Create, play and share interactive VR-based experiences.
Todas as análises:
4 análises de usuários - Análises insuficientes para gerar uma pontuação
Data de lançamento:
5/mai./2021
Desenvolvedor:
Distribuidora:
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Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

"Thingamajig is a long term project and we want give the community an opportunity to help shape what it becomes."

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

"We hope to release Thingamajig in 2020."

Como a versão completa será diferente da versão de acesso antecipado?

"We anticipate that the full version of Thingamajig will contain some additional features, but differ primarily by having a more refined and polished workflow / user-experience as a result of incorporating Early Access user feedback.

We also anticipate expanding the number of VR devices supported in the future, including support for mobile VR."

Qual é o estado atual da versão de acesso antecipado?

"The Early Access version of Thingamajig is a fully functional VR-based experience creation and world building tool. The feature set is comprehensive enough to build rich VR experiences, but some features necessary for certain scenarios may be missing."

O preço do jogo será alterado após o fim do acesso antecipado?

"The core experience is free during early access and will remain free after release."

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

"We want to hear from the community via our forums, chat groups and other support channels.

  • Bug reports
  • Feature requests
  • Beta testing

Your feedback will help us prioritize while we work to deliver an amazing experience in the release version."
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Exclusivo para RV

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Sobre este jogo

Thingamajig is a VR-based experience creation and world building tool. It provides a creative sandbox to prototype and build interactive VR experiences.

Thingamajig is fun and easy to use even without prior experience with 3D graphics or modeling tools. Google Poly and Sketchfab are integrated directly into the application so you don’t have to leave VR to access thousands of 3D models.



The following is an overview of the many features of Thingamajig:
  • Interactive browsing and searching of Google Poly and Sketchfab inside VR - simply drag an object from search results into your scene without leaving VR. Google has announced they are ending the Poly service at the end of June, but we have archived a subset of the best of these models, which continue to be accessible through Thingamajig.
  • Create objects from primitive shapes (box, sphere, cylinder, cone, and torus)
  • Import objects from modeling applications like Google Blocks or Blender (using the popular glTF format)
  • Position, rotate and scale objects with optional constraints to move along a line or in a plane
  • Extensive snapping and alignment tools - snap to points, edges and faces as well as a uniform snap grid.
  • Place custom snap points to build libraries of reusable components that easily snap together in predefined ways.
  • Jig object for precise alignment and angles
  • Object management features such as group, ungroup, clone and delete
  • Split apart imported geometry and regroup into reusable pieces. For example, import a kit of spaceship parts from Google Poly and regroup them into parts that can be used in future creations.
  • Physics simulation with joints, springs, forces, control over gravity, mass and drag. Make any object dynamic with automatic generation of optimized collision geometry.
  • Animation system with keyframe animation components as well as procedurally generated and interactive-based animations
  • Full undo/redo support and auto-saving of scenes
  • Work at a wide range of scales to for example, construct a city skyscraper and a detailed door handle in the same scene.
  • A simple wiring system allows connecting objects to define behaviors and animation
  • Drag-and-drop import of both stereoscopic and mono 360° video (with audio)
  • Drag-and-drop import of audio with support for 3D spatialized audio
  • Switch seamlessly between edit and play modes to easily test your experiences as they are created. Many play-mode features are active and dynamic in edit mode making it easy and fun to experiment while world building.
  • Play mode allows the user to move around the world and interact with dynamic objects, as well as climb, jump or ride on moving objects. In play mode, gizmos and wires disappear.
  • Kiosk mode allows operating the application in dedicated play-mode. Create an experience and deploy it to one or more PC-based VR “kiosks” to share your experience with other people and/or to develop solutions for training and education. We plan to support deployment to mobile VR in the future.
  • Scene lobby - access Thingamajig scenes in a centralized location in VR where they are represented as “bubbles”. Each scene bubble shows a 360° view from the last location visited in the scene.
  • Thing manager - build reusable components called “Things”, which can be used and reused to construct different VR experiences. Things can be browsed and searched allowing the construction of comprehensive libraries of pre-rigged objects to suit various needs.
  • Many features are implemented by “gizmo” type objects, which typically have sockets where wires can be attached to control parameters.

Examples of gizmo type objects included with Thingamajig:
  • Spot and omni lights
  • Camera and monitor objects
  • Hinge, sliding and ball joints
  • Springs and force-generating objects
  • Path and look-at joints
  • Keyframe animators to animate values, rotations and colors
  • Transporter - teleport player to specified locations
  • Proximity sensor - detect player and objects
  • Particle-based effects like fire and smoke and others
  • Environment object - sun/sky with time of day or custom gradient and fog
  • Collision detector - fire a trigger on collision
  • Birth detector - fire a trigger when an object is spawned
  • Timer object - to delay or repeat events
  • Wave and noise generators for procedural animations
  • Trigger, accumulator and logic operators
  • Thing emitter and source - spawn objects at specific locations
  • Anti-gravity gizmo - make floating objects with variable drag
  • Destroy gizmo - trigger the deletion of an object in play mode
  • Hand grip and mount gizmos - make objects that stick to the player’s hand or allow the player to “ride” dynamic objects.
  • Snap socket - define dynamic connection points that can be used as triggers
  • Vive tracker - control objects in VR with Vive tracker device
  • Portal camera - create a portal effect by tracking a user’s head in real life (using Vive tracker or controller) and a monitor or projector that becomes a window into the Thingamajig scene.

Requisitos de sistema

    Mínimos:
    • SO *: Windows 7
    • Processador: Intel i5-4590
    • Memória: 8 GB de RAM
    • Placa de vídeo: NVIDIA GTX 970
    • Armazenamento: 500 MB de espaço disponível
    • Compatibilidade com RV: SteamVR
    • Outras observações: VR only
* A partir do dia 1º de janeiro de 2024, o cliente Steam será compatível apenas com o Windows 10 ou posterior.

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