Burnt Rubber is racing reignited! With intense tracks and a futuristic aesthetic experience, drive in the hot seat to achieve the best time on the scoreboard on every track.
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Release Date:
Dec 20, 2018

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to develop our game with the community to create the best experiences we can. Your suggestions and feedback will help to form the future development of our game.”

Approximately how long will this game be in Early Access?

“We are aiming to limit the Early Access period to 6 months. This time frame also allows us a bit more time if our phases go over budgeted time.”

How is the full version planned to differ from the Early Access version?

“We aim to add 3 additional stages (6 in total), achievements, trading cards, and leader boards over the next 6 months. Additionally, we will be doing more extensive testing and request further feedback from our community in regards to additional features and possible bugs. At the end of our Early Access cycle, we aim to have a polished product which provides intuitive and rewarding experiences to our community.”

What is the current state of the Early Access version?

“Burnt Rubber is fully functional, with a user interface, and three stages containing 10 levels each. We have a rating system so our community can give feedback on which of our tracks need an improvement in the experience.”

Will the game be priced differently during and after Early Access?

“We do not believe we will change the price at the end of Early Access, however this may change in the future based upon additional features and development.”

How are you planning on involving the Community in your development process?

“we have planned out our sprints for the next 3 months to develop pre-defined content for the game (3 additional stages, Steam achievements and trading cards, leaderboards) however, we have opened up time within the later stages of Q1 2019 to improve and develop new additions to the game based upon community feedback. At this stage, we will primarily be monitoring and responding on the Steam forums, however, as our community grows we may introduce a discord where you can come and chat to us and provide feedback and suggestions directly.”
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Recent updates View all (4)

March 7

Velocity Update hotfix

Hi All,

We just released a hotfix patch with the following

  • An improved, more optimized version of Crosseye
  • Updated the track screenshots to reflect the new Ghost platforms
  • Fix for an audio bug whereby the music volume would be at the maximum level during the intro splash screen before resetting to the correct value once the main menu was loaded.

Let us know if you are enjoying the new update!

Fishbowl Interactive
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February 28

Burnt Rubber Phase 3 Release: Velocity

It's release week!

We have been working hard for the past month and today we are releasing our phase 3 update: Velocity!
We hope you enjoy the new content and quality of life fixes brought to you by this update. As always, if you are having any issues or have any feedback please post on the steam forum and we will get back to you as soon as possible.

New content included in this update:
- A new stage "Velocity Valley" containing 10 new tracks
- A new challenge: Moving Obstacles. These obstacles bring a whole new level of challenge to the table.
- Leaderboards for all 50 existing tracks (steam only for now, will be put in-game at a later date)
- Ghost Platforms (to replace Moving Platforms)

General fixes:
- The edge warning for cylindrical elements now also shows on the outside of the tube.
- In the menu that appears at the end of a track, hovering over the "Next Track" button will show the name of the next track
- UI Icons for bollards & tilting elements now show at the top of the screen so as not to block the view of what is directly in front of the car.
- Amount of concurrent sounds reduced for bollards and tilting platforms to minimise sound distortion

Other notes:

- The taskbar & window now have the Burnt Rubber logo as icons
- A credits screen has been added to the main menu.
- Changes to UI framework

Play our update today, and burn some rubber along the way!

Fishbowl Interactive
0 comments Read more
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About This Game

Burnt Rubber is racing reignited! With intense tracks and a futuristic aesthetic experience, you will be enthralled to achieve the best time on the scoreboard on every track.

Burnt Rubber lets players drive in the hot seat, stacking up against a range of unique obstacles. Each stage offers a tougher challenge as you race your way to the top, setting new record times in the process.

Stay tuned for more as we continuously improve the game and add more content. Don't forget to let us know what you want to see in upcoming releases on the Steam forums!

  • 30 Tracks Over 3 Stages to unlock
  • Original Soundtrack
  • Full Gamepad Support
  • Neon-inspired Visuals
  • Variety of obstacles, from simple pillars to moving platforms to hoops that change the direction of gravity!

We expect Phase 2 will be available end of January and will include
  • Another 10 Tracks (1 stage)
  • Steam Achievements

We expect Phase 3 will be available end of February and will include
  • Another 10 Tracks (1 stage)
  • Community feedback and suggestions
  • Steam Leaderboards

We expect Phase 4 will be available end of March and will include
  • Another 10 Tracks (1 stage)
  • Additional Community feedback and suggestions

We want our community to provide as much feedback as possible so we can achieve a great gaming experience together.

System Requirements

    • OS: Microsoft Windows 10
    • Processor: AMD A10-5700
    • Memory: 8 GB RAM
    • Graphics: Integrated Graphics
    • DirectX: Version 10
    • Storage: 3 GB available space
    • OS: Microsoft Windows 10
    • Processor: Intel i5 or equivalent
    • Graphics: NVIDIA GeForce GTX 1050
    • DirectX: Version 12
    • Storage: 3 GB available space

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