Modern-warfare RTS/sandbox game inspired by the real conflicts in the Middle East. Fight a counter-insurgency war, protect the civilian population, decide how the world sees your struggle.
All Reviews:
No user reviews
Release Date:
Mar 1, 2019
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game is meant to be a reasonably deep, complicated simulation and is supposed to be replayable. It's being released in early access for the same reasons all similar titles are - for better access to the community, for the momentum, feedback and easier funding.

Right now, many of the in-game systems are in prototype phase and will be (greatly) improved later on. Examples of that would include: deeper personalities for your troops, dynamically changing allies (civilians shift from side to side, depending on which faction has a stronger presence), more weaponry and (many) more specialized vehicles to choose from.
If you follow the discord forum, you’ll know where the development stands and what to expect next.”

Approximately how long will this game be in Early Access?

“The early access phase will end roughly in Q2 2020 - that is, you can expect it to reach the full release state in about one year after the initial release.”

How is the full version planned to differ from the Early Access version?

“More of everything, but the core gameplay will remain the same.
The campaign is right now incomplete, as are the win/lose conditions.

You can expect more units, more events, more mission variety and better performance - other than that, it's gonna remain the same product.”

What is the current state of the Early Access version?

“All core systems are in place, the game is playable as intended - troops, vehicles, enemy AI are all in the game, and are at least in their most basic prototype phase. You can play it, you can have some fun with it, you can try it out and see if it's a good match for you.

Some of the caveats would be: you can't trust the save/load system - since the game still changes a lot, you're very likely to lose your saved progress at any time

Will the game be priced differently during and after Early Access?

“The price of the fully release game willl slightly increase, you can expect it to be about 20% more expensive, in the end.
During the early access period - no changes in pricing are to be expected.”

How are you planning on involving the Community in your development process?

“Both here in the community hub and on the game's discord server you'll be able to reach the developers and leave feedback or vote for new features. You're encouraged to share any feedback, ideas and obviously any bugs you might encounter.
The literal reason for going into early access is making this a better game. To find out more, follow here: https://discord.gg/G4zX63s”
Read more

Available: March 2019

 

Recent updates View all (3)

January 30

Troops In Contact

Fire Reactions and Combat Discipline


You'll be facing different opposition forces in the game, and they all tend to react a little differently to being fired upon.

Your most vicious enemy is the Narco Guerrillas - bought and paid for by the local druglords, who in the absence of any legitimate local government took reign in your area of operations.
These fighters are fearless, but lacking even the basic military training - easily defeated in open combat.

Even though these fighters are the least likely to think tactically when in combat, or will often even come at your troops with all guns blazing - even they, as do all units in-game - have survival instinct and will try not to stay in the open, during a firefight.



Units in Invasion Machine, depending on situation, will:
- run to nearest cover, when first shots are fired at them (duh)
- if trained military, may try to help stabilize and evacuate wounded buddies (sometimes with awful consequences, if inexperienced)
- react to explosions around them (double duh)
- if met with overwhelming force, try to evade
- Civilians and Press almost always flee firefights, but if in dire straits - sometimes might grab a rifle as well

All this is done to make the game actors more authentic, as opposed to what units would generally do in the classic RTS titles (stand still in the middle of a gunfight, or run directly at their enemy).



As always, many ideas for deeper gameplay elements come from, or are discussed on our
Discord: join here
1 comments Read more

December 4, 2018

Rules of Engagement

Early December updates


In case anybody is wondering, the game is still very much in active development - this month I've completed the Rules of Engagement update, probably one of the bigger changes to AI.

I might be wrong, but this is probably the only strategy game to have this feature. Your units, depending on the tactical situation in the AO, will have a choice of taking appropriate action against possible threats, ranging from the least aggressive - as in trying to discourage the engagement, to the standard "weapons free" response.

If your focus is on developing relations with the locals, you're gonna want to choose the less lethal approach and tell your units to try and arrest any targets, before opening fire.
On the other hand, if the enemy presence in your AO is becoming too strong, it may be time for a tougher stance.

Separate settings can be used for controlling interactions with human targets and passing vehicles.

More up to date information and news announcements are available on Discord: Invasion Machine Discord Channel

Just remember that the tougher you order your units to act, the more difficult the life of the civilians in the area becomes. Here's a little preview of a traffic jam forming on a checkpoint I told my troops to set up:
5 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Introduction

Invasion Machine is a blend of a sandbox manager and RTS. Your goal is to command troops in an occupied province, in an effort of bringing back peace and order. Kill your enemies, help the civilian population, preserve the resources and the lives of your own soldiers.

The Setting

What led to our recent occupation of this land is still at the center of a heated political debate.
What followed the invasion, was the worst scenario we may ever have imagined - we hoped we’d be able to instill better leadership and let this country rebuild itself. But that’s not what happened, though. Our toppling of the local government created a power vacuum in the area - which is now quickly leading to an unprecedented rise of new powers - the druglords, locally known as Guerrillas. If we don’t stop this transformation, this entire country is gonna explode. We were not preparing for this kind of wae, and it seems it’s the last moment when we can still turn things around.

You, as the Commander of this Peace Force are tasked with restoring order and preparing ground for a new, legitimate government.

The Mission

If we’re to ever leave this land, we must first win over the hearts and minds of the local population. The locals think we’ve ruined their lives and quite frankly - most of them hates us. In order to win their trust - we must do our best to push out the criminal element, neutralize the remaining opposition and offer humanitarian help to them.

The Real Mission

Politicians run wars, and politicians only care about one thing - getting re-elected. In other words - your real job as the Commander is to make this war look good to the folks back home. Don’t get your soldiers killed, don’t lose too much equipment, and most importantly - don’t let the press see anything that would contradict the official story. And the official story? It’s obviously that we’re winning.

The Campaign

Divided into 8 chapters. The game takes you through the entire story of the invasion, starting right after the main battle of the war ends. At the beginning you are given just a handful of troops and old, derelict equipment. Unarmored, soft-shell transporters on the frontline? Check. Woodland camo in a desert country? Check. The army wasn’t really prepared for a long invasion, and yours is just one of many missions in this conflict. So if you want better resources - you’re gonna have to prove to your superiors that you’re worth them. The campaign ends once you manage to secure your province and hold elections. When a new government can be trusted with taking the country over, we finally get to go home.

What will you be doing in the game?

  • Killing your enemies (car ragdoll, shoot, turret)
  • Using progressively better equipment
  • Arresting those who you don’t kill
  • Disrupting the drug trade
  • Driving cars and leading convoys through conflict area
  • Evacuating the wounded
  • Hiring translators
  • Retrieving damaged vehicles
  • Getting ambushed
  • Completing side tasks, crucial to keeping your bosses happy
  • Sending out patrols
  • Providing security in key locations
  • Searching for contraband
  • Controlling how the press sees this conflict
  • Gaining intel on enemy forces
  • Maintaining your relations with the locals

At the same time, your enemy will be:

  • Trying to gain intel about you
  • Patrolling
  • Assassinating your VIPs
  • Kidnapping your VIPs
  • Retributing against locals who cooperate with you
  • Ambushing your patrols
  • Setting off IEDs
  • Making money off contraband sale
  • Trying to push you out of the province

What sets this game apart?

You’re supposed to preserve your units - your enemy might not treasure the lives of his soldiers, much - but you don’t have that luxury. This means casevacing the wounded and using tactical advantage when possible.
Your units are not mindless robots - kill their friend, and they may enter frenzy. Hurt them, and they’ll quickly start bleeding out.
Your enemy has no satellite overview of the battlefield, like you do. To fight your forces, they first need to find out where you are. This means the AI will send out recon missions of their own - and if the scouts find high value targets - they’ll report the findings back and call for bigger operations.
The locals don’t really have the option of being completely neutral. If the enemy presence is strong in the province, they’ll start cooperating with them, instead of helping you out.

Although inspired by real wars fought in the past decade, this game depicts a completely fictional conflict and is not an attempt at social commentary. The characters and incidents portrayed and the names used herein are fictitious and any resemblance to the names, character, or history of any person is coincidental and unintentional.

Mature Content Description

The developers describe the content like this:

This game is serious in tone, and attempts to depict the despair of a modern armed conflict. You can expect to see gory violence, death, drug trade and mistreatment of non-combatant civilian population. When shot, your wounded units bleed out and there's sometimes nothing you can do about it.

System Requirements

    Minimum:
    • OS: Windows 7, 8, 10
    • Processor: Core i5 2Ghz equivalent
    • Memory: 8 GB RAM
    • Graphics: GTX 970 equivalent
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: this game is cpu-heavy

What Curators Say

1 Curator has reviewed this product. Click here to see them.
There are no reviews for this product

You can write your own review for this product to share your experience with the community. Use the area above the purchase buttons on this page to write your review.