A massive SCP Foundation Space Station was found after 20 years of being lost, your mission is to walk among the infested interior in order to carry out your mission. Dangers beyond Keter-Class lurk in the shadows, you will most likely die.
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Release Date:
Dec 3, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is ambitious, the first release will be a revamped version of the original release for mobile with new content.

Now that I have a team we can work together on this project and the goal of Early Access is to improve the game and add new content in accordance of what the community likes about the game and feels needs to improve or change.”

Approximately how long will this game be in Early Access?

“The game will at least remain another year in Early Access from the moment it is released, there is a lot of content that needs to be added and that work will take time.

People's feedback is what is going to help improve the quality of every single element of the game, let us know about any bug you find, if you feel the game can improve by changing something then let us know, all of that helps.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will have a full Campaign, Multiplayer Mode with many gametypes as well as a new game mode called Shoot 'Em All.

Not to mention it's going to have more enemies and potentially more weapons to play with.”

What is the current state of the Early Access version?

“The first release of the game will only have 7 Survival Mode maps with two of the most common enemies the full game will have, 1 weapons and 1 power up.”

Will the game be priced differently during and after Early Access?

“Yes, but just by 1 or 2 additional dollars.”

How are you planning on involving the Community in your development process?

“The community is the most important part of the development, we expect the community to give us their feedback on each update we release.

Their feedback can go from pointing out bugs to suggestions on how to improve their experience with the game.

This can be done by opening a thread here on the Steam Game's Page.”
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Buy SCP: Derelict - SciFi First Person Shooter

 

Recent updates View all (18)

February 11

Official Changes List for Updates v1.2 & v1.5

Hello everyone, this is the official list for all the changes I'm planning for the two upcoming updates, I did mention this in previous updates but there are some changes that need to be addressed hence this new announcement,


FOR v1.2

- Muzzle flash effects on weapons and impact effects on projectiles
The weapons look kinda bland without these, I'll add them for this update instead of v1.5

- Contact shadows
This happens a lot with the Unity engine, there are objects that usually never cast shadow or if they do they look ugly, such as small objects, grass, etc. I found a way to fix that, it might not seem like much but it will truly make visual difference for the better, adding more realism to the lighting... I will show juicy before/after pics of the difference when the update is up.

- Fix player clips
Although I fixed 90% of the exploitable locations that would allow you to escape the map a member of the community was kind enough to show me I missed a few spots here and there so I'm gonna fix that.

- Occlusion issues
There are objects that disappear when you look at them from certain angles, I'll fix that too.

- Official names for the maps
I think it's about time I add actual names for the maps, so people can recognize and address them more easily.


FOR v1.5

- New maps
Many of the original maps remain, and they need to go and be replaced with something new, something better, no matter how much I want to beautify them they just don't work for survival mode, I will replace at least two maps, how many more will I be able to change will depend on my schedule.

- Demo Campaign Level
As previously mentioned, I will release a little demo level, it's not related to the actual campaign, it's mostly to test some mechanics I'm working on and to give you a little taste of what you can expect from the actual campaign. Don't expect a crazy lot, as I said, it's just a little demo, but it will definitely be a... fun experience :-)

- The new SCP
The new SCP I've been teasing for a while will finally make an appearance, yay!

- New weapon
I think it's time to add a new weapon right? The energy cannon will officially be part of the weapon set!

- Better sound effects for enemies and weapons
Trust me, I know it looks as simple as just finding better sound effects but that's precisely the problem... finding them, I think I found someone willing to help me with this, a freelancer, so hopefully new, better sounds will be available for this update.

- Music
I think adding background music in-game would be great, to add to the atmosphere and the player doesn't get bored as quick, you will obviously be able to enable/disable them for those who prefer a natural sound gameplay.

- New pause menu interface
The pause menu looks awful... that's a fact. I want to redesign it into something new, something more A E S T H E T I C.

And... I think that's it, I might add a new thing here and there or change something else but I will let you all know about it by the time the update arrives,

Hope you liked this little heads up, have a great day/night everyone!
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February 9

v1.2 - Unexpected turn of events

Sup everyone! Yep, I'm still alive!

Before I begin I will proudly announce the game has reached 62 downloads! I know, not that many, but I'm trilled nonetheless!

I'm still working on the update v1.5. However, I decided I'm gonna release a new update before v1.5 which will be v1.2.

Why? Simple, v1.5 is supposed to be an update to bring new things, not just fix stuff, and there are things in-game that need to be fixed. So here's the list of changes this new update will bring:

- Muzzle flash effects on weapons and impact effects on projectiles
The weapons look kinda bland without these, I'll add them for this update instead of v1.5

- Contact shadows
This happens a lot with the Unity engine, there are objects that usually never cast shadow or if they do they look ugly, such as small objects, grass, etc. I found a way to fix that, it might not seem like much but it will truly make visual difference for the better, adding more realism to the lighting... I will show juicy before/after pics of the difference when the update is up.

- Fix player clips
Although I fixed 90% of the exploitable locations that would allow you to escape the map a member of the community was kind enough to show me I missed a few spots here and there so I'm gonna fix that.

- Occlusion issues
There are objects that disappear when you look at them from certain angles, I'll fix that too.

And last but not least!!!

It's too soon to add any campaign level, they are just not ready, HOWEVER, I decided I'm gonna throw a little demo in, mostly for fun and to test a few things the main campaign will have.

I warn you tho, it won't be easy, and not because of the enemies, there will be puzzles, dead ends and also some degree of spooky content, I want to remind you that SCP: Derelict is not only a SciFi FPS, but also a Horror game where guns won't be always the solution, so I'm gonna put some horror elements to the test as well.

Don't expect much tho, as I said, it's just a little demo, I might release more demos like that one in some updates, just for the heck of it, so please make sure to give me feedback throughout this process.

That's all, thank you for taking the time to read, have a great day/night everyone!
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About This Game

SCP: DERELICT

SCP Report - [REDACTED]/[REDACTED]/2310>>

Our newest “Research & Containment Deep-Space Installation” was lost during the war, enemies' attempts to take it over and use the collected data against the Allied Government forced our organization to move the installation away from the main Foundation’s Array.

10 days later the station cut all communications with the main base, not only did we lose contact with it but also its location. We tried searching on the area it was last known to be to no avail. We had lost the station… for lack of better words.

For us, this was an extremely dire situation since the station contains some of the most dangerous SCPs we have found across the known galaxy. In all of the centuries our organization has been active we have never lost an entire installation. There’s a huge risk of enemies finding the Installation or worse… of the SCPs escaping.

Our biggest concerns are SCP-[REDACTED] and SCP-[REDACTED], they fall under the classes of their own being Keter-Alpha & Keter-Beta, being more dangerous than anything we have ever found, the first one being the reason for the downfall of a planet’s entire civilization millennia ago and recently successfully killing SCP-682 within the station.

We need to find the Installation at all costs, a lot is at stake.



SCP Report - [REDACTED]/[REDACTED]/2330>>

After 20 years of extensive search we have finally detected signals of the station, it is located far into the outer rim of the galaxy, a place no one has ever been, not only was it surprising to find the station in such far away location but also the fact that It looks active and quite intact. After two decades we were honestly expecting the station to be in worse shape… raided, with structural damage or even destroyed.

We sent drones to investigate, losing signal with every single one of them the moment they entered the station.

Days later we sent a Special Operations Team to investigate, the most elite team there is. Their first report was that most of the structure seemed to be in good condition and all systems appeared to be working and online.

Their second report was that the station was eerily empty, no signs of life around, just random tracks of biologic material and sporadic structural damage, but nothing else.

Before their third report, upon leaving the first cluster, they were attacked by an unknown entity and we lost contact.



SCP Last report - [REDACTED]/[REDACTED]/2330>>

Given the circumstances, the government granted us permission to deploy one of their Experimental Classified Elite Soldiers to investigate, they are state-of-the-art troops developed in the last decade to overthrow militias and even small nations as a countermeasure of any new potential threat of war.

Despite our attempts to convince them to deploy a whole team, they refused explaining that they are still experimental and can be highly volatile when working together, they operate optimally on their own.

End Of Report>>



YOUR MISSION

Your Codename from now on will be Talos and your mission is quite simple, get to the station’s control center by any means necessary, collect all the data from its database and “contain” the station (instructions will be given via better encrypted channels once you’re at the station).


THE STATION

This space station is HUGE, capable of housing all sorts of labs and facilities within it, the station’s labs are divided in 4 sectors, and each sector contains huge artificial landscapes on floating chunks of rock called “Nodes”, these nodes are grouped together by SCP’s dangerous nature, these groups are called “Clusters”, there are 2 clusters in each sector, and each sector containing 2 SCPs, the two most dangerous ones are safely located in the central Sector 5, buried within the station, safely isolated from everything and everyone.

Some of the nodes are off limits and are the containment location for an SCP, a place that has been prepared just for that SCP in both environment and structures to resemble its former habitat but being safely secured with all the necessary safety measures.

This station does NOT contain any SCP below Keter classification, this is the reason why everyone panicked when it went missing, so do not expect a walk in the park when you’re deployed, you may be a super solder but you will definitely die if you’re not careful enough, I trust you will know when to shoot your way through or run and hide.


THE SCPs

There are 10 different SCPs contained in this facility, although that number seems low, these were handpicked as the most dangerous Keter and above classes to be found across the known galaxy, they are NOT to be taken lightly, some of them are less dangerous than others but they are all deadly and, if they were to escape, they might spread across the station.

If SCP-[REDACTED] and SCP-[REDACTED] have escaped then I feel sorry for you already, that’s all I can say.


ABOUT THE GAME

This game is a SciFi/Horror First Person Shooter with a rather retro feel to its design and mechanics, heavily inspired by games from the late 90’s and early 2000’s, the final version of the game will eventually contain 4 main game modes:
- Single Player Campaign
- Multiplayer
- Survival Mode
- Shoot ‘Em All

The initial soon-to-come release however, will just have Survival Mode with experimental, replaceable maps, one gun, and enemies that are part of SCP-[REDACTED]

Once multiplayer mode is released it’s going to have the following game modes:
- Free-For-All Shooter
- Capture the Flag

Potential Multiplayer Gametypes if multiplayer succeeds:
- King of the Hill
- Co-op Survival Mode

This project is pretty ambitious but possible with your constant feedback, remember this is a community game so feel free to share your ideas and opinions at all times.

The game is currently in Early Access Alpha Stage and, as mentioned and highlighted above, will be released only with Survival Mode, as I keep updating the game more content will be released and eventually more game modes will come out.


Note:
This game is released under the Creative Commons Attribution-ShareAlike license
The concept of SCP is based on SCP Foundation wiki: http://www.scp-wiki.net/
The SCPs depicted in this game are non-canon and therefore, not listed in the aforementioned wiki website, they are exclusive to this game only.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core i3 or similar
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5000 or above
    • Storage: 1200 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows 10
    • Processor: Intel Core i5 or above
    • Memory: 6 GB RAM
    • Graphics: Nvidia GTX 950 or above
    • Storage: 4 GB available space
    • Sound Card: Any
    Minimum:
    • OS: OS X Lion 10.7
    • Processor: Intel Core i3 or similar
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5000 or above
    • Storage: 1200 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Most Recent OS X
    • Processor: Intel Core i5 or above
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 950 or above
    • Storage: 4 GB available space
    • Sound Card: Any

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