KILLBEAT - Kalma Games
The patch adds 32 new passive items with awesome synergies, almost doubling the item pool! Find your own favorite combos and builds!

  • Auto Stun: When hit if you have a stun automatically use it instead of taking damage.
  • Execution Inspiration: Gain a Freestyle charge on Finisher.
  • Freestyle Rehash: 33% chance to not consume a Freestyle charge.
  • Ricocheting Rounds: 10% on hit to richochet the bullet to a random nearby target.
  • Holster Charger: Every 5 shots with the same weapon charge the next shot of your holstered weapons, dealing 200% more damage and using no ammo.
  • Corrosive Clip: Reloading an empty weapon throws the clip at a nearby enemy and applies two stacks of Corrosion to it.
  • Reflecting Dash: Reflect enemy projectiles hit by your dash back to the direction they came from.
  • High Value Returns: Upon entering a new Depth, gain additional Tickets equal to 20% of your current Tickets.
  • Pain Inspiration: Gain maximum Freestyle charges whenever you take damage.
  • No Pain No Gain: Gain 10 tickets whenever you take damage.
  • Combat Inspiration: Gain two Freestyle charges whenever you enter a combat room for the first time.
  • Expiration Launcher: 30% on kill to launch a missile from the killed enemy's corpse.
  • Trigger Launcher: 10% chance on shoot to launch a missile to a random nearby target.
  • Multi Shot: 10% chance on shoot to shoot once from each of your holstered weapons.
  • Repeating Shot: 10% chance on shoot to shoot once more without consuming ammo after half of a beat. Can trigger itself.
  • Mini Fridge: 10% chance on shoot to toss out a Mini Fridge that applies a stack of Chill to enemies around it every beat.
  • Fiery Explosions: Explosions caused by you apply Burn to enemies.
  • Caustic Demise: When an enemy dies it spreads any active Corrosion effects to nearby enemies.
  • Luck Manipulation: Your on hit, on shoot and on kill effects are rolled one additional time if the initial roll wasn't successful.
  • Corrosive Rounds: 10% chance on hit to apply a stack of Corrosion to the target.
  • Incapacitating Rounds: 5% chance on hit to Stun the target for four beats.
  • Thermal Shock: Call down a Lightning Strike when Burn is applied to a Chilled enemy or other way around.
  • Freezing Cold: Triggering Chill on a target with three stacks of Chill Freezes it.
  • Chilling Dash: Add a stack of Chill to each enemy hit by your dash.
  • Fan the Flames: Doubles the amount of damage dealt by Burn.
  • Firespreader: Burn spreads from enemies to other nearby enemies.
  • Heatwave: Set enemies around you on fire every four beats.
  • Status Overload: Hits deal 20% more damage per unique status effect on the target.
  • Chilling Rounds: 10% chance on hit to apply a stack of Chill to the target.
  • Reloading Finisher: Reload your weapon automatically whenever you finish an enemy.
  • Death Mark: Mark enemies on hit. Deals damage to marked enemies after four beats.
  • Incendiary Ammunition: 10% chance on hit to lit the target on fire.

The patch also adds various bug fixes and graphical improvements.

12:08am
Temtem: Swarm - Tsukki
Important Notice
  • The Temtem: Swarm demo is back!
    • You'll be able to play the Cipanku arena with Platypet, Smazee and Oree.
    • Any progress you make in the demo will transfer to the full game when you purchase it.
    • Demo players are able to play with players from the full version, as long as they're playing on the Arenas available in the Demo and without Challenge Modes.
    • If your friends are on the fence about picking it up, please let them know they can now try the game without compromise!
New stuff
  • We're introducing 4 new Neutral Techniques that can be used by all Tems.
    • They're Rotten Zone, Rainbow Guard, Expanding Force and Darkness.
    • Each of these also has a synergy associated.
  • 👥On top of this, all Temtem have gained access to previously-existing Neutral Techs.
    • This will effectively duplicate the Tech Pools of all Temtem, and should help make runs more unique with the broader range of Techs.
  • We've added connection indicators to lobbies.
    • We already had them on the lobby explorer, but now you'll also be able to see the strength of your connection with the host even in private lobbies.
  • Created new Kudos for the new Neutral Techniques.
  • We've added a little invulnerability time after levelling up and choosing a perk, similar to the one we get after evolving.
  • 👥We've added a new option for players with a full build to auto-select their perks.
    • When your build is full, the next level up will show you a checkbox to auto-select either Pansuns or health items.
    • Once you make your choice it will stay that way until the end of the match.

  • 👥Likewise, we've introduced a setting to skip the animation and automatically get all rewards out of chests for players who have a full build.
    • Like with Perks, players will need to check a box while picking a chest so the change can be applied on all chests moving forwards.
    • Pickable items, like the speed boots, Magnets or the invulnerability shield, will spawn on the map so the player can pick them up when they desire.
  • We've added a new pop-up the first time you visit the Skill Tree of a newly unlocked Temtem.
    • It will display the info on how many Linked Pansuns you have in that Skill Tree.
    • Linked Pansuns are Pansuns that can only be spent in that particular Skill Tree. They are used first when upgrading Skill Tree Nodes.
 
Improvements
  • 👥We've focused a lot of efforts in this patch on tackling the issues with pool dilution:
    • To start with, we've increased the chance of getting perks that synergize with any of your equipped perks.
      • You must have the synergy unlocked for this to happen. Make sure you complete many Kudos to unlock everything!
    • We have further lowered the chance of perks that you don't select from appearing in further level ups.
    • We've increased the chances of getting 4 perk slots when we have a full build.
      • This was previously only based on the Luck skill, but now we have added a 40% base bonus to it.
      • With enough Luck skill, the possibilty can grow to reach a 100% chance.
    • The base probability of Techs showing on the level up when the player has all their Tech slots filled has been reduced to a 20%, so the possibility of being offered a Gear goes up to 80%.
    • We have increased the number of blocks, rerolls and snoozes to 5 each.
  • We have set some measures to prevent and control the issue causing players who had suffered a crash to experience corrupt save files.
    • We'll still be closely monitoring to ensure swift action if something comes up.
  • We've take some measures to improve and prevent performance issues on Hasty and Endless Mode,
    • We've given a performance review pass to Swarm enemies and fixed a past mishap, which will improve performance across the board.
    • We've set a soft cap on the amount of Swarm enemies shown on screen.
      • Undefeated enemies that would normally re-spawn around the player character will now de-spawn if the cap has been reached.
      • This only affects normal Swarm enemies, and doesn't affect bosses, mini-bosses or powerful enemies.
  • 👥We have given map visibility a complete review pass:
    • We've shrunken or moved map elements, such as rocks on the borders of the Arenas.
    • We've added transparency to props and elements that are scattered around the map, so that if players come close to them they can still see through.
    • With this we hope to improve the visibility players have during their runs, and to prevent the player character from disappearing behind obstacles.

  • We've added a blinking effect to the markers to the No Hit and Art Restoration spots so they're easier to complete.
  • We're making changes to prevent the HUD being hidden in the Settings for returning players.
    • All HUDs will now be toggled ON by default, but you can turn them off in the Settings Menu.
    • If you had set your HUD off on Settings, you will need to redo this again after this patch. Apologies for the inconveniences.
  • We've increased the width of the Temtem selection menu box so that you have to scroll less.
  • We've removed the check symbol on the Swarm map selection to avoid confusion.
Balance
  • We've greatly increased the amount of Pansuns that newly unlocked Tems receive.
    • If you had already unlocked said Tems, you'll get the extra Pansuns when you log in.
    • These Pansuns will be tied to the Temtem you receive them on and will only be usable in that Temtem's Skill Tree.
    • You can see the change for each Temtem lower below.
    • This change will drastically improve the grind required to enjoy a new Temtem. Go ahead and give them all a try!
  • We've adjusted the Pansuns received from rejecting a Glitch in Co-op so they take into account the number of players in the run.
  • We've reworked Experience Chests so that they better adapt to the momentum of the match.
    • This means the further you're in a match, the more experience these chests will drop.
    • From minute 15 onwards, the experience rewards already overcome the maximum reward you could get before.
  • 👥We've corrected the damage multiplier when using a technique that's both effective and ineffective against a double-type Temtem.
    • It was previously 0.91, and it's now 1, as they cancel each other's typing advantage and disadvantage.
Temtem
  • Oree
    • Starting Pansuns have been increased 1.500 ➜ 24.600.
  • Houchic
    • Starting Pansuns have been increased 5.000 ➜ 50.700.
  • Raiber
    • Starting Pansuns have been increased 5.000 ➜ 80.200.
  • Crystle
    • Starting Pansuns have been increased 5.000 ➜ 57.200.
  • Innki
    • Starting Pansuns have been increased 2.000 ➜ 33.000.
  • Zephyruff
    • Starting Pansuns have been increased 6.500 ➜ 64.600.
  • Kinu
    • Starting Pansuns have been increased 6.500 ➜ 73.000.
  • Pigepic
    • Starting Pansuns have been increased 2.000 ➜ 41.300.
Swarm
  • Saku
    • Base Speed has been decreased 4.3 ➜ 3.3.
    • Orbit Attack Cooldown has been decreased 10 ➜ 8.
  • Ukama
    • Orbit Attack Speed has been decreased 3.3 ➜ 2.3.
    • Orbit Attack Cooldown has been decreased 20 ➜ 6.
  • Skunch
    • Dash duration has been increased 0.15 ➜ 0.2.
    • Dash Player Offset has been increased 1 ➜ 5.
    • Min Distance to Dash has been increased 5 ➜ 10.
    • Max Distance to Dash has been increased 12 ➜ 30.
  • Mouflank
    • Dash duration has been increased 0.4 ➜ 0.2.
    • Dash Player Offset has been increased 3.5 ➜ 5.
    • Min Distance to Dash has been increased 5 ➜ 10.
    • Max Distance to Dash has been increased 12 ➜ 30.
  • Myx
    • Dash duration has been increased 0.15 ➜ 0.2.
    • Dash Player Offset has been increased 3.5 ➜ 5.
    • Min Distance to Dash has been increased 7 ➜ 10.
    • Max Distance to Dash has been increased 14 ➜ 20.
  • Shaolite
    • Dash duration has been increased 0.15 ➜ 0.2.
    • Dash Player Offset has been increased 3.5 ➜ 5.
    • Min Distance to Dash has been increased 7 ➜ 10.
    • Max Distance to Dash has been increased 14 ➜ 20.
  • Shaolant
    • Dash duration has been increased 0.15 ➜ 0.2.
    • Dash Player Offset has been increased 3.5 ➜ 4.5.
    • Min Distance to Dash has been increased 7 ➜ 10.
    • Max Distance to Dash has been increased 12 ➜ 20.
  • Magmis
    • Dash duration has been increased 0.15 ➜ 0.2.
    • Dash Player Offset has been increased 3.5 ➜ 5.
    • Min Distance to Dash has been increased 7 ➜ 10.
  • Mastione
    • Dash duration has been increased 0.15 ➜ 0.2.
    • Dash Player Offset has been increased 3.5 ➜ 5.
    • Min Distance to Dash has been increased 7 ➜ 10.
  • Scaravolt
    • Countdown Time til explosion has been decreased 3 ➜ 2.
    • Damage has been decreased 50 ➜ 30.
    • Area has been decreased 5 ➜ 4.5.
  • Pupoise
    • Base Damage has been increased 10 ➜ 20.
  • Akranox
    • Countdown Time til explosion has been decreased 3 ➜ 2.
    • Damage has been decreased 50 ➜ 30.
    • Area has been decreased 5 ➜ 4.5.
  • Chubee
    • Base Damage has been increased 10 ➜ 18.
  • Waspeen
    • Base Damage has been increased 10 ➜ 40.
  • Mawtle
    • Base Damage has been increased 8 ➜ 16.
  • Minox
    • Base Damage has been increased 20 ➜ 24.
  • Minothor
    • Base Damage has been increased 25 ➜ 48.
Bosses
  • We've incremented the time Bosses and Minibosses take to execute their charge attack once the previsualization appears <del>0.35s</del>  ➜ 0.6s.
  • Chimurian
    • Base Speed has been decreased 4.8 ➜ 4.2.
    • Base Armor has been decreased 20 ➜ 15.
    • When HP is greater than 75% of Max HP: Walking probability has been decreased 50%>40%, Forest Blast probability has been increased 25%>30% and Charge probability has been increased 25%>30%
Techniques
  • Venom Spread
    • Damage at Level 1 has been increased 7 ➜ 10.
    • Secondary Damage at Level 1 has been increased 21 ➜ 30.
    • Damage at Level 2 has been increased 7 ➜ 10.
    • Secondary Damage at Level 2 has been increased 21 ➜ 30.
    • Damage at Level 3 has been increased 9 ➜ 12.
    • Secondary Damage at Level 3 has been increased 27 ➜ 36.
    • Damage at Level 4 has been increased 9 ➜ 12.
    • Secondary Damage at Level 4 has been increased 27 ➜ 36.
    • Damage at Level 5 has been increased 11 ➜ 14.
    • Secondary Damage at Level 5 has been increased 33 ➜ 42.
Synergies
  • Venom Spread +
    • Base Damage has been increased 12 ➜ 16.
    • Base Secondary Damage has been increased 36 ➜ 48.
  • Hellfire +
    • Base Hit Cooldown has been decreased 2 ➜ 1.5.
    • Base Knockback has been decreased 1 ➜ 1.5.
  • Sharp Leaf +
    • Base Damage has been decreased 20 ➜ 18.
    • Base Secondary Projectile Damage has been decreased 12 ➜ 10.
    • Base Projectiles have been decreased 5 ➜ 4.
    • Base Fire Rate has been decreased 1 ➜ 0.5.
    • Aim mode: Nearest Enemy > Aimed
  • Water Blade +
    • Base Damage has been decreased 16 ➜ 13.
    • Base Secondary Damage has been decreased 11 ➜ 8.
Skill Tree Nodes
  • Oree
    • Reroll
      • Max Level has been increased 3 ➜ 5.
      • Cost Increase has been decreased 1000 ➜ 500.
    • Block
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been increased 1000 ➜ 1200.
      • Cost Increase has been decreased 1000 ➜ 600.
    • Snooze
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 1000 ➜ 800.
      • Cost Increase has been decreased 1000 ➜ 400.
    • Pansun Multiplier at Level 1 has been increased 5 ➜ 10.
    • Pansun Multiplier at Level 2 has been increased 10 ➜ 15.
    • Pansun Multiplier at Level 3 has been increased 15 ➜ 20.
  • Platypet
    • Reroll
      • Max Level has been increased 4 ➜ 5.
      • Initial Cost has been decreased 1000 ➜ 800.
      • Cost Increase has been decreased 500 ➜ 400.
    • Block
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 1200 ➜ 1000.
      • Cost Increase has been decreased 600 ➜ 500.
    • Snooze
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 800 ➜ 600.
      • Cost Increase has been decreased 400 ➜ 300.
    • Pansun Multiplier at Level 1 has been increased 5 ➜ 10.
    • Pansun Multiplier at Level 2 has been increased 10 ➜ 15.
    • Pansun Multiplier at Level 3 has been increased 15 ➜ 20.
  • Houchic
    • Reroll
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 1700 ➜ 1200.
      • Cost Increase has been decreased 1100 ➜ 600.
    • Block
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 2000 ➜ 1400.
      • Cost Increase has been decreased 1300 ➜ 700.
    • Snooze
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 1400 ➜ 1000.
      • Cost Increase has been decreased 1000 ➜ 500.
    • Pansun Multiplier at Level 1 has been increased 5 ➜ 10.
    • Pansun Multiplier at Level 2 has been increased 10 ➜ 15.
    • Pansun Multiplier at Level 3 has been increased 15 ➜ 20.
  • Raiber
    • Reroll
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 2200 ➜ 1400.
      • Cost Increase has been decreased 1300 ➜ 700.
    • Block
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 2700 ➜ 1600.
    • Pansun Multiplier at Level 1 has been increased 5 ➜ 10.
    • Pansun Multiplier at Level 2 has been increased 10 ➜ 15.
    • Pansun Multiplier at Level 3 has been increased 15 ➜ 20.
  • Crystle
    • Reroll
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 1800 ➜ 1300.
      • Cost Increase has been decreased 1100 ➜ 650.
    • Block
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 2100 ➜ 1500.
      • Cost Increase has been decreased 1300 ➜ 750.
    • Snooze
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 1500 ➜ 1100.
      • Cost Increase has been decreased 1000 ➜ 550.
    • Pansun Multiplier at Level 1 has been increased 5 ➜ 10.
    • Pansun Multiplier at Level 2 has been increased 10 ➜ 15.
    • Pansun Multiplier at Level 3 has been increased 15 ➜ 20.
  • Innki
    • Reroll
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 1500 ➜ 900.
      • Cost Increase has been decreased 1000 ➜ 450.
    • Block
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 1800 ➜ 1100.
      • Cost Increase has been decreased 1200 ➜ 550.
    • Snooze
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 1200 ➜ 700.
      • Cost Increase has been decreased 900 ➜ 350.
    • Innki Trait gain
      • Trait Gain at Level 1 has been increased -0.25 ➜ -0.2.
      • Trait Gain at Level 2 has been increased -0.50 ➜ -0.4.
  • Smazee
    • Reroll
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 1000 ➜ 800.
      • Cost Increase has been decreased 700 ➜ 400.
    • Block
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 1200 ➜ 1000.
      • Cost Increase has been decreased 900 ➜ 500.
    • Snooze
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 800 ➜ 600.
      • Cost Increase has been decreased 600 ➜ 300.
    • Pansun Multiplier at Level 1 has been increased 5 ➜ 10.
    • Pansun Multiplier at Level 2 has been increased 10 ➜ 15.
    • Pansun Multiplier at Level 3 has been increased 15 ➜ 20.
  • Zephyruff
    • Reroll
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 2000 ➜ 1300.
      • Cost Increase has been decreased 1200 ➜ 650.
    • Block
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 2100 ➜ 1500.
      • Cost Increase has been decreased 1400 ➜ 750.
    • Snooze
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 1500 ➜ 1100.
      • Cost Increase has been decreased 1100 ➜ 550.
    • Pansun Multiplier at Level 1 has been increased 5 ➜ 10.
    • Pansun Multiplier at Level 2 has been increased 10 ➜ 15.
    • Pansun Multiplier at Level 3 has been increased 15 ➜ 20.
  • Kinu
    • Reroll
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 2000 ➜ 1400.
      • Cost Increase has been decreased 1200 ➜ 700.
    • Block
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 2500 ➜ 1600.
      • Cost Increase has been decreased 1400 ➜ 800.
    • Snooze
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 1500 ➜ 1200.
      • Cost Increase has been decreased 1100 ➜ 600.
    • Pansun Multiplier at Level 1 has been increased 5 ➜ 10.
    • Pansun Multiplier at Level 2 has been increased 10 ➜ 15.
    • Pansun Multiplier at Level 3 has been increased 15 ➜ 20.
  • Pigepic
    • Reroll
      • Max Level has been increased 4 ➜ 5.
      • Initial Cost has been decreased 1200 ➜ 1100.
      • Cost Increase has been decreased 800 ➜ 550.
    • Block
      • Max Level has been increased 3 ➜ 5.
      • Initial Cost has been decreased 1400 ➜ 1300.
      • Cost Increase has been decreased 1000 ➜ 650.
    • Snooze
      • Max Level has been increased 4 ➜ 5.
      • Initial Cost has been decreased 1000 ➜ 900.
      • Cost Increase has been decreased 700 ➜ 450.
Spots
  • Dodge Race
    • All levels
      • Activation Knockback Radius has been increased 5 ➜ 10.
      • Activation Knockback Amount has been increased 6 ➜ 15.
    • Level 1
      • Goal Distance has been decreased 60 ➜ 30.
      • Enemies Spawn Rate has been increased 4s ➜ 6s.
    • Level 2
      • Goal Distance has been decreased 70 ➜ 35.
      • Duration has been decreased 30 ➜ 25.
      • Enemies Spawn Rate has been increased 4s ➜ 6s.
    • Level 3
      • Goal Distance has been decreased 80 ➜ 40.
      • Duration has been decreased 35 ➜ 30.
      • Enemies Spawn Rate has been increased 3s ➜ 5s.
    • Level 4
      • Goal Distance has been decreased 90 ➜ 45.
      • Duration has been decreased 35 ➜ 30.
      • Enemies Spawn Rate has been increased 3s ➜ 5s.
  • Art Restoration
    • Level 2
      • Duration has been increased 30 ➜ 35.
    • Level 3
      • Duration has been increased 30 ➜ 35.
    • Level 4
      • Duration has been increased 30 ➜ 40.
  • Floor is Lava
    • Level 2
      • Duration has been increased 15 ➜ 16.
      • Ball Fall Duration has been increased 2.25 ➜ 2.5.
      • Max Deviation has been increased 6 ➜ 6.5.
    • Level 3
      • Max Deviation has been decreased 7 ➜ 6.5.
      • Min Deviation has been decreased 6 ➜ 5.
    • Level 4
      • Duration has been increased 18 ➜ 19.
      • Ball Fall Duration has been increased 2 ➜ 2.25.
      • Min Deviation has been decreased 6 ➜ 5.5.
Glitches
  • Defensive: Armor 100% | Heal Multiplier -100% has been changed to Defensive: Armor 80% | Heal Multiplier -100%
  • Defensive: Armor 50% | Speed -20% has been changed to Defensive: Armor 40% | Speed -20%
Gears
  • Hexed Eye
    • Doomed Duration at Level 1 has been increased 5 ➜ 10.
    • Doomed Duration at Level 2 has been increased 10 ➜ 20.
    • Doomed Duration at Level 3 has been increased 15 ➜ 30.
    • Doomed Duration at Level 4 has been increased 20 ➜ 40.
    • Doomed Duration at Level 5 has been increased 25 ➜ 50.
    • Doomed Duration at Level 6 has been increased 30 ➜ 60.
    • Doomed Duration at Level 7 has been increased 35 ➜ 70.
    • Doomed Duration at Level 8 has been increased 40 ➜ 80.
  • Kusanagi
    • Boss Damage Multiplier at Level 1 has been increased 10 ➜ 30.
    • Boss Damage Multiplier at Level 2 has been increased 15 ➜ 40.
    • Boss Damage Multiplier at Level 3 has been increased 20 ➜ 50.
    • Boss Damage Multiplier at Level 4 has been increased 30 ➜ 60.
  • Wonder Cream
    • Status Duration Reduction at Level 1 has been decreased -25 ➜ -50.
    • Status Duration Reduction at Level 2 has been decreased -50 ➜ -100.
Kudos
  • Kudo 457 "Defeat Gharunder X times"
    • Target Value 1000 ➜ 5.
  • Kudo 226 "Earn X pansuns in a single match"
    • Target Value 600 ➜ 666.
  • Kudo 053, 070 "Use a Tem's ultimate X times in total"
    • Target Value 65 ➜ 50.
  • Kudos 085, 101, 385, 401, 511, 527, 600, 729 "Use a Tem's ultimate X times in total"
    • Target Value 130 ➜ 50.
Endless Hacking Mode

Modifiers
  • Level Up Pansun Multiplier
    • Value has been increased 10 ➜ 20.
  • Initial HP Increase
    • Value has been decreased 300 ➜ 120.
  • Initial Damage Increase
    • Value has been increased 30 ➜ 40.
Bug Fixes
  • 👥Fixed a hardlock caused by joining any menu pertaining to online play while we're on a device with no internet connection.
  • 👥Fixed a disconnection in Co-op after completing an individual spot if we're playing Endless Mode in the Deniz Arena.
  • 👥Fixed a softlock in the EOR screen of the Omninesia Arena if we had defeated any Chimurian but fainted while one of the copies was still alive.
  • 👥Fixed a disconnection in Co-op after having a wave of Orbit enemies spawn.
  • 👥Fixed being unable to unlock Hacking Levels despite having successfully completed the requirements in Co-op parties, having to remake the lobby to see them active.
  • Fixed an error caused by opening the Steam interface while a cinematic is playing, which would in turn make the pause menu appear and stay locked over the game until we restart the game.
  • 👥Fixed being able to obtain a synergy with a co-op partner despite us removing the required Technique, as long as we had previously completed the conditions for the synergy.
  • 👥Fixed Quartz Shield not activating on very rare occasions.
  • 👥Fixed not being able to complete Kudos that include conditions such as "win" or "complete" by playing an Endless match, even if we had successfully defeated the boss of the Arena.
  • 👥Fixed that spots would sometimes remain active for guest players suffering from lag or low performance in a co-op match.
  • 👥Fixed being unable to leave a match if we try right as we're evolving.
  • 👥Fixed being unable to leave a match if we've picked up the Invincibility item and are still under its effects.
  • 👥Fixed a situation with Glitch #4021 (40% ultimate cooldown|-1 tech slot) where the condition to remove a tech slot wasn't working properly.
  • 👥Fixed the values on some Damage Kudos showing negative numbers on the saves of players who had experienced crashes or hardlocks before.
  • 👥Fixed the wrong configuration on the "Defeat Gharunder 5 times" Kudo.
  • Fixed some Orbit enemies that would stay still in a line formation.
  • 👥Fixed Wind Blade+ being categorized as a Physical Technique.
  • 👥Fixed opening the pause menu and losing control of navigation if we unplog a controller during the Glitch selection process.
  • Fixed seeing the game in slow-motion if we unplug a controller during the loading screen that leads to the EOR screen.
  • Fixed having the camera not focus the player during a match if we experience a level up during the starting cinematics. This is possible if we're playing in a co-op match and, due to performance or connection, we start slightly later than the host.
  • Fixed seeing part of the Player HUD even if we have it disabled in the Settings.
  • 👥Fixed getting stuck in a tree trunk in Arbury.
  • 👥Fixed getting stuck with the dash in a tree in Arbury.
  • 👥Fixed getting stuck with the dash in a rocky formation in Tucma.
  • 👥Fixed getting stuck with the dash in a tree in Kisiwa.
  • Fixed incorrect inputs happening if we navigate menus too fast using the WASD keys, keypad or arrow keys.
  • Fixed seeing a decentered HUD in panoramic views.
  • Fixed some layout issues of the Hacking Level menu in some languages.
 

Fixes, features, and improvements marked with the 👥 icon are originally suggested, inspired by, or reported by our community in our Discord server, Steam Forums and subreddit.

 

Jump into Temtem: Swarm now!
12:08am
Star Rift Saga - studiovelagames
-Secudrome battle now opens in the Holosseum at the correct time.
-Fixed an issue related to music. Continuing to monitor.
-Fixed an issue with Ice Slide chip.
-Other various small fixes.
Freestyle 2: Street Basketball - 3on3 Freestyle


Thank You, Ballers! Let's celebrate with a Discord Challenge!

We’ve seen your hustle, your dedication, and your passion for FreeStyle2,
and now, it’s time to give back to the community that keeps the game alive
and kicking!

This event is our way of saying THANK YOU to every baller who continues
to show up, show off, and show love!

Get ready for a jam-packed series of exciting mini-games designed to test
your FS2 knowledge, creativity, and grind!

Event Period:
2025/07/21 00:00 ~ 08/21 23:59 (PDT)

Where:
Official FreeStyle2 Discord Server
*Click the invite link below or scan the QR code at the bottom part of the image.
https://discord.gg/Y6BhtHuz5c?event=1396701142708392017

See the details below!




→ Every time you join our Discord minigames or challenges, you’ll rack up
points. The more you participate, the higher your total score will be!
And the better your chances of winning awesome rewards!

Join any of the featured events:

→ Unscramble to Score
→ Bingo Challenge
→ FS2 Fashion King & Queen

~ Top scorers at the end of the event will receive exclusive prizes based on
their final rank.



→ Top 20 players will be ranked based on total points earned.

→ Rank 1 will receive a Character Coupon of their choice!
(See eligible SPC list below)

→ Participation Reward: Everyone who joins at least one challenge will
receive 500 GKash + x5 Premium Sub-Attributes — just for taking part!





→ All challenges will take place on our official Discord server, so make sure you’re
there, active, and ready to rise above the rest!

=================================================

Let’s grind, laugh, compete, and most of all — celebrate the amazing players
who make FS2 more than just a game!

Thank you for your continued support.

Be free to create your own style, Freestyle!

~ Freestyle 2 Team
The Final Breath - 企鹅物流

You will follow the footsteps of A-Yu, a young boy, as he returns to the eerie apartment, haunted sewers, twisted amusement park, and silent hospital... Under the shadow of monsters, the fog is creeping in unseen...

🎮 Launch Discount: 10% Off!
The full version includes four chapters with over 8 hours of terror.

"I want to play a game... Time to make your choice."

1. A Gripping Horror Adventure with Multiple Endings

Awakening on a stormy night, young A-Yu finds himself alone in a dark apartment. His once-kind "neighbors" and "parents" are gone, replaced by monstrous traces in the familiar halls. What illusions await him? Can he uncover the final truth?

2. Intricately Designed Puzzles & Mechanisms

A piano’s melody, a flickering TV, a crack in the wall—every ruined detail hides a clue. Use your items and wits to break through the darkness.

3. Heart-Pounding Encounters with Monsters

Each chapter introduces new bosses and creatures. Fight or flee—stealth kills, direct combat, or resourceful survival—the choice is yours.

Welcome... to the nightmare of "the final breath"

Community Announcements - Marten_GOP


Embark on a festive adventure to gather this week’s collectible: Cupcakes! 🧁

Each week, a new collectible will emerge for which you'll get rewards based on how many you've collected by next Monday, and this time, it's all about Cupcakes! 🧁

Start collecting now and unlock AMAZING rewards 🤠

-Your Governor of Poker 3 Team
Community Announcements - Marten_GOP


WIN amazing Tickets, Balloon Entry Keys, Latest Spins, Scratch Cards, and much more in the exciting Side Slots BLITZ that starts today!

WIN also 12 EXCLUSIVE Cupcakes for your Collection! The more items you collect, the better the PRIZES! Complete all your Side Slots BLITZ missions and WIN incredible prizes!

Let's spin, YEEHAW!

-Your Governor of Poker 3 Team
Epic Trains 4 - lord_garland

No cigar today. I had to put the game into early access due to financial situation hitting unexpectedly. This is okay as the game is ready for early access. So this happened at the best possible time. All that is left is the AI companies and more QA testing. About half the QA testing is finished now. Full release should be in a month or two.

Please report bugs to the community hub and I will get right to fixing them. Leaving a positive review means a lot as my stress level right now is fear about those reviews. I'm worried about bugs leading to bad reviews.

I would have held this game back for another month or two before doing full release but the game is far enough along now for early access.

If you don't want to play the game with the AI companies on. You want to play solo the game is feature compete at this point. Just some more bug fixing to do.

If you find any bugs please report them. I will get right on fixing them.

Also the translations should be updated to all human translation as soon as that is possible.

Thank you all for wish listing this game. It means a whole lot. Thank you my gamers.

Jul 20
Cats and Seek: Toge Land - UB


Hey everyone! It’s time for Noobzilla’s July progress update! ^^

Pictective Characters
Last month, we held a vote for the Pictective character style, and the winner was the design by Ufo Rabbit!



Swing by our Patreon to check out the other character designs! ^^
https://www.patreon.com/posts/pictective-134589091

And dont forget to wishlist Pictective!

https://store.steampowered.com/app/3690390/Pictective/


Cats Around Us: Black Cat - Community Translation Project
Earlier this month, we reopened the community translation project for Cats Around Us, and thanks to your amazing support, Cats Around Us: Black Cat is now 100% translated into 17 languages as of today! Huge thanks to everyone! XD



If your language isn’t fully translated yet and you want to jump in, feel free to drop a comment on our forum here: https://steamcommunity.com/app/3426090/discussions/0/501704624676427663/

And dont forget to wishlist Cats Around Us: Black Cat!

https://store.steampowered.com/app/3426090/Cats_Around_Us_Black_Cat/

-------------

Yup, that’s a quick update from us! ^^
Don’t forget to follow our Dev Page at https://store.steampowered.com/developer/noobzilla/, okay?

Cheers and have a great day!

UB & Estu
GameCreator - Dne

Considering that the game templates TBRPG - 「Sword of Dream」 and ACT - 「Shoot of Sky」 were recently made free, a compensation measure will be taken to issue a corresponding number of official template exchange tickets to previously paid users.

Compensation content:

1. Purchase 1 official template exchange ticket for「Sword of Dream」or「Shoot of Sky」

2. Purchase 2 official template exchange tickets for「Sword of Dream」and「Shoot of Sky」

Distribution method:

1. The official website version purchased will be distributed before July 25, 2025 (automatically credited) 2. Users who have purchased these two template DLCs in the STEAM version can send screenshots of their purchase records and platform UID to their email addresses https://kdsrpg@163.com (As of August 31, 2025)

(The platform UID can be seen in the personal center - basic settings after logging in to the account, located above the nickname)

...

Search news
Archive
2025
Jul   Jun   May   Apr   Mar   Feb  
Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002