As one of a once noble family, design and build your own ancient Chinese town using your remaining resources and influence. Plan and manage every industry and every store individually. Casual on simulation, hardcore on management.
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Blandede (11) - 54 % av 11 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato:
8. feb. 2019
Utvikler:
Merkelapper

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Merk: Dette spillet med tidlig tilgang er ikke ferdig og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se om spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«We want to involve the community in the development process, as there will be quite a lot of feedback we need regarding some elements in the game that can be added into it. The creativity of players is a huge asset in the process of development.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«Noble In Exile is scheduled to complete early access phase around summer 2019.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«
  • More industries and more buildings
  • An ancient Chinese Casino update where players can experience some real old Chinese gambling games
  • More maps
  • More description can be found in the feature section below
»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«
  • The basic building system and logistic system
  • Eight unique industry chains
  • More description can be found in the feature section below
»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«Considering the support from players in the Early Access phase and the development of the game, the price will increase according to the content added to the game when it is fully released.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We will taking feedback and comments from players across multiple social media platforms.»
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Om spillet

In this game, you play the role of a member of a once noble family, and try to build your own town using all you have. You can design every detail of the town from every road to every brick of the floor. You have to build every single store yourself, and be responsible for everything, including determine how much you want to import for each ingredient and what the price of each product is. Your control over the whole town ends at this step, as the market itself will determine how your businesses go. Of course it is known to all that with higher price goes lower sale quantity, but the challenge is how to make most profit out of it.

What Will Be Included In the Full Release


  • More industry chains with more buildings
  • More maps with different climates and environments
  • An Ancient Chinese Casino update containing the normal casino building as well as a real ingame Chinese casino that lets players experience some real Chinese gambling mini games using the currency you earn through normal gameplay. If you are good enough, maybe you can even make a living just in the casino.
  • The Family System where you bear the heavy burden of maintaining the honor of your family. You can choose your inheritor, decide what every child practice and learn at their childhood, which will bring different traits to your family when they grow up, or even connect with other families through marriage, which may bring various benefits. The more children you have, the more they will cost, but fewer children brings the higher risk of ending your family line which signals the end of the game.

What Is In the Greenlight Page But Will Not Be Included In the Full Release

/*The main reason I put this section here is that since I redid the whole models and animations part and most building mechanics after it is selected in Greenlight, some part described in the Greenlight page may not be within my reach due to many factors, mostly limited resources. Here goes the clarification so that the players who saw the Greenlight page, if any, will not be misled, just in case.*/

  • The multi-city competition mechanics. -- In the Greenlight page it was proposed that there would be multiple cities run by AI and players can compete with them using all sorts of business strategies and diplomatic strategies. However, the AI code for local multi-city competition is too complicated for our team containing only one programmer, namely me. And since the multiplayer design includes asynchronous gameplay, which requires establishing a server to save current game state, it is basically out of the question at this moment for us.

What Is More

You can always provide your own ideas and suggestions to us, and they will be put into the game if feasible.

Systemkrav

    Minimum:
    • OS: XP, Vista, 7, 8, 10
    • Prosessor: Intel i3 2nd-Generation
    • Minne: 2 GB RAM
    • Grafikk: Nvidia GT 640
    • DirectX: Versjon 9.0
    • Lagring: 800 MB tilgjengelig plass

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