Open world RTS
All Reviews:
Positive (24) - 91% of the 24 user reviews for this game are positive.
Release Date:
May 1, 2019
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Open world RTS is experimental genre so we need more opinion to create this type of game.”

Approximately how long will this game be in Early Access?

“We plan to have 3 months for all civilization age.
And at least 6 months needed for stories and quest.”

How is the full version planned to differ from the Early Access version?

“Armored vehicles, three-soldier chariot, tercio and horse musketeer will be added.

There should be five ages - Steel age, Gunpowder age, Mechanized age, Armored vehicle age, End time age.

Currently steel age is done and we are working on gunpowder age.”

What is the current state of the Early Access version?

“Steel age- close combat weapons are almost perfact. reload motion of crossbow and throwing spear need to be changed.

Gunpowder age - 3 kind of Line infantry and and a grenadier soldier is done.
Player can use all weapons and vehicles.

Armored vehicle age- - 3 kind of field gun and M1A1 roket launcher is done.
But these units are not recommended because they break balance.”

Will the game be priced differently during and after Early Access?

“the price of this game will be more expensive right before actual release.”

How are you planning on involving the Community in your development process?

“Steam community hub”
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Recent updates View all (21)

May 22

update 190522

Beta updates applied to main.

Velocity bonus calculation is realistic.
(Weapon velocity of hit location - hit character body part velocity of hit location ==vector length is velocity bonus)


All status of characters, vehicles ,armors, are changed.

When companion kill enemy soldier, equipped soldiers of that companion also get EXP.
It is important companion fight well for soldier upgrade.
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May 21

beta update 190521

This update is really big.







Soldier tier upgrade system added.


You can buy only lowest tier soldiers.

Soldier item remember it's accumulated EXP.

You need both enough EXP and resources to update soldiers.

Soldier item get EXP after winning battle

Injured soldier has upgrade priority so that one upgrade heals one soldier.






Injury system added.

There is high chance to be injured not destoryed.

Injured soldier are not spawned in battle.

but it heals every day and night.

Equipped soldier heals faster.

I will add skill about healing speed and injury rate soon.

Intact soldiers have priority when being equipped.






Soldier Item never lose it's saved EXP and injured information even while being merged, splitted, moved , equipped.

When Soldier Item is splitted, it divides EXP and not injured soldier has priority.

When it's merged, it merge EXP and injured soldier number.





bug fix- generals not start battle while player is in castle.
weapon not ignores enemy now.
castle unloaded properly when move outside of village right after load saved game.

change - Unique general replenish speed become slower.



Old save file is compatible


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About This Game

*There is no man in this game.









Control your character in TPS mod
Commend your army in RTS mod
Travel seamless open world and get more companions.








Start battles without loading.
Enter towns without loading.
Get real-time reinforcement from world map while you are in battle.




And civilize!








Physics based combat - Heavy weapon like hammer can ignore small knife parrying.
you can bounce off attacks from enemy by hitting her sword if you have heavier weapon.

Highheels system - each shoes/ boots item has it's own height and angle for ankle info



Early access status - Steel age is almost done and we are working on gunpowder age.
The main story is incomplete and we need to add prologue mission and ending mission.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: i7 8700
    • Memory: 8 GB RAM
    • Graphics: GTX 1660 Ti
    • DirectX: Version 12
    • Storage: 90 GB available space
    • Additional Notes: 16:9 ratio monitor and Samsung 860 evo SSD
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: i7 8700
    • Memory: 16 GB RAM
    • Graphics: RTX 2080
    • DirectX: Version 12
    • Storage: 90 GB available space
    • Additional Notes: 16:9 ratio monitor and Samsung 860 evo SSD

What Curators Say

7 Curators have reviewed this product. Click here to see them.

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