里,我们以此为目标,不断对游戏进行优化。不可否认的是,游戏尚存在许多不足之处。希望后续能与各位元良多多交流!

各位元良不要忘记把《摸金校尉之九幽将军》加入愿望单哦!9月8日,我们不见不散!
...

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