You are not the hero. You are the villain. As leader of a merciless band of post-apocalyptic raiders, build and manage your forces while pillaging, kidnapping, and battling mercenaries tasked with stopping your rampage. The wasteland doesn't need another hero...
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Release Date:
May 2020

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Planned Release Date: May 2020

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August 22

Devlog #2 - Leadership, Succession, Promotions, And Duels (Pre-Alpha)


In Wasteland Raiders, you play as the leader of a band of marauders.

But instead of running your organization from afar, your character must eat, drink, deal with potential insurrections, and engage in combat.

Succession Or Permadeath

Because your character exists within the world, dying is a possibility. Depending on your game settings, this will either result in your game ending, or one of your raiders taking up the mantle of command instead.

The will become your new character, meaning you can play for as long as you wish if you have at least one raider still surviving.

Leadership Points

Because the player is a unit like the rest of the raiders under your command, your character will gain experience points from activities in the wasteland and level up. However, your character will also have a second set of exclusive attributes to level up as well that will provide direct benefits to the leading of your organization.

These attributes include the following:

Negotiation: Lowers the costs of bribing away enemy parties sent to attack you.
Intimidation: Increases the amount of fear you gain from raider activities. Fear is used to extort resources from enemy settlements and caravans.
Determination: Increases the weight capacity of your raider party.
Organization: Reduces the construction time of hideout buildings and fortifications.
Logistics: Increases the unit capacity of your party and garrisons.
Subterfuge: Reduces the amount of infamy gained from raider activities. Infamy determines the fortification level of settlements, as well as the strength of caravan guards and mercenary parties sent to kill you.
Mobilization: Increases the movement speed of your party.
Cruelty: Decreases the movement penalty of your party from captives.
Charisma: Increases the morale gained by the activities of raiders in your party.
Intuitiveness: Increases the amount of experience both you and your raiders gain from combat and other activities.
Greed: Increases the amount of loot and chips (currency) gained from combat.


You have the choice of promoting two of your followers to the ranks of Lieutenant and Sergeant respectively. Promoting a follower will provide them with combat and discipline bonuses – however, the downside to promoting a raider is that it might empower them to challenge you for the mantle of leadership…

Leadership Duels

Occasionally, if morale drops within your organization, you will be challenged to a duel. This can only happen however if you promote a raider to either Lieutenant or Sergeant.

If your character is challenged to a duel, it will be a one-on-one fight to the death with the challenger. If your character perishes, your game will either end or leadership will be passed to the new victor where you will continue playing.

Burden of Command

I hope this provides some insight into the extra layer of gameplay I instituted into Wasteland Raiders. You are not a god-like leader, looking down on your organization from afar...instead you are a character living in the world that must fight, eat, deal with insurrections, plan for successions, and more!

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August 11

Devlog #1 - The World (Pre-Alpha)

The World

The world of Wasteland Raiders takes place on the receding, desertified ocean floor. Husks of crashed bombers, ships, cargo containers, whale skeletons, and more litter the salt-stained dunes.


From these sweltering dunes, settlements have appeared, assembled from whatever their denizens are to scavenge. Eking out an hard-scrabbled existence any way they can in the wasteland, the denizens of the settlements have become hardy survivors over the years.


Industries such as garbage scavengers, scrap smelters, camel ranches, and more have also emerged in order to provide resources and materials for these settlements.


These resources are transported to the settlements via the use of caravans, hundreds dotting the landscape, carrying their precious cargoes of resources, scavenged old-world treasures, and travelers.


So what's the by-product of all these settlements, industries, caravans, and tribes? Raiders. Your people -- a people possessing a long and proud tradition of sticking their middle-finger up at the notion of a hard-day's work and choosing the marauder's way instead.

Of course, a raider party will have to consider who they attack. Caravans pose the easiest targets, but as a raider organization grows, industries, settlements, and citadels will eventually pose more tempting targets...

The world is a chaotic place.

And the wasteland doesn't need another hero.
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About This Game

Wasteland Raiders is a post-apocalyptic single-player strategy game by the maker of the Age of Gladiators.

The wasteland doesn't need another hero...

  • Hire, manage, equip level up (and sometimes eat) your raiders.
  • Extort, attack and pillage greenhouses, rock quarries, and other industries of the wasteland in order to gain the resources required to build up your forces.
  • Interact with, loot, or capture settlements and industries, spreading your reign of terror - captured settlements will need to be run with an iron-fist in order to ensure they remain under your control.
  • Do battle with local mercenaries sent to stop your rampage.
  • You are the fearsome commander of the your raiders; the boss. Engage in duels, terrorize both your men and your enemies, and build your physical and mental attributes toward the eventual goal of total domination.
  • Establish laws for your raiders and new society to follow.
  • Fight other raider organizations for control over the wasteland.
  • Kidnap hostages and either execute or ransom them.
  • A fully dynamic and procedural generated map ensures each game is different.
  • A running economy that you can disrupt and eventually conquer: the local industries such as farms, rock quarries, garbage scavengers and more supply the settlements with resources, which in turn make them grow and generate finished goods - all for you to either extort or take through force.
  • Build up your hideout, including holding pens for prisoners, a watering hole for recruiting new raiders, a brewery for much needed alcohol, a vault to protect your ill-gotten goods from internal graft, a siege factory for building city-breaching weapons, a counterfeit shop, and more.
  • Capture specialists such as engineers, jesters, lizard hunters, bartenders, counterfeiters and more in order to build up your operation.
  • Fly the mural of competing raiders in order to cast infamy away from your own organization.

System Requirements

    • OS: Windows Vista / 7 / 8 / 10
    • Processor: Dual-core 1.8GHz or equivalent processor
    • Storage: 400 MB available space
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