In the year 2025, Agein Han is trapped in a virutual world. She must find enough bytes to unlock the backdoor out.
모든 평가
사용자 평가 없음
출시일:
2019년 1월 8일
개발자:
태그

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나 또는 제외하기로 표시하세요.

앞서 해보기 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보기를 하나요?

“I aim to develop an integrated set of levels that tells the story of how Agein Han moves through a world of her own making. I've developed 5 levels at the moment, that deliver the beginning and end of the story, but would like to get feedback from the community to keep developing this story and mechanical idea, while filling in the middle. I believe the best stories are told to people and with people, and hope through the process to deliver the best version of the game to bring my project through to completion.”

이 게임의 앞서 해보기 기간은 얼마인가요?

“I have been developing the game for the past one year. Each level has taken a few months to go from idea to completion. The story premise now is solidified, and so I believe I will only need another year to complete it at the current pace, but hard to determine the artistic process of design.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“The full version will tell the whole story of Agein Han as she explores her virtual world, and comes to know how to escape back to reality. The current version has a basic version of that story arch played out over five levels. In the final version I will elaborate that tale, while further exploring the motivating philosophy of optimistic nihilism. I imagine this to take 12 levels, and add more references to the background. Thinking about my goals, and while "Full version" means different things for every product,, I hope to add these additional levels, and receive user feedback on a) the game mechanic and feel, and b) the concepts being wrestled with.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“Today, the user can buy five levels. Each level is made of world terrain, and intricate mazes. There also is an inventory and crafting system that adds to the drama in the game. Each level, and the goals are partially procedural generated, so they can be played more than once.”

앞서 해보기 동안과 앞서 해보기 이후의 게임 가격이 다르게 매겨지나요?

“I plan to release the game at a lower price, and raise the price to reflect additional content such as levels and story. Mostly I want to reward you if you provide feedback early on, and so want to keep the price to reflect what I see as a relationship between me and you as we develop this experience together. So definitely looking for feedback from the community.”

개발 과정에 어떻게 커뮤니티를 참여시킬 계획이신가요?

“Through the development process I will communicate to users through responding to reviews. I also am collecting user experience data through a user survey to better understand users interaction with the system. I will be developing that survey over time and really look forward to working with you all. The Community plays a crucial role in Early Access development and I see this as my chance to hear from users to shape Byte Chaser's development together.”
더 읽어보기
한국어(을)를 지원하지 않습니다

이 제품은 귀하의 로컬 언어를 지원하지 않습니다. 구매하기 전에 아래에 있는 지원하는 언어 목록을 확인해주세요.

Byte Chaser 구매

 
모든 토론 보기

버그를 신고하고 게임 토론에 피드백을 남기세요.

게임 정보

Agein Han built a virtual world to test her full immersion system. During a test, the system glitches. She's stuck in a world of her own making, she only wishes she'd done a better job organizing her world. Running through fractured levels to collect the keys to unlock the password to escape, Agein must survive, find clues to the password to escape, run, and come to understand how the A.I. she left in charge of the world understands reality.

What Have I Done


The first immersive worlds we all lock ourselves into, the 3D internet, the worlds we create will be full of errors, lonely affairs. Byte Chaser is a meditation on that inevitable direction of our technological progress.

**********************
I woke up in the night. The light seemed dimmer than usual. My sister had died. Six months had past. I realized then we all die. Over the next few years I found this implied, that unless a magical world beyond awaits us, that the only reason to act in life comes from my own choices. My heart broke. Neither governments, gods, or parents can tell me what to do. I have to decide myself.

Rapidly the realization led to a conclusion, if no authority possessed the authority to tell me what to do, and this included values humans have passed on, I was the only one who could decide my purpose. In the mix, I recalled, Death comes for each of us, no one knows best. Life is simply the process by which I choose to organize myself. There is no purpose to life. As a result, I can choose to do anything I want. Nothing all the sudden became incredibly motivating.

I decided I could do whatever I wanted. I decided within minutes on my life’s goal. “Life is miserable leading to death. Spend it trying to make those you encounter’s life better. Help where I can.” And second, “believe in God.” This second came to me because of the feeling that the interconnected way people have decided to treat each other, laws and values, come down from a faith in higher concepts. And like geology, those ways of knowing accumulate to leave us with the way to see the world. So I decided to follow that. I knew no one could tell me otherwise I also knew these goals were arbitrary. Their arbitrariness, and irrefutably kept me at them over the coming years. This reliability became the motivation of the optimism of Nothing.

**********************
Because the world could be anything, and the actions up to the player, I left the actions open-ended, but provided a clear path. It’s up to the player if they stay on it or do otherwise.

Feature List

  1. Skipable Tutorial. The tutorial is blithely useless, demanded by the higher ups. Figure it out yourself.
  2. The system is grueling. Visually. aurally, and if I could olfactory. A half-finished error prone system is not a nice place to be. I recreated that feeling in a game.
  3. The game has bugs. For features I used online data. The connection goes down sometimes. I used other APIs. They don’t mesh well. I hacked the world together. It shows.
  4. The grating sound of the bytes, like a machine shop falling in love with a siren, is both enticing and aggravating.
  5. The Narration is overblown, and an unwieldy excuse to keep players motivated.
  6. I am dyslexic. There are plenty of broken sentences and phrases.
  7. The game has stuck states where you simply cannot go forward. In those cases, do like any good technologists, turn it off and turn it back on.
  8. Progress is saved in the players own memory. The hard disk saves nothing. You remember.
  9. I gave you a goal. Chase bytes. Always listen to authority.
  10. The game works if you put a VR headset on. It does not work well. But it is ‘VR ready’.
  11. Death is meaningless. Literally, on some levels die up to win.
  12. Building your own stuff is awesome. Figure out my arcane system for building. Calculus is also rewarding.
  13. There is not a complete manual that you have to read.
  14. The protagonist is a woman.
  15. Enigmatic "quotes".
  16. The game is fun. But it doesn’t employ persuasive design.
  17. … that about sums it up.


**********************
I really want feedback. Please connect, and happy to work with y’all.

시스템 요구 사항

Windows
macOS
    최소:
    • 운영 체제: Windows 10
    • 프로세서: Intel core i7
    • 메모리: 8 MB RAM
    • 그래픽: GeForce 840M
    • 저장공간: 500 MB 사용 가능 공간
    최소:
    • 운영 체제: 10.11.6
    • 프로세서: 2.9 GHz intel Core i7
    • 메모리: 8 MB RAM
    • 그래픽: Intel HD Graphics 4000
    • 저장공간: 500 MB 사용 가능 공간
* 2024년 2월 15일부터 Steam 클라이언트는 더 이상 32비트 게임이나 macOS 10.14 이하를 지원하지 않습니다.

Customer reviews for Byte Chaser

평가 유형


구매 형식


언어


날짜 범위
특정 날짜 범위에 속하는 평가를 보려면, 위의 그래프에서 선택 항목을 클릭한 후 드래그하거나 원하는 바를 클릭하세요.

그래프 보기



플레이 시간
평가를 작성한 시점의 사용자 플레이 시간을 기준으로 평가를 필터링:


최소 시간 없음 ~ 최대 시간 없음

표시
선택한 표시 순서로 평가 보기





자세한 정보
그래프 보기
 
그래프 숨기기
 
필터
주제에서 벗어난 평가 활동 제외
플레이 시간:
주로 Steam Deck에서 플레이
위에서 설정한 필터 조건에 맞는 평가가 없습니다
다른 평가를 보려면 위에서 필터를 조정해주세요
평가 불러오는 중...