Transport services is a strategy simulation game about designing and managing transportation for a dynamic world. Build railways, roads or airports. You can buy vehicles and manage lines between cities. As a new city contract appears, or your solution becomes obsolete, redesign your transport solutions.
All Reviews:
Mostly Positive (18) - 72% of the 18 user reviews for this game are positive.
Release Date:
Jan 24, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Game was developed by a small team, we are not able to do enough tests with enough testers and on enough devices to prove, that the game has no bugs, issues or disbalances (especially endgame phase). Also we would like toreflect your feedback ideas to improve the game.”

Approximately how long will this game be in Early Access?

“for approximately one year.”

How is the full version planned to differ from the Early Access version?

“It will be bug-free, balanced - in the way, that all prices of structures and vehicles will be fair. Spawning new cities will be better timed, so you will not get overstressed by so many transportation problems to be solved at once or not wait too long for more challenges. Also to make the user interface that way, the game more understandable for new players, based on your feedback. Also, we plan to add some extra small features like tunnels, bridges etc. All features listed in "About This" are included in Early Access versions. Which will not make a huge difference, but it will make the game we believe better. Lastly, once the game will be balanced we would like to add Steam achievements and trading cards.”

What is the current state of the Early Access version?

“The game contains all crucial game features (listed in section "About This") and you should be able to play it as well as full version. Except you should rather save more often, to be sure when any wild and uncached bug appears, you will not lose much progress. On the other hand, we are not releasing anything, which was not tested at all. We did a lot of tests, fixed all the errors we found, at least those, which affects gameplay. But we are not capable to make sure that under some special circumstances something cannot go wrong.”

Will the game be priced differently during and after Early Access?

“The future price will not change with release.”

How are you planning on involving the Community in your development process?

“You are crucial for any indie game, besides you give us your money to improve games, you are the extra heads, who can find something that we developers cannot see because we used to play our games the way we designed them. Any feedback of issues, improvements, and ideas are vital for us and we are reading all of your feedback and reviews, what is wrong and what to improve. We participate in the discussions on Steam, read your reviews. Also, you can contact us via email at, or join our discord group.”
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Recent updates View all (7)

February 11

Hotfix No.5

Hello, we did again some fixes and improvements.

List of changes:
-FIXED: curved junctions displayed switch arrows on wrong positions.
-FIXED: trains could change the route after load.
-FIXED: trains would not stop when passing by a station without any empty way.
-FIXED: there was an option of how to build something when clicking on GUI.
-FIXED: curved junctions could be disconnected by a bug.
-FIXED: error on load, when it was trying to load specific junctions (which saved incorrectly).
- IMPROVED: breaking power of trains to stop before the rail switch.

Status: Released

2 comments Read more

February 8

Hotfix No.4

Hello everyone, today we are releasing another patch, which will make the game again more stable and less behave on its own.

List of changes:
- FIXED: removing trains or wagons caused the city to have undiscovered passenger's colors.
- FIXED: some 90° rail crossing might create switches
- FIXED: Various issues described as a discrepancy on the game load.
- FIXED: issue, when a train could free signal in the wrong way.
- FIXED: wagons could still load out of the rails facing the wrong direction.
- FIXED: Issue when more trains could leave the station at once over one rail.

- IMPROVED: another train pathfinding improvement (due to fixes in switches)

We hope you will like the improvements. This is we believe the last hotfix before an upcoming patch with some new features and improved visuals of the city buildings.

Status: Released
2 comments Read more
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About This Game

About this Game

In transport services, you take on the task of providing transport for goods or passengers among contracted cities. Cities reveal as you play, which brings new needs for passengers. As you care for your passengers your cities grow and produce more passengers and there is a lot of waiting passengers, you will have to pay back some tickets and your city might lose its shine as people do not want to live in a city cut off to civilization. Also once your city reaches a bigger size, you will build a factory producing resources, which you can distribute into your other cities to make a profit.

You will be able to build roads for buses and trucks, as the cheapest variant for the short distances. Rails for trains to travel longer routes with huge capacities or airfields with planes for very picky passengers, that are designed for an even longer distance of travel.

Game features:

  • 3 game difficulties. Where easy means s stress-free game without any punishments for overcrowded stations while on the opposite side, hard mode is pretty challenging on how far you can get before you go bankrupt, then there’s normal mode which is for everyone who wants to have some responsibility, but does not want let the game punish them too much.

  • procedurally generated world
  • dynamically growing cities from few houses up to the city full of skyscrapers! And it is all done by the way you care for your cities needs!
  • Simple passengers. There are cities of some colors and passengers of another color inside them. Which means that the passenger of its color wants to travel to the city of his color.
  • Simple product consumption. Move products to all cities, where they’re not produced. Make sure all cities have as many kinds of products as you can deliver. They pay you more if you satisfy all city needs, rather than transporting just one sort of product.
  • Trains, planes, buses, and trucks...tooot! tooot!


This is an early access game. There are bugs!!! We are glad we are able to make the fully featured game, unfortunately, it will take some patches to catch them all. Thanks for the patience. Extra features are planned (water, bridges, tunnels), but we are not promising any deadlines as we plan to focus a majority of our developing time on our main project “World of Castles”, But bug fixes for transport services will still be a high priority.

System Requirements

SteamOS + Linux
    • OS: Windows 7
    • Processor: 2 GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: shader model 3.0
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • OS: windows 7,8.1,10
    • Processor: duocore 2 GHz or faster processor
    • Memory: 4 GB RAM
    • Graphics: shader model 3.0
    • DirectX: Version 11
    • Storage: 500 MB available space
    • OS: ubuntu
    • Processor: 2 GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: shader model 3.0
    • Storage: 500 MB available space
    • OS: ubuntu
    • Processor: duocore 2 GHz or faster processor
    • Memory: 4 GB RAM
    • Graphics: shader model 3.0
    • Storage: 500 MB available space

What Curators Say

2 Curators have reviewed this product. Click here to see them.

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