From rags to riches, a story is told of one man, a colorful metropolis, and a conscience raging with lust for money and power. Help Charlie traverse through his exciting low-poly life. Raise up from the dark depths of homelessness and become a success any way you see fit.

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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Opmerking: De laatste update door de ontwikkelaars was meer dan 7 jaar geleden. De informatie en tijdlijn die de ontwikkelaars hier beschrijven, zijn mogelijk niet meer up-to-date.
Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'This game aims to be very communally driven and is in full-blown development every day. As an [early access] video game, we at _TrackC Studios can assure you that it will be adamantly appended and built with the community in mind.

Releasing the game before it's first built as a final game creates the possibility of communal input. This will make the finished product that much more comprehensive and fun.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'This project aims to be in Early access until at least 75% of its long-term goals are met. Judging on the rate at which _TrackC developers can code, the game should be out of Early Access anywhere from January 1st to March 1st, 2019.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'From the features it has as of now as compared to the projected long-term goals, Early Access (starting now) is certainly a lot more primitive than the full version. See the list below of current vs long-term features.

Long-term goals
- COMPREHENSIVE SAVE SYSTEM
- Fully functional, comprehensive town
- Bars, complete with gambling center
- Drivable and purchasable Cars at dealerships
- Loans (For big purchases)
- Guns (So for protection or for violent acts)
- Housing that is customizable
- Particle effects that enhance the graphical component
- Clothing
- Skateboards, bikes, and other modes of transportation cheaper than a car
- MULTIPLAYER; Has potential.

- More to come as functions become necessary or apparent.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'Features as of now (Early Access v. 0.1.4)
- Carefully custom developed UI system
- Basic Economy
- Fully functional apartment complex, school system, job center, and shop
- Beautifully crafted post-processing effects that add character to the graphics
- Functioning Pedestrian AI Action Programming (Walk, change direction)
- Functioning Car AI Action Programming (Drive, change direction)
- Tutorial
- Runs smooth and without issue

This early access build is a fully functional, albeit primitive, outline of the main gameplay projection. It has central elements, like controls and graphics, that are not projected to change fundamentally. The builds released henceforth will continually add features, but not too much will be done with UI, animations, and movement.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Yes, the game will be priced slightly diffrently between early access and the full version. Since the community is going to help with the development, and the game is currenly primitive, it makes sense that the early Access should be cheap. It is currently only a shell of that it one day will be.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Forums. Blogs. Reviews. YouTube. Websites. Emails. Any possible way a backer of the game can reach us here are considered a part of the metaphorical team and their input will all be duly noted. We are all trying to create the best RPG of the next year.

_TrackC will also have a newsletter that will always keep the players involved in development, not to mention free updates of backers that bought Early Access.'
Meer informatie

Charlie's Conscious kopen

 
Alle discussies weergeven

Meld bugs en laat feedback voor dit spel achter op de discussiefora

Over dit spel

From a violent exchange screaming at Bob for his wallet, to a fully legit career. Just make sure Charlie lives to see himself prosper; Don't let him die young.

This game aims to be very communally driven and is in full-blown development every day. As an [early access] video game, we at _TrackC Studios can assure you that it will be adamantly appended and built with the community in mind. Please understand, however, because it is early in the developmental stages, it could have unseen bugs and brittles. That is where you come in: Help us help you by creating the RPG game of the year.

Features as of now (Early Access v. 0.1.4)
- Carefully custom developed UI system
- Basic Economy
- Fully functional apartment complex, school system, job center, and shop
- Beautifully crafted post-processing effects that add character to the graphics
- Functioning Pedestrian AI Action Programming (Walk, change direction)
- Functioning Car AI Action Programming (Drive, change direction)
- Tutorial
- Runs smooth and without issue

Features projected in the next month [Release date unaffirmed] (Early Access v. 0.1.5)
- Basic Interaction with Pedestrian AI
- FIRST PRIMITIVE SAVE SYSTEM
- Banking (Physical)
- More access to the city
- Add more cars
- More jobs available at Job Center
- Add more people (All serve a unique purpose hopefully)

Long-term goals
- COMPREHENSIVE SAVE SYSTEM
- Fully functional, comprehensive town
- Bars, complete with gambling center
- Drivable and purchasable Cars at dealerships
- Loans (For big purchases)
- Guns (So for protection or for violent acts)
- Housing that is customizable
- Particle effects that enhance the graphical component
- Clothing
- Skateboards, bikes, and other modes of transportation cheaper than a car
- MULTIPLAYER; Has potential.

- More to come as functions become necessary or apparent.

Systeemeisen

    Minimum:
    • Besturingssysteem *: Windows 7 SP1+
    • Processor: Intel Core2Quad Q6600 2.40 GHz or AMD equivalent
    • Geheugen: 2 GB RAM
    • Grafische kaart: GeForce GTX 650 or AMD equivalent
    • DirectX: Versie 10
    • Opslagruimte: 150 MB beschikbare ruimte
    Aanbevolen:
    • Processor: Intel Core i5 3570K or AMD FX 6300
    • Geheugen: 4 GB RAM
    • Grafische kaart: GeForce GTX 660 or AMD equivalent
    • DirectX: Versie 10
    • Opslagruimte: 150 MB beschikbare ruimte
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.

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