A back-to-the-roots platformer that strives to be easy to understand, yet difficult to master. The game’s best features are its physics, level creator and of course – its endless supply of puns.
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Release Date:
Jun 7, 2019

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June 7

Release day: Let Them Eat Cheese!

Praise Cheesus for it's finally here!
Hey folks, hope you're all doing well but more importantly oh mY GOD RELEASE DAY IS UPON US!!!

Phew, got a bit excited there...

I want to again send a big 'thank you' to everyone and anyone who had supported the game so far and a warm potential 'sup' to all of you who are currently considering it.

This is the first game I have ever made and so the emotions are high. The EA period was quite a journey and the game kept evolving into the hot steaming pile of cheesy goodness before you today.

Changes during the Early Access phase:
  • Level Creator fully integrated with Steam Workshop
  • More gruesome gadgets: e.g. the Mouse Cannon, cleavers...
  • Added the "split" mechanic, allowing players to cut their cheese in half
  • Expanded gamepad support
  • Added "Controlls" explanation screen to the Pause menu
  • Added "Vegan mode" (selectable at character creation)
  • Considerably expanded level 1
  • Rebalanced some mechanics (e.g. point system, level numbers)
  • Fixed a cheese cart full of bugs

Quite a list! Hopefully, you'll have fun with the game. Despite all its changes, it remains a silly and light-hearted platformer inspired by the games I played as a kid.

I am moving on to other projects (trying to make money to buy more cheese) but I will remain active on the forums and will fix/add stuff if needed :)

Stay cheesy, y'all!

Levhi <3

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March 8

Full release planned and new project in the works!

How's it gouda-ing, people?

Alright, that was dreadful - I apologise...

Anyway, I know it's been a while since the last update and for that I'm sorry but no need to pout for I have returned with some exciting news!

Seeing the Cheesy Game has only recently achieved double player digits and no input or suggestions have been submitted, I decided to fully release the game next week and move on to other projects - if you want to see what I'm up to, check the Kickstarter page for my new philosophical god-like simulator Vis Maior".

That being said, I am not abandoning the game! I believe it is now in a state where a full release is warranted, with an extra level, new mechanics and local co-op added since the launch of EA, and offers enough content and fun for its price.

I'll be squashing the last few bugs I'm aware of in the coming week and will post more info once the game is released :)

I want to wholeheartedly thank everyone who had already bought and played the game, it means a lot to me and - if there will ever be calls for it - I would be thrilled to add more stuff in the future.

You rock, stay cheesy! <3


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About This Game

NEW LEVEL ADDED! TRY IT OUT - can be accessed by continuing from level one :)

What is this?

A Cheesy Game is a back-to-the-roots platformer that strives to be easy to understand, yet difficult to master. The game’s best features are its physics, game mechanics, level creator and of course – its endless supply of puns.

Although there are tools you need to use effectively to be successful, the true challenge lies in mastering the player character itself. From the internal playtests that I have violently forced my friends into, there is truly a difference between a new and experienced player, as a player who has mastered the game’s physics will finish levels considerably faster, collect more points and die less frequently.

What can you expect?

A delicious zesty story campaign and a fun, simple level creator. For the best experience, I would recommend playing through the campaign first as it introduces the game's mechanics, unlocks skins and delivers a hefty amount of dairy-based puns.

The campaign contains five challenging levels with fully-voiced cheesy characters hiding in their secret rooms. Find them all to form an army and defeat the mouse emperor's general or fail and watch your family get mercilessly forked!

The Level Creator is a tool capable of creating maniacal levels straight from Grandpappi's nightmares. Try it for yourself, save your creation and share it with other players through Steam Workshop!

If you decide to support the game, you're awesome! Every purchase, recommendation, bug report and review is greatly appreciated and truly makes a difference.

Who made this cheesy mess?

Hi! My name is Anthony and I am the sole creator of this incredibly cheesy game. The game is the result of my long and unhealthy love and obsession with video games and cheese.

This is the first ever project that I started in Unity way back in 2015. Since then I started many other projects but never got to finish them. Finally, this year, I have decided to come back to this little cheesy platformer and apply what I learned since abandoning it. The game undertook some massive changes and looks and most importantly feels very different – and better - to what it used to be. It is legenDAIRY!

System Requirements

    • OS: Windows 7
    • Processor: Dual Core 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce MX150 2GB
    • DirectX: Version 9.0
    • Storage: 350 MB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Gamepad Recommended

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