In this fast-paced grand strategy game you take charge of a space civilization one million years at a time. Enter the ever-changing battlefield where hyperspace and energy control mean survival.
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Sep 2019
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Available: September 2019

 

Recent updates View all (22)

February 21

Dev Update #20: Better Races and AI



Build 0.12.0 is out on Steam! This update has lots of little changes that dramatically improve gaming experience. It also just dawned on me that I’ve been sharing public Eons of War updates for 20 weeks now. I think it’s the longest streak of writing I’ve ever done. Kind of neat :)

Better Races
Last update introduced population races and this update brings this mechanic a few steps further. Now, after the player captures a location, the population race stays the same. In order to change the race at a given location, you’ll have to go to the population manager (which is another new feature) and manually convert it to a new race. This process comes at a cost: some amount of energy is required during the conversion and you only end up with 70% of the original population at the end.

Players don’t have access to all races at the beginning of the game—you’ll have to discover them by capturing locations with different races.

If two locations have different races then you can’t transfer population as easily between those two locations. Every such transfer comes with a 50% population cut. For example, if you want to transfer 10 population to a location with a different race, the target location will only receive 5 population.

Finally, I added another race called Mollis. Mollises are great at harvesting minerals but all of their construction takes extra time. They also have a combat bonus against humans. With this addition the game is at four races that force the player to use different strategies during the game. The plan is to add two more races in the coming months.

Better AI
With new mechanics being added, game AI quality has been deteriorating, so it needed an overhaul. The game is at the early stage of AI 2.0, if you will, but it already comes with some real improvements.

One of the bigger changes has to do with AI being aware of the supernovae. Gone are the battles when an AI player would transfer population to a blue giant a couple of turns away from exploding.

AI has gotten a lot better at transferring minerals. There’s still a lot to tune but now all locations that are in dire need of minerals have a better chance of receiving them from neighbors. This is particularly important for space stations that can’t generate minerals.

Other Changes
[UI] I added a new popup over the turn count that shows what the goal of the current game is.

[GRAPHICS] I tuned some post-processing and brightness effects for a better look.

[GAMEPLAY] Rate effects during random events are more severe now.

[MUSIC] I added four more beautiful tracks to the soundtrack.

Originally published on Vasinov Games.
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February 13

Dev Update #19: Races



Build 0.11.0 is out on Steam! This update introduces races and several other more minor improvements. Let’s dive right in!

Races
Races is a brand new game mechanic in the world of Eons of War. Now every occupied location in the game has a race of sapient beings. At the beginning of each game, initial locations are populated by the race set in the game settings. As the game progresses, locations become inhabited during colonization.

Each race has a set of traits that directly affect construction, resource production, and research. Also, each race has a combat strength bonus against some other race. This adds another strategic layer to gameplay.

If the player wins an attack against another location with a different race they will be presented with an option to assimilate attacking population, which effectively keeps the newly conquered location’s race the same. It comes at a price of a one time population reduction but it could be very beneficial if the player is looking to add more races to their empire.

The initial version of this mechanic includes three races (more are coming in future builds): humans, machines, and baloghs. Humans get to build structures on the cheap but their population doesn’t grow as fast. Machines collect extra energy at the expense of the minerals. And baloghs are trueborn warriors with increased combat strength but reduced research speed.

Other Changes
[GAMEPLAY] Negative resource rates are now allowed.

[GAMEPLAY] Structures were changed to have the maximum level of 3 instead of 5.

[UI] Location panels are now highlighted with color of the player occupying them. Also, we cleaned them up to show less content by default. Hover over your locations with a cursor to see more details.

[UI] Structures are now organized by category and name.

[UI] Action properties now have tooltips explaining all bonuses and handicaps.

[BUGFIX] Fog of war now renders correctly on all OpenGL setups.

Originally published on Vasinov Games.
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Private Beta

We're running the second round of private beta in April! If you are interested, please join our Discord server or email us at hello@vasinovgames.com to receive a beta key.

Why Signup for Beta?


  • Help shape the game by providing opinions and feedback.
  • Claim the 50% early supporter discount on the final version of the game.
  • Secure a spot in game credits. If you are extra active during the beta test you'll be able to put up a message in the credits that will stay there for all eternity!

About This Game

In this fast-paced grand strategy game you take control of an advanced civilization in an ever-changing galaxy. Collect star energy, mine asteroids, and expand the population to grow your economy by building energy spheres, harvesters, and ringworlds.

Learn how to thrive in beautiful procedurally-generated star systems by building hyperlanes to other stars and adapting to constant changes with asteroid fields depleting, new stars being born, and ancient ones going supernova.

Capture mysterious space stations and research new technologies to dominate the battlefield.

Follow a procedurally-generated story in the single-player campaign or battle AI and your friends in custom multiplayer arenas.

One Turn. One Million Years.

Experience a new take on the 4X space strategy genre with fast-paced battles without tedious micromanagement. Forget about hexagons and build hyperlanes directly to other stars...as long as you have enough energy!

Every time you finish a turn, one million years passes by. This means you get to witness stars' natural lifecycles with blue giants going supernova and turning into black holes, asteroid fields depleting, and new stars being born.

Battle in Beautiful Star Systems

Enjoy beautiful procedurally-generated star systems that make every battle unique visually and strategically. No battle is the same, so you have to discover and adapt every time.

Pursue different victory conditions spanning from battlefield domination to map-specific missions.

Build Your Star Empire

Build mega-structures like giant energy spheres and ringworlds around your stars to collect energy, harvest asteroids, grow your population, explore the map, and colonize other stars.

Upgrade your structures to get a strategic edge but be sure to use minerals wisely—there's always a shortage! Extra minerals are hidden in asteroid fields that are easy to capture but hard to hold on to.

Research New Technologies

Six different research branches let you try out numerous strategies. Are you a militarist focusing on attack improvements at the expense of resource harvesting and the well-being of your population? Are you a researcher exploring the map faster than anyone else by using advanced telescopes and energy reactors? Or are you an engineer mastering asteroid harvesting and advanced technologies like star lifting and artificial gravity?

Colonize stars to collect more research points and get to the most powerful technologies faster. Find and capture space stations to increase your civilization's research speed.

Many Ways to Play

Enjoy a procedurally-generated campaign following the fate of an advanced civilization. If you want a quicker battle, then pick a single scenario or setup a completely custom battlefield with your own rules.

Tired of playing against AI? Get your friends in the same room to battle in the up-to-five-player hotseat multiplayer mode.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 x86 or newer
    • Processor: AMD Athlon II X4 640 @ 3.0 Ghz or Intel Core 2 Quad 9400 @ 2.66 Ghz
    • Memory: 1 GB RAM
    • Graphics: AMD HD 5770 or Nvidia GTX 460 with 1024MB VRAM
    • DirectX: Version 10
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 x64 or newer
    • Processor: AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz
    • Memory: 2 MB RAM
    • Graphics: AMD HD 6850 or Nvidia GTX 560TI with 1024MB VRAM
    • DirectX: Version 12
    • Storage: 1 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: OS X 10.11 or newer
    • Processor: Intel Core i5 @ 2.5Ghz
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 or higher with 1024MB VRAM
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: OS X 10.14 or newer
    • Processor: Intel Core i5 @ 2.9Ghz
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 750M or AMD R9 390M with 1024 VRAM
    • Storage: 1 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • Processor: AMD Athlon II X4 640 @ 3.0 Ghz or Intel Core 2 Quad 9400 @ 2.66 Ghz
    • Memory: 1 GB RAM
    • Graphics: AMD HD 5770 or Nvidia GTX 460 with 1024MB VRAM
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • Processor: AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz
    • Graphics: AMD HD 6850 or Nvidia GTX 560TI with 1024MB VRAM
    • Storage: 1 GB available space
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