A back-to-the-roots platformer that strives to be easy to understand, yet difficult to master. The game’s best features are its physics, level creator and of course – its endless supply of puns.
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Release Date:
Nov 30, 2018

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'm a poor student - releasing in EA is an opportunity to sustain development while getting the players involved with the game itself. The idea is to maximize efficiency by focusing development on features the community wants and tweaking existing mechanics based on player feedback.”

Approximately how long will this game be in Early Access?

“Until it's done. This game is fuelled by my love for video games (and admittedly, cheese) and it will be released when it features enough fun content, condoned by its player base. The earliest estimated release date is December 2019, making the expected EA period 12 months.”

How is the full version planned to differ from the Early Access version?

“The features of the final version will be determined by its EA stage and player feedback. The current vision for the full release includes, but is not limited to:
  • A comprehensive and powerful level creator
  • Full Steam Workshop integration to share your levels with the community
  • Co-op mode
  • Tweaks and potential additions to the campaign
  • Full Steam Achievements integration
  • Full Steam Cloud integration

These priorities may change throughout the course of development.”

What is the current state of the Early Access version?

“While the game already features a healthy dose of content, it is still in its early stages. The game's main ambition was to feature a full-fledged story campaign but this proved unrealistic due to financial reasons. The new philosophy of this "cheesy mayhem simulator" is to offer players a short fun campaign where they can discover the game's mechanics and then provide them with a complex level creator, giving everyone the opportunity to create their own levels, generating an endless sea of content for all to enjoy.”

Will the game be priced differently during and after Early Access?

“The plan is to gradually raise the price as new new content and features are introduced.”

How are you planning on involving the Community in your development process?

“I'll be:
  • active in the Steam forums
  • regularly releasing Dev/patch notes
  • creating polls on Facebook, inviting people to decide which feature should be prioritized
So be sure to join me on Facebook! :)
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Available: November 30

This game will unlock in approximately 11 days


Recent updates View all (1)

November 14

The Road to Release: Part One

A Few (Hundred) Words

It is surreal to think that my first game is going to launch on Steam in just two weeks. What started as my fascination with 3D animation software and video games changed and evolved until I first downloaded Unity back in 2014. I had no clue what to do then and it took several projects and thousands of hours to get to where I am now but looking back, I'm happy I chose to spend my time that way. There is something miraculous about creating something even as simple as a platformer about sentient cheese. To withstand the disappointment of failing countless times just for those few moments of pure joy when things finally work as you intended them to is both puzzling and extremely rewarding. That is what this game is to me.

Now here we are, two weeks before release. My feelings would be best described as a mixture of horror and excitement. I've been working on this game for quite some time, learned a lot, added many new features, had some fun and I'm thrilled by the idea of releasing it into the world. Then again, I'm equally as horrified - this is all new to me and although I'm working hard to get it right, there's a part of my brain that is constantly thinking of new disaster scenarios that could occur.

I sincerely hope you'll enjoy my cheesy little game and I'd like to invite you to share your feedback with me when you're ready. There have been quite a few bumps on the road to release and compromises had to be made so that the game could see the light of day. Here's to hoping that's all behind us so that we can focus on what really matters - making a fun game. Also writing cheesy cheese puns.

Are we there yet?

The game will be releasing on the 30th November 2018. The following features are being worked on and will most likely be included on the release:
  • Steam Achievements (some)
  • Steam Workshop implementation
  • Level Editor (alpha stage, finishing touches)
  • Some assets added into the campaign
  • Slight UI changes

Phew! That's a lot of stuff to work on but so far so good. I'll be sure to keep you in the know by releasing another developer announcement before release.

Thank you so much for taking interest in the game.

Stay awesome,

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About This Game

What is this?

A Cheesy Game is a back-to-the-roots platformer that strives to be easy to understand, yet difficult to master. The game’s best features are its physics, game mechanics, level creator and of course – its endless supply of puns.

Although there are tools you need to use effectively to be successful, the true challenge lies in mastering the player character itself. From the internal playtests that I have violently forced my friends into, there is truly a difference between a new and experienced player, as a player who has mastered the game’s physics will finish levels considerably faster, collect more points and die less frequently.

What can you expect?

The current version features a short story campaign and a simple level creator. For the best experience, I would recommend playing through the campaign first as it introduces the game's mechanics, unlocks skins and delivers a hefty amount of dairy-based puns.

The campaign contains five challenging levels with fully-voiced cheesy characters hiding in their secret rooms. Find them all to form an army and defeat the mouse emperor's general or fail and watch your family get mercilessly forked!

The level creator, even in its infant stage, is already a tool capable of creating maniacal levels straight from Grandpappi's nightmares. Try it for yourself, save your creation and share it with other players! New obstacles, features and object manipulation options will be added to the creator throughout early access.

If you decide to buy the game and help me shape it into its ultimate form, please keep in mind this is an early access build - there will be bugs and content gaps! With that being said, every purchase, recommendation, bug report and review is greatly appreciated and truly makes a difference.

Who made this cheesy mess?

Hi! My name is Anthony and I am the sole creator of this incredibly cheesy game. The game is the result of my long and unhealthy love and obsession with video games and cheese.

This is the first ever project that I started in Unity way back in 2015. Since then I started many other projects but never got to finish them. Finally, this year, I have decided to come back to this little cheesy platformer and apply what I learned since abandoning it. The game undertook some massive changes and looks and most importantly feels very different – and better - to what it used to be. Although it still doesn’t look top notch and it’s definitely not finished, after seeing the progress I made over the last couple of years I firmly believe that with some time, money and community enthusiasm, the game will reach its true legenDAIRY potential!

Unfortunately, as a broke student with little to no cheese to spend, I cannot afford to work on the game in my spare time as much as I'd like, that is why I decided to release it in EA on Steam.

System Requirements

    • OS: Windows 7
    • Processor: Dual Core 2.4Ghz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce MX150 2GB
    • DirectX: Version 9.0
    • Storage: 350 MB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Gamepad Recommended
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