A dwarfish colony sim set in a fantasy world. Inspired by Rimworld and Banished. Dig deep to uncover riches and challenges, recruit dwarves to produce goods, and trade with other settlements (or raid them) to help your colony succeed.

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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Opmerking: De laatste update door de ontwikkelaars was meer dan 7 jaar geleden. De informatie en tijdlijn die de ontwikkelaars hier beschrijven, zijn mogelijk niet meer up-to-date.
Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'2021 update: This project is on hiatus for now. I do plan to return to it at some point but it's been over a year since I last posted an update, so for the moment I would not recommend purchasing.

Undholm is a colony simulation game that gives the player control over how their settlement succeeds. For example, you can:
  • Dig deep underground, mining ore and treasures.
  • Hire only farmers and cooks, and gain wealth by trading baked goods.
  • Send your soldiers out on raiding parties.
  • Build guest beds to rent to wandering adventurers.
Since the emphasis is on giving players freedom to experiment, I'd like to see how the community plays and use feedback to help guide future development.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'Although there's no strict timeline, it's likely that this game will be in early access until around December 2019. This is subject to change as the game evolves over time.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'Future development is not set in stone, but there are a few systems I'd like to explore in greater depth:
  • A living, breathing world. There is a world map in the game, but the world is mostly static at the moment. I'd like there to be more opportunities for factions to expand, and more random events in the overworld (droughts, wars, roaming dragons, etc) that influence how other colonies interact with you.
  • A vibrant, unique colony. I'd like to add more choices for construction materials and decoration, and have those choices impact gameplay in a meaningful way.
  • A main quest line. Your dwarves have started a brand new colony out in the wilderness, but the Dwarven High Council has an interest in your settlement's future. They may offer rewards for completing specific milestones.

In addition, there are quality-of-life improvements that are an ongoing work in progress:
  • Improved sound and music
  • Improved art/animation
  • Fewer bugs
'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'Undholm is far from a finished product, but many of the core systems are in place. Currently, you can:
  • Choose where to establish your base. Embark in a friendly forest, or high on a rocky peak next to a goblin camp.
  • Build a colony from the ground up by recruiting different types of dwarves and keeping them fed and happy. Your dwarves' moods will impact how fast they work, and whether or not new recruits are willing to join your colony.
  • Delve deep underground, and encounter different types of enemies and treasures.
  • Complete quests for neighboring settlements in exchange for gold.
'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'The game's price will likely increase by at least 50%. During early access, I plan to gradually raise the price as new content and features are added.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'By listening to feedback, holding votes for future content, and by watching how the community plays. My inbox is always open! Feel free to reach out anytime to pixelmeal.games@gmail.com'
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Over dit spel

Undholm is a dwarfish colony sim inspired by games like Rimworld, Banished, and Dwarf Fortress, with an emphasis on playing how you want to play. There are many paths to building a successful colony. Build a walled-off mining base and dig underground; construct a military camp and raid other colonies for supplies; recruit lots of cooks and trade cakes to survive. While this project is still in (very) early access, I'd like to add as many ways to succeed as possible. The ultimate goal is a game where players feel free to experiment with different strategies and adjust their bases to fit the ever-changing world around them.

Systeemeisen

    Minimum:
    • Besturingssysteem *: Windows XP
    • Processor: Core 2 Duo
    • Geheugen: 4 GB RAM
    • Grafische kaart: Intel HD Graphics 3000 with 384 MB of RAM
    • Opslagruimte: 500 MB beschikbare ruimte
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.

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