A (quite literally) one-of-a-kind, decades-spanning, management/simulation/RPG game that puts you in the hot seat of a Hollywood talent agent.
Recent Reviews:
Mostly Positive (17) - 70% of the 17 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (45) - 71% of the 45 user reviews for this game are positive.
Release Date:
Nov 20, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Cattle Call might look like just some lighthearted „actor manager stuff”, but in fact it is a comprehensive simulation of the film and TV industry and the lives of all its actors (literally and figuratively) that we shed a lot of blood, sweat, tears, and money for in the last 3 years. We believe that the game deserves the time needed to fulfill its full potential. However, since we cannot fund its „fulfillment time” alone, we hope to complete this mission with the help of all the beautiful human beings who’ll support us on Early Access.

At the same time, we also look forward to your feedback and suggestions for the game. So far, we have been developing 'Cattle Call' like two hermits alone in a forest. And while all the wild boars around us seem to like it, we are still yearning for a more educated and sophisticated audience.”

Approximately how long will this game be in Early Access?

“The game will be in development for about 4-6 months to implement/polish/balance all the planned features and content. That said, community requests and ideas may extend this period.”

How is the full version planned to differ from the Early Access version?

“We plan to implement a bunch of additional features while continuously polishing and balancing the existing elements as well.

While the specific list of additional goodies will ultimately depend on player feedback and suggestions, here are some of the „A-listers” that we intend to include in the full release: Modding tools, Additional Languages, Steam Achievements, Leaderboards, Movie and TV Awards, More Random Events, Typecasting, Voiceover Casting, Movie Sequels/Prequels/Remakes, and some more.”

What is the current state of the Early Access version?

“Everything that is specified in the "ABOUT THIS GAME" section of the page is already in the game, please refer to that for details.

You can already happily play Cattle Call for years (ingame time or real-life time for the hardestcore folks). That said, there are some elements that we want to add (see examples above) and the existing elements will certainly benefit from further polish and player feedback, too.”

Will the game be priced differently during and after Early Access?

“Absolutely. Those aforementioned beautiful human beings who buy the Early Access version will be rewarded with a lower price.

After release, the price will skyrocket (well...won't skyrocket but it will go up nonetheless).”

How are you planning on involving the Community in your development process?

“Community involvement is essential in the success of any game and Cattle Call is no exception. We’ll always listen to your questions, comments, thoughts, and suggestions about the game.

Our community manager will answer every single message on the Steam discussion boards, via email, and on social media (FB, Twitter).

Since this community manager also happens to be the designer/writer/scripter/producer/tester/part-time artist/part-time programmer/marketing manager/whatnot manager of the game we can guarantee that he’s fully authorized and able (at least he said so) to address any subject that might come up.”
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Recent updates View all (29)

January 14

1.0.2 Update has been released!

Dear All,

If everything goes right (I’m a little nervous/unsure as I’ve been having a little struggle with Steam’s upload system...), the 1.0.2 build should be live on Steam.

A bit earlier than promised but I hope you’ll forgive me for desecrating the ancient developer tradition of “Never meet dedlines, so you can then coolly say: A delayed game is eventually good, a bad game is bad forever.”

Just to recap what’s new/has been changed in this version:


Customizable manager name/picture, agency name/logo
Please read Customize.txt for instructions. The file is in the game’s root folder (by default: C:\Program Files (x86)\Steam\steamapps\common\Cattle Call\Customize.txt)

Natrually, customization will be made much more softcore in the future. This was the fastest way to give you this weapon quickly though.

A bunch of new random events
About life, the universe and everything. These will only spawn (under the right circumstances) if you start a new game.

Close windows by pressing ESC „feature”
You can close the windows by pressing ESC now aside from clicking X or CLOSE. Mind you, there are some windows that cannot be closed – but that’s not a bug, it’s just the deed of a passive-aggressive designer.


„Load Game&New Game vs Quit to Main Menu aka multiplied messages” bugfix
This should finally rid the game of the „multiplied messages/events” bug as well as crashes stemming from this issue.

„Too few movies during September-December” bugfix
December is still more quiet but the rest of the year is okay. And “silent December” is actually realistic.

+ some smaller ones


A few of those, too, yes.
5 comments Read more

January 10

Next Version (1.0.2) ETA: 18 January

Dear Peoples,

The 1.0.2 update is planned to be released by the end of next week.

I’m currently testing it like a madman (and reporting my findings, accompanied by some obscene insults, to Mr. Programmer) and will continue to do so in the following days to (try to) make sure no nasty new bugs will be introduced like it happened in the build of 22 December (scout and script consultant crash after loading a savegame...).

While this next update still primarily focuses on bugfixes, it will also include several new random events as well as a couple of good tweaks and a nice surprise (manager customization).

I hope that once the new version is uploaded, we can finally start working on some meaningful/bigger new features, based also on your invaluable feedback.

The main „features” of next week’s build will be:

Customizable manager name/picture, agency name/logo
– by popular demand. It won’t be a flashy ingame stuff but you will be able to easily change your character’s name (and the agency’s name) in a settings file + you can change the character’s photo and the agency’s logo, too.

„Load Game&New Game vs Quit to Main Menu” bugfix
: this will rid the game of the „multiplied messages/events” bug as well as crashes stemming from this issue, without needing to quit to Windows/restart game before loading a savegame or starting a new game.

„Too few movies during September-December” bugfix
– from 2019, the number of new movies dramatically decrease from around September (and only get back to normal the following January). This was due to a reckless randomizer algorithm, which we’ve finally managed to tame.

A bunch of new random events
– bunch of new random events from our critically berated writer.

Close windows by pressing ESC „feature”
– people have started to sue us for getting bad tendonitis in their hands from having to click so much and we have no money for legal fees – hence the addition.

Contract- and other tweaks and fine tuning
– tweakle, tweakle, little star.

– and some new fix bugs (just joking).
3 comments Read more
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About This Game

Ever wanted to be Ari Gold from the cult TV show ‘Entourage’ (a slightly less profane and neurotic version perhaps)? Wanted to discover new talents from thousands of aspiring actors, guide them to fame, wealth and glory…or ruin their lives completely? Ever wanted to handle needy divas, lazy ass actors, junkies, sex addicts or complete jerks? Ever wanted to search through hundreds of casting notices to find that perfect role for a desperate client? Drive hard negotiations for a juicy backend bonus then anxiously check the box office chart every week hoping the movie will generate a massive profit? Enjoy a series of heart attacks on ‘Upfront Week’ when the large TV networks decide whether one of your series regulars’ show will be renewed for the next season or get the boot?

If the answer to any of these questions is ‘yes’, then 'Cattle Call: Hollywood Talent Manager' will make your wildest dreams come true.


From A Pool Of 30,000+, randomly Generated actors


All actors have dozens of different “parameters” from personality, through acting skills to physical- and mental attributes


On 5000+ randomly generated roles in 500+ movies and tv shows each year


With minor or major impact on your game


Your actors and be their shrink if needed


To increase your chances of becoming a “super agent”

System Requirements

    • OS: Vista/Win7/Win8.X/Win10
    • Processor: Pentium 4 1.8GHz or AMD Athlon XP 1700+
    • Memory: 1 GB RAM
    • Graphics: GeForce 210 or Radeon X600 Series
    • Storage: 500 MB available space

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