A back-to-the-roots platformer that strives to be easy to understand, yet difficult to master. The game’s best features are its physics, level creator and of course – its endless supply of puns.
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Release Date:
Nov 29, 2018

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'm a poor student - releasing in EA is an opportunity to sustain development while getting players involved with the game itself. The idea is to maximize efficiency by focusing development on features the community wants and tweaking existing mechanics based on player feedback.”

Approximately how long will this game be in Early Access?

“Until it's done. This game is fuelled by my love for video games (and admittedly, cheese) and it will be released when it features enough fun content, condoned by its player base. The earliest estimated release date is December 2019, making the expected EA period 12 months.”

How is the full version planned to differ from the Early Access version?

“The features of the final version will be determined by its EA stage and player feedback. The current vision for the full release includes, but is not limited to:
  • A comprehensive and powerful level creator
  • Full Steam Workshop integration to share your levels with the community
  • Co-op mode
  • Tweaks and potential additions to the campaign
  • Full Steam Achievements integration
  • Full Steam Cloud integration

These priorities may change throughout the course of development.”

What is the current state of the Early Access version?

“While the game already features a healthy dose of content, it is still in its early stages. The game's main ambition was to feature a full-fledged story campaign but this proved unrealistic due to financial reasons. The new philosophy of this "cheesy mayhem simulator" is to offer players a short fun campaign where they can discover the game's mechanics and then provide them with a complex level creator, giving everyone the opportunity to create their own levels, generating an endless sea of content for all to enjoy.”

Will the game be priced differently during and after Early Access?

“The plan is to gradually raise the price as new new content and features are introduced.”

How are you planning on involving the Community in your development process?

“I'll be:
  • active in the Steam forums
  • regularly releasing Dev/patch notes
  • creating polls on Facebook, inviting people to decide which feature should be prioritized
So be sure to join me on Facebook! :)
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Buy A Cheesy Game


Recent updates View all (7)

March 8

Full release planned and new project in the works!

How's it gouda-ing, people?

Alright, that was dreadful - I apologise...

Anyway, I know it's been a while since the last update and for that I'm sorry but no need to pout for I have returned with some exciting news!

Seeing the Cheesy Game has only recently achieved double player digits and no input or suggestions have been submitted, I decided to fully release the game next week and move on to other projects - if you want to see what I'm up to, check the Kickstarter page for my new philosophical god-like simulator Vis Maior".

That being said, I am not abandoning the game! I believe it is now in a state where a full release is warranted, with an extra level, new mechanics and local co-op added since the launch of EA, and offers enough content and fun for its price.

I'll be squashing the last few bugs I'm aware of in the coming week and will post more info once the game is released :)

I want to wholeheartedly thank everyone who had already bought and played the game, it means a lot to me and - if there will ever be calls for it - I would be thrilled to add more stuff in the future.

You rock, stay cheesy! <3


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January 24

What's next for A Cheesy Game?

Hi everyone!

Hope 2019 is going your way so far. I apologise for taking my time with this dev post but university work's keeping me busy. If you have any questions or tips for the game, just remember you can always reach me on social media :)

I've been thinking about what I want the game to be for the past two weeks and I decided on what will most likely be the full release version of the game. This includes:
  • still 5 levels of the campaign but the levels will be extended and each will be twice as long
  • a simple yet powerful level creator to allow players to create the stuff of nightmares for others to overcome
  • fully voiced characters - this will need a partial re-record of some existing lines ("quality" reasons)
  • two new mechanics - the canon (asset) and cheese split (gives players the ability to split into two slices of cheese and tackle puzzles in an easier manner - this will require some tweaks to the local-coop feature)
  • at least one boss fight (preferably two)

As you can see, there's still a lot of work for me to do :D With that being said, this does define the plan for the full release and is subject to only minor tweaks.

What do you think should be prioritised? Should I first polish the level creator or start working on the additional campaign content? Any suggestions will be welcomed :)

I leave you with a gif of a mouse, flying through the air after being shot from a canon - coming soon!

Stay tuned,

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About This Game

NEW LEVEL ADDED! TRY IT OUT - can be accessed by continuing from level one :)

What is this?

A Cheesy Game is a back-to-the-roots platformer that strives to be easy to understand, yet difficult to master. The game’s best features are its physics, game mechanics, level creator and of course – its endless supply of puns.

Although there are tools you need to use effectively to be successful, the true challenge lies in mastering the player character itself. From the internal playtests that I have violently forced my friends into, there is truly a difference between a new and experienced player, as a player who has mastered the game’s physics will finish levels considerably faster, collect more points and die less frequently.

What can you expect?

The current version features a short story campaign and a simple level creator. For the best experience, I would recommend playing through the campaign first as it introduces the game's mechanics, unlocks skins and delivers a hefty amount of dairy-based puns.

The campaign contains five challenging levels with fully-voiced cheesy characters hiding in their secret rooms. Find them all to form an army and defeat the mouse emperor's general or fail and watch your family get mercilessly forked!

The level creator, even in its infant stage, is already a tool capable of creating maniacal levels straight from Grandpappi's nightmares. Try it for yourself, save your creation and share it with other players! New obstacles, features and object manipulation options will be added to the creator throughout early access.

If you decide to buy the game and help me shape it into its ultimate form, please keep in mind this is an early access build - there will be bugs and content gaps! With that being said, every purchase, recommendation, bug report and review is greatly appreciated and truly makes a difference.

Who made this cheesy mess?

Hi! My name is Anthony and I am the sole creator of this incredibly cheesy game. The game is the result of my long and unhealthy love and obsession with video games and cheese.

This is the first ever project that I started in Unity way back in 2015. Since then I started many other projects but never got to finish them. Finally, this year, I have decided to come back to this little cheesy platformer and apply what I learned since abandoning it. The game undertook some massive changes and looks and most importantly feels very different – and better - to what it used to be. Although it still doesn’t look top notch and it’s definitely not finished, after seeing the progress I made over the last couple of years I firmly believe that with some time, money and community enthusiasm, the game will reach its true legenDAIRY potential!

Unfortunately, as a broke student with little to no cheese to spend, I cannot afford to work on the game in my spare time as much as I'd like, that is why I decided to release it in EA on Steam.

System Requirements

    • OS: Windows 7
    • Processor: Dual Core 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce MX150 2GB
    • DirectX: Version 9.0
    • Storage: 350 MB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Gamepad Recommended

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