Pudji is a difficult Roguelite platformer set in a fully procedural world with random events, enemies, and items. Collect items in the dungeon to repair Pudji's house, craft items and unlock dungeon levels and bosses by restoring your house to it's former glory.

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Segera Hadir di Akses Dini

Pengembang game ini bermaksud untuk merilis karya yang masih dalam pengerjaan, dan mengembangkannya dengan bantuan masukan dari pemain.

Catatan: Game Akses Dini adalah produk yang belum selesai dan mungkin tidak akan berubah lebih lanjut. Jika kamu tidak berminat untuk memainkan game ini dalam kondisinya saat ini, kamu harus menunggu untuk melihat jika game ini terus dikembangkan. Pelajari lebih lanjut

Prakata dari pengembang:

Kenapa harus Akses Dini?

“Creating an extremely difficult platformer comes with unique challenges. We'd like to ensure the game is difficult for the right reasons. Our goal is to create a rewarding experience where your time is rewarded by progression. The more help we are given by objective playtesting, the more accessible and rewarding we can craft the gaming experience.”

Berapa lama game ini akan berada dalam Akses Dini?

“Six to eight months.”

Apa perbedaan antara versi penuh dan versi Akses Dini?

“The full version will release with a well paced difficulty curve. UX/Navigation will be approachable and inform the player. Much of the content will be additional levels, biomes. We hope to introduce cycled components like moving platforms, crumbling platforms, roaming enemies. Collectible secrets will reward the players that adventure further into levels. Integration with the steam leaderboard, social media integration for players to highlight their accomplishments. Steam achievements to help the player feel encouraged in their skill progression. Levels will unlock as you play them, creating a linear progress through the game. Music and sounds effects will be added.”

Apa status saat ini dari versi Akses Dini ini?

“Currently the game has 9 levels. It contains features like rotators(rotate your player in world space), catapults, grapple-balls, grapple tiles, spike traps, a scripted boss encounter(likely be removed), spikes, and crushers. The difficult curveis very steep, and there is little variance in environments. The game save's your progress, but all levels are currently available to enable playtesting levels you may not be able to complete. It has a title screen, level select, and rudimentary menu with unappealing UX elements. Currently there isn't audio.”

Apakah harga game akan berbeda selama dan setelah Akses Dini?

“No.”

Seperti apakah rencana untuk melibatkan Komunitas dalam proses pengembangan?

“Discord, Forums, Email. Engaging players is critical to creating a fair, but very difficult platforming experience. Anything from core mechanics, getting the feel of the controls, level design, and even content of the game is open to change. The goal is to build the game around the community that it will hopefully form.”
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Pemberitahuan: Pudji tidak lagi tersedia di Toko Steam.

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Tentang Game Ini

Pudji is a difficult Roguelite platformer set in a fully procedural world with random events, enemies, and items. Collect items in the dungeon to repair Pudji's house, craft items and unlock dungeon levels and bosses by restoring your house to it's former glory.

Persyaratan Sistem

Windows
macOS
    Minimum:
    • OS *: Windows 7
    • Prosesor: Intel Core i7-3770 @ 3.4 GHz or AMDFX-8350 @ 4.0 GHz or better
    • Memori: 8 GB RAM
    • Grafis: NVIDIA GeForce GTX 780 or AMDRadeon R9 290X (3 GB VRAM)
    • DirectX: Versi 10
    • Penyimpanan: 2 GB ruang tersedia
* Mulai 1 Januari 2024, Steam Client hanya akan mendukung Windows 10 dan versi yang lebih baru.
    Minimum:
    • OS: OS X 10.9.4; Xcode 7.0
    • Prosesor: Intel Core i7-3770 @ 3.4 GHz or AMDFX-8350 @ 4.0 GHz or better
    • Memori: 8 GB RAM
    • Grafis: NVIDIA GeForce GTX 780 or AMDRadeon R9 290X (3 GB VRAM)
    • Penyimpanan: 2 GB ruang tersedia
* Mulai 15 Februari 2024, Steam Client tidak akan mendukung game 32-bit atau macOS 10.14 (atau lebih lama).
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