ΔV: Rings of Saturn - Adrian W.
  • Updated engine to Godot 3.6.
  • Updated Steamworks to 1.62.
  • Improved performance of burnfinding on single-core-bound systems.
  • Improved performance of pending collision tests.
  • Improved physics performance.
  • Improved sensor reading performance on low-end machines. If you had a period in which your in-game framerate would be lower than a simulated framerate of refresh of your HUD hardware, HUD would remember how many times it wanted to refresh and accumulate all the missing reads, catching up once your framerate exceeded the threshold again. This neither looked good nor was good for performance.
  • Adjusted plume visuals for most plumes. Previous settings used more GPU power and caused some visual glitches when you have fusion drives installed but underpowered and some RCS firing along them.
  • Propellant and Transit Reserve readouts on your HUD will not be misaligned anymore when you install large propellent tanks.
  • When racing drone lost track of it's host racer, it would constantly complain to you that the race is now illegal.
  • NPC ships will not go into precision manoeuvring mode while engaged in combat anymore. This caused significant performance drops when in combat in interesting areas.
  • Grinders of Mining Companions installed in the back of a Cothon family of ships are now unlinked from your excavator. Opening these grinders could damage the reactor of such ship.
  • Mining Companion cradle power supply increased to 30MW. While previous 10MW power supply was sufficient to operate the grinders for extended period while attached to the ship, it was insufficient to power the actuators that open and close the grinder itself. Repeated operation could drain the companion capacitor completely making it reboot and possibly lose cargo.
  • When your crew successfully salvaged AI ghostship, they will actually fly it back to the station as the dialogue implies, instead of silently returning to your ship and sending the ghostship back on autopilot.
  • Not every moonlet discovered counted towards "discover a moonlet" achievement. Now all of them will qualify, even the very special ones.
  • Fixed Obonto and Phage stations docking arms interacting weird when you docked with OCP-209.
  • Nakamura Dynamics and Eon Interstellar were found to advertise inaccurate thermal consumption values for their thrusters and torches. Legal action pending.
  • If you are using a hardware mouse pointer option, your mouse pointer will now disappear after the same period of inactivity as the software counterpart.
  • Selling 200+ ships in 10 in-game days overwhelmed the dealership and caused such game to crash upon loading and attempting to access the dealer quickly.
  • Fixed issue with some mining companions, beacons and cradles unbalancing and possibly damaging certain ships.
  • Fixed Equipment menu labels shifting under your mouse cursor on Enceladus.
  • Enabling the "Reduce Flicker" accessibility feature will also reduce flickering of a full processed storage compartment.
  • Lidar display on your OMS will now work even if you fly without HUD.
  • Ships on the title screen are not considered real ships anymore. Previously, if these ships digged on the title screen long enough to exhaust all their propellant and trigger a return to the Enceladus station, they attempted to see if they are hired by the player. This caused their output during digging added to the next save you loaded - if you previously loaded any save, or game crashing to desktop if you did not.
  • Added additional logs for long-executing physics queries to help troubleshoot performance spikes.
  • Made the stats display on the Dealer/Fleet Examine Ship tab a bit tighter, so descriptions of more robust ship builds still fit on the screen.
  • Pressing two hardpoint keys simultaneously will now toggle both of these hardpoints.
  • Obonto Microengineering Maintenance Drones were found to advertise lower drone consumption than the actual performance of the system. The advertised ratings were adjusted to 50 dps.
  • Updated translations.
ΔV: Rings of Saturn - Adrian W.
  • Added visual damage model for CERF S&R ships. When damaged, they will now be more visibly beat up.
  • LIDAR display preview while you were tuning it was off-center.
  • If your ship was caught in a salvage manipulator of another ship, and you attempted to catch it in return, the game would crash.
  • Salvage manipulators now require some minimal power to operate. If a ship loses power completely, the arm will lose its hold.
  • B8 Claim Beacons accidentally booting up at the Enceladus station will not crash the game anymore.
  • B8 claim beacons will not accidentally boot up at Enceladus either.
  • People will not attempt to follow two personal agendas anymore. Previously, if you fired and re-hired the same person, they could end up in picking up an additional quest to peruse, and changed their mind about that randomly.
  • If you fire your resident singer and hire someone else who fancies a career is showbusiness, they can perform again.
  • Updated translations.

ΔV: Rings of Saturn - Adrian W.
  • When you astrogate back to the Enceladus Prime station, ships with parts sticking below the ring plane, like Conlido Cothon series radiators, would appear to pass underneath an asteroid while the whole ship passed over it.
  • Additional workaround to prevent a race condition that causes a rare game crash on some systems when returning to Enceladus on a ship equipped with OCP-209 HUD.
  • Story events will not trigger when you are deep into an astrogation sequence, or during a cutscene. Some of such events resulted in dialogues you had no opportunity to reply to.
  • People you talked with used to get impatient as soon as you started an astrogation sequence with comms open. Now, they will wait until it looks like you are committing to the jump before losing their patience with you and demanding that you answer.
  • Eon Interstellar unveiled an ambitious plan for a generation ship to colonize HD 20794d. To celebrate, the company rebranded to highlight a shift from a single person's legacy to humanity’s long-term pursuit of the stars.
  • Fixed some typos.
  • Updated translations.
ΔV: Rings of Saturn - Adrian W.
  • Slightly increased the size of the cargo bay opening on ND-LIS Kitsune shuttle.
  • Decreased the uranium crystal collider size to better match the displayed sprite and make it easier to ingest for smaller ships.
  • Fixed a bug that caused most derelicts to be less damaged than they should have been.
  • If a derelict story refers to a ship as highly damaged, it will actually be highly damaged once you recover it.
  • Increased camera zoom when looking at the SRO service back at Enceladus.
ΔV: Rings of Saturn - Adrian W.
Exclusive Salvage Sighting Broadcasts Launched
Scrapwright Recovery Operations now offers a subscription service granting independent contractors first access to derelict ship sightings, complete with transponder data and cargo details. While SRO claims this will improve salvage efficiency, the move comes amid growing concerns over falsified ship registrations and reactor sabotage. Some speculate that opening access to freelancers is a response to an ongoing investigation, though guild officials remain silent.



Transponder Fraud Ring Dismantled
Authorities on Enceladus Station uncovered a crime ring that built replica ships using transponders salvaged from wrecks, allowing them to pass as legitimate vessels. The fraudulent operation exploited salvage laws to conceal ship origins and avoid detection. Investigators acted swiftly, arresting those involved and seizing multiple illegally modified ships. Officials urge salvagers to report suspicious activity to prevent further fraud.



Sabotaged Ships Prompt New Regulations
Several recently registered derelicts at Enceladus Station were found rigged with reactor settings designed to fail - some too cold to start, others set to overheat and explode. To prevent further sabotage, station officials introduced mandatory tuning reviews for all new registrations, ensuring reactor settings are restored to safe defaults before ships are cleared for operation.



Maintenance logs
  • Access to monthly Scrapwright Recovery Operations subscription - a periodic broadcast service aimed at licenced salvage crews, utilizing a vast collection of guild contacts, polar telescope arrays and long-range radars to detect and identify salvage opportunities.
  • Over 20 additional salvage events, ranging from ship variants to ships that you could not previously encounter as derelicts.
  • Five new story-based recovery scenarios when you are salvaging ships.
  • Support for individually named astrogation destinations.
  • Expanded salvage options: you can now pick who you send on the salvage mission.
  • A careful review of drone camera footage revealed that some crew, when instructed to transfer propellant from your ship to a derelict, would not send the supply crate if they suspected the derelict ship would fail to boot up. Several such crates stashed in hidden compartments of the cargo hold were discovered.
  • Sometimes your crew was overzealous when sending propellant to derelicts, sending two crates instead of one that was required.
  • Recovered ships now have their tuning options reset, preventing configurations that would not boot up or straight explode if you tried to take them on a spin.
  • If you witness an explosion of the craft you just salvaged, you will not receive a free identical copy once you get to the Enceladus Prime station.
  • You can encounter two additional unusual formations in the rings.
  • New accessibility option to further reduce flickering of UI elements, most noticeable during a damaged on-board computer event.
  • Added a spotlight to the EVA suit your crew uses.
  • Derelicts you find can now have some complications around them, which makes recovery a bit more challenging.
  • If you don't send the crew to salvage a ship after being prompted to, or you have insufficient propellant, you will have an opportunity to send them again when you approach the derelict later.
  • Locations of Obonto stations and other locations discovered through dialogue will now closely match their preferred placement, including not being too close to one another. This shifts the probabilities of discovery a bit.
  • Better placement for dialogue-obtained astrogation destinations.
  • New salvage-related achievements.
  • The storyteller will now prioritize the derelict stories you haven't seen yet.
  • Added graphical representation of an open channel to all the comms windows.
  • Delivery rate of mass driver ammunition compartments was not actually enforced, allowing ammo-hungry massdrivers to consume much more ammunition than they should be getting.
  • Largest containers for propellant, mass driver ammunition, and nanodrones were not accounted for in the resale value of your ship.
  • Fixed some dialogue presenting a space for a ship name, when the entity didn't have one.
  • Fixed Antonoff Ore Purifier when installed on AT-K225-BB. It tried to scan and process ores extending all the way out to the rear container cradles.
  • During some derelict recovery scenarios, your crew would radio that they were flying back with the ship, but instead set it on autopilot and snuck back on board. This was deemed unsafe, and the crew was reprimanded.
  • When you deny your crew an opportunity to reclaim their family and they angrily leave you, they will now actually leave immediately, instead of flying back on your ship and leaving silently on Enceladus. You will now be able to see them perform EVA to another ship when they do so. If you choose not to acknowledge them leaving, they will still leave.
  • If there is a network communication error with Steam servers, the game will now re-try storing achievements and achievement progress in about 30 seconds, instead of waiting for game restart.
  • Selecting a reply which has a decorator with looping animation caused animation and audio cue for "message being sent" to not play, as it waited for the infinite loop to finish. This could be confused with some of the dialogues not progressing, even once you reached the very end.
  • Additional workaround for a race condition that could occasionally cause the game to crash after returning to Enceladus on some systems.
  • Fixed some type-casting errors which might display some achievement progress wrong.
  • Fixed equations for computing damage resistance when time was slowed down due to adrenaline boost or OMS screen being open. Some of the equations did not take the changed timescale into account, while others took them effectively twice, which caused damage anomalies when the time was not moving at a normal scale - some systems took more damage when OMS was open, for example, while others were almost impervious to all the damage. This caused some cradled hardware configurations to cause continuous damage when they wedged against the ship hull after you opened your OMS screen, and some types of damage were more severe when the game was running in a slower framerate.
  • Decreased achievement related network traffic.
  • Updated translations.
ΔV: Rings of Saturn - Adrian W.
  • You can purchase cargo bay baffles for OCP-209 and EIME ships again.
  • Updated translations.
ΔV: Rings of Saturn - Adrian W.
Antonoff's Ore Purifier Sparks Backlash
Rusatom-Antonoff’s newly released Ore Purifier, marketed as an eco-friendly innovation, has come under fire for being a rework of defective Mineral Processing Units notorious for their faulty reactor coolant lines. The purifier replaces the problematic coolant system with electric heating elements, improving reliability and enabling efficient water sublimation and cryogenic capture for propellant reprocessing. However, the removal of mineral extraction functionality, along with increased power consumption and slower processing speeds, has drawn criticism from industry insiders. Many see it as a quick retrofit of flawed technology rather than a genuine step forward, further fueling concerns over Antonoff’s declining quality standards.



Elon Interstellar Accused of Bribery
Elon Interstellar is facing a lawsuit from competitors Mitsudaya-Starbus, Titan Heavy Industries, and Rusatom-Antonoff, who accuse the company of using unfair tactics to influence policy within the Saturn system. At the center of the controversy is the company’s offer of 30 tons of complimentary propellant with their luxury Model E spacecraft, a vessel so prohibitively expensive that only the wealthiest individuals - many of whom serve on the board of Enceladus Corp, Saturn’s de facto government - can afford it. The plaintiffs argue this offer constitutes a subtle bribe, intended to curry favor and push for policies mandating fusion-powered spacecraft, like the Model E, while banning traditional fission-powered vessels.



Tighter Cargo Bay Inspections Enforced
New regulations for cargo bay inspections have been introduced at Enceladus Prime station following a series of incidents involving radioactive contamination. Station authorities report that coolant leaks in ship cargo bays have led to the buildup of radioactive water ice on ores delivered to the station, causing significant health hazards for dock workers and damage to equipment. The stricter inspections aim to identify and prevent leaks before ships unload their cargo, with penalties imposed on vessels found in violation. While the regulations are intended to ensure safety, critics argue the added scrutiny will delay shipments and increase operational costs for mining crews already facing thin profit margins. Station officials, however, insist that these measures are necessary to protect both workers and infrastructure from further harm.



Maintenance logs
  • New cargo bay hardware - Antonoff Ore Purifier.
  • THI Cargo Containers and NT Mining Companions now list the autonomous craft dry mass and propellant capacity in your upgrade menu.
  • Improved font settings for Japanese, Korean, Thai and both Chinese translations to better fit small screens. Changes include adding a black outline to make the characters easier to read and decreasing the vertical spacing between the characters to make sure that all the standard heads-up displays fit smaller screens (and HUD sizes increased by the user).
  • When a power draw of mineral processing unit will drop below 1MW, the tuning menu will report it in kW instead.
  • Changed the way game handles cargo bay upgrades. Different ships can now support different types of hardware in their cargo bay.
  • Thrusters and thruster-derived equipment will not blow through your ship hull and damage your excavator anymore. This caused undue damage then using Tetsuo HMX-2000I on a Pelican Prospector.
  • Adjusted heat emission cones on most of the torches fit more closely to what you observe on the screen.
  • Fixed OLED saving mode moving background cover in the OMS screen too much.
  • Fixed OLED saving being affected by time slowdown/speedup, when it should not be.
  • Improved font scaling for all the font renderings. Smaller fonts will now use mipmaps to avoid jittering artefacts when they are scaled way down.
  • EIME will not come with 30 tones of propellant free when you launch from Enceladus anymore.
  • You can't fill EIME with more propellant than your installed tanks anymore.
  • Certain anomalies did not despawn when you flew far away from them, keeping the mysterious music playing for longer than it should have been.
  • Adjusted cargo bay display on AT-K225 series ships, including the break-bulk variant, which did not match the iconography of the ship outline.
  • Big Bad Wolf will now acknowledge that they offered you licence in the past and you chose to not pay the sign-up fee. They will also acknowledge if they offered you a licence but then you performed some questionable deeds.
  • NPC ships will not change their opinion about you while you are still speaking to them so fast. This prevents you from being first offered some deals only to be denied few minutes later if your standing was near a threshold. They will still change their opinion based on your actions.
  • Fixed a bug causing dehydrated ore to rehydrate while transitioning back to Enceladus. All water removed by an Mineral Processing Unit will now stay removed when you go back to the station.
  • Updated translations.
Dec 13, 2024
ΔV: Rings of Saturn - Adrian W.
  • Fixed some miners confusing your ship with theirs when responding to you.
  • You can now expose the Ganymedean Station to Big Bad Wolf after you do some small talk first without needing to call it again.
  • Updated translations.
  • Light Interlunar Shuttle Nakamura Kitsune 3D model is now available in the Tales from the Rings free DLC.
ΔV: Rings of Saturn - Adrian W.
  • Fixed the expansion configuration menu not being properly aligned in most screen resolutions.
  • Some events were not cleaned up properly after you left them behind, and while they did not show any evidence of their continued existence, parts of them persisted and used up memory, CPU cycles, and could interfere with the spawning of events. This caused, among other things, your freshly deployed claim beacons to disappear if you moved just a few kilometers away from them and attempted to return to them.
  • Updated translations.
ΔV: Rings of Saturn - Adrian W.
  • Expanded miner interactions. They will now acknowledge when you call them again, and you will be given different options and responses when you talk about the same subjects multiple times.
  • You can ask your fellow miners to give thrusters full output and get to further orbit. They might listen if they feel like that is a good idea at the time.
  • Made NPC ships more careful when they maneuver in areas where there is sufficient space around them.
  • Added some opportunities to just hang up from a conversation if you are not interested in what the other party is saying.
  • Additional commercial is running at the billboard at Enceladus.
  • Improved examination behavior of AI. They will now more consistently fly towards your ship and initiate contact when they are curious about you, while still avoiding approach directly to your ship. This should lead to more ships starting interactions with you without you needing to hail them.
  • Plotting a course back to Enceladus now requires you to align your ship for a torch burn. This prevents abusing the cutscene mechanics combined with autopilot-less astrogation for easier derelict recovery.
  • NPC will not deny you the offer to be your wingman if they were the ones that approached you with it.
  • Phage station Theta will not move their moonlet around once you discover it, even if you don't dive deep enough to figure out its secret.
  • Fixed thermal consumption of NANI, which was much less than the 2GW advertised in its stats. It will now consume the heat it was supposed to.
  • Improved interface between EIAA-1337 autopilot and OCP-209 ship. With previous configuration, the autopilot got incorrect dimensions of your ship, which could led to unexpected collisions.
  • Elon Interstellar Model E pilots are now more aware where their fusion exhaust goes, and are better at avoiding hitting things with that exhaust by accident.
  • Damage inflicted on unbroken roids inside a mineral processing unit chamber was dependent on your framerate. This led to faster processing the slower your computer was, during adrenaline surges and other circumstances when the perceived time slowed down for you. This affected ships and MPUs capable of ingesting entire unbroken asteroids, such as OCP-209 working in tandem with RA MPU.
  • Some roids reflected much more energy that they should be, particularly smaller ones. This could cause refining within ships with a large bay, such as OCP-209, to stall.
  • The amount of damage inflicted on an unbroken ringroid by a mineral processing unit will now depend on the surface area of the ringroid, not its volume.
  • Patched an exploit where a mineral processing unit could produce unlimited propellant if you ingested a ringroid that had a reflectivity threshold above the damage inflicted by the unit. As long as you did not move, the device could produce propellant without actually damaging the source. The amount of produced propellant will now depend on the actual damage inflicted by the unit.
  • IFF indicators could freak out near things that are not ships, but had transponders.
  • Overheating your reactor in a simulation will not give you the Firefly achievement anymore.
  • Ships close to certain stations could be confused by the proximity and refuse to move. They can now figure out how to gently back away. This also applies to autonomous autopilots.
  • Updated translations.
...

Search news
Archive
2025
Jun   May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002