Monolith 2 - brenoalexsandern

Uma nova atualização está a caminho — e será totalmente gratuita para todos que já possuem o jogo.

Este update trará mais conteúdo, incluindo um modo de jogo extra, que poderá ser acessado no menu Extra após a conclusão do modo história inicial. Estou trabalhando com dedicação para expandir o universo do jogo e oferecer novas experiências para vocês.

Quero agradecer a todos que já jogaram e apoiaram o projeto até aqui. O retorno e o feedback de vocês são essenciais para que eu continue aprimorando e adicionando novos conteúdos.

Obrigado por fazerem parte desta jornada.
Em breve, novidades! 👁️🔥

5:06am
The Sapling - Wessel Stoop
Simulation fixes

  • Prevented another way the sessile feet could evolve to be on the side. This bug causes numerous problems, like plants multiplying, corrupt saves and missing models in the species list view (thanks azul1462, TaterTot, MisterLiteralRandomGuy!) EDIT: hmm I just encountered this problem again, still not fully fixed
  • Fixed sessile animal babies moving around (thanks ultraneongodpet, Jupiter Hater!)

Working on new limb body parts

  • Added a new gliding limb as intermediary step between insect limbs and insect wings
  • Remodeled the pterodactyl wings to be more impressive and closer to reality
  • Added top and back models for the exisitng gas bag body part
  • Added second larger gas bag body part
  • Fixed forcipule bodypart (was pointing the wrong way)
  • Improved the hitboxes for various limbs, so it's easier to (re)move them

Terrain editor fixes

  • When hovering multiple continents, only the smallest one now lights up (thanks Tatertot, Col. caboose!)
  • When hovering a contintent with a small map size in the planet editor, it now highlights correctly
  • When drawing new land mid simulation with a small map size, it now shows up at the correct position, with a size matching the brush size
  • Drawing outside of the map mid simulation no longer causes terrain in the exact middle
  • When toggling rings, the stats are now always updated correctly
  • Fixed the black maps that sometimes showed when editing terrain mid simulation
  • Fixed drawing mid simulation no longer being possible after changing the elevation of a continent

Soil statistic fixes

  • Added nutrients to the soil statistics in the world, including for the first time the option to paint nutrients
  • Got the wild fire risk map to work mid simulation
  • Fixed the wrong slider showing when looking at the wildfire risk in the planet editor
  • Your changes to manual statistics in the planet editor are now actually used in the simulation (thanks azul1462!)
  • You no longer lose all your manual statistic changes in the planet editor when switching to the planet or disaster tabs
  • Fixed softness/rockiness being inverted in some views
  • Fixed polar regions often being black instead of white when looking at the climate zones mid simulation
  • Fixed volcano eruption not updating the soil stats (thanks lin!)

Improving terrain editor audio

  • In the planet editor, the sound effects when editing terrain now match your cursor movements more closely.
  • The terrain editing sound effects now stop less abruptly

I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.
Isles of Sea and Sky - Gojirra
  • Fixed an issue that caused some players to encounter incorrect story cutscenes under certain conditions.

  • Fixed a crash at startup that could occur with some older save files.

TWIN FLAMES - Rudrac

Day 2 broadcast — calming Forest Zone ambience from Twin Flames.

Slow camera flyovers, soft lighting.

If you like the vibe, please consider wishlisting the game on Steam — it helps this solo project a lot. 💛

Steam: \[[url="https://store.steampowered.com/app/3084560/TWIN_FLAMES/"]TWIN FLAMES on Steam[/url]]

Requiem - ReaskGames

Requiem has officially launched!
Dive into a dark, atmospheric world filled with exploration, danger, and mystery. Your feedback and support mean the world to us.

Thank you, and enjoy the game!

Go Kart Island - grumpy_pizza
Yet another terrible bug has been banished from the game FOREVER 🚫🐛

Why was there a bug in the game in the first place you ask? 🤔 Don't blame me, blame the mayor 🎩👀

Bug Fixes
  • Fixed a bug where you could fall beneath the world geometry and continually fall into the abyss forever

    Minor changes
  • Removed and repositioned a bunch of trees and foliage
  • Implemented some performance improvements that will be evident on low end hardware
Gatherlands - bugurcamehmet00

Hello Travelers! 🧭✨

The first playable demo of Gatherlands is now available!
You can try the demo between November 15 – 25, 2025 and help shape the game with your feedback.

During this period, it's completely normal to encounter bugs, broken mechanics, or missing features! The game is still under active development, and every idea you share is incredibly valuable to me. ✨




Why Only 10 Days?

I want to quickly apply your feedback and bring a much stronger, cleaner, and content-rich demo to Next Fest. That’s why I'm opening a short test phase for now.




🎮 What Can You Do?
  • Explore islands and gather resources

  • Experiment with the crafting system

  • Test combat, exploration, and puzzle mechanics

  • Encounter small surprises 😉




💬 Your Feedback Matters!

Thank you in advance for all your support and feedback.
We’ll meet again at Next Fest—stronger than ever! 🚀💚


If you’d like to report bugs, share suggestions, or just chat:



Scarred Steel - Stone&Steel

Hey guys,

So, this week I finally got the Kingdom Map to actually come alive and start functioning, after having no clue where to begin.

In this devlog, you’ll see:

  • The struggle of getting territories, movement, and hover effects working without breaking everything

  • How I built the Kingdom Map system, added territory selection, glowing hover effects, and made the player piece move between regions

  • A funny moment where the map somehow looked semi-decent despite me winging half of it

🎥 Watch the full Devlog #18 here:

If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:

👉 Steam Wishlist Link

👉 My Game Dev YouTube

Thanks again for checking this out.

I’m looking forward to sharing progress with you each week as I work toward the full game release!

– Ethan

Winds Of Arcana: Ruination - deepak

The game is out!

We’ve spent years building this world, its dangers and breathless wonders, its hidden corners and silly characters. And over all those long days and nights, through playtests, builds, feedback, memes, and glorious chaos… you helped shape Winds of Arcana: Ruination into the game it is today.

Thank you. Truly. This community has shaped the game more than you may ever know, and we’re deeply, genuinely grateful for it. 💙

The gates are now open. Aryn’s story becomes yours to explore.

See you on the other side… in the Ruins. ⚔️

Join the rest of the adventurers on our Discord.

SUGA: Survival Game - Britannia 303
What's New?

The build system is coming along nicely, with a working mini-menu now usable by pressing 'B' (default Key, we do not yet have configurable key binds). It is currently somewhat limited in what you can make, as you can currently build walls and a crafting bench (crafting interface is incomplete, so this is largely just for testing purposes)

  • Added a basic inventory crafting system, allowing players to convert logs into planks, whether this will continue or be replaced by the main crafting interface is not yet decided though we will likely keep it how it is for at least a few updates.

What's Next?

Stay tuned and find out! SUGA is an early-access game and so the game, the gameplay, and the game's appearances / mechanics are likely to change very rapidly over the coming period, it should be noted that as an indie development with no / very limited external support we are doing the best we can with what we have.

Bug Fixes:
  • Fixed an issue where interacting with the crafting bench caused players to disconnect

  • Fixed an issue where player's could hear other player's interaction sounds with certain buildable object

  • Fixed an issue where certain text from interactions was displayed to all players instead of just one

  • Fixed various issues regarding layering

  • Fixed various issues relating to trees, and walls, and their generation and placement

  • Fixed an issue where hitting a tree would break a different one randomly and not the one you hit

  • Fixed "Host Lobby" button not working after disconnecting from a server

  • Fixed issues regarding the combat system, namely players not taking damage when attacked, or animations not working properly.

  • Fixed issues with hunger occurring too fast or not happening at all

...

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