Guide Smith and Winston, two hapless adventurers, as you explore and destroy a shattered ring world and uncover its dark secrets. Fight the aliens, uncover the truth of the mysterious VOID and prevent impending doom.
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Release Date:
Mar 22, 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to build a community of people and work with them to create a better Smith and Winston. It's hard when you work on a game for a long time, you get too close to it. Having an outside force to point things out is invaluable.”

Approximately how long will this game be in Early Access?

“We plan to release the game fully in February 2019 so it's only going to be in early access for 2-3 months.”

How is the full version planned to differ from the Early Access version?

“For the full version of the game we'll be adding split screen two player coop, Steam cloud saves, Steam leaderboards, a story mode to complement the arcade gameplay mode and be much more polished.”

What is the current state of the Early Access version?

“The current download is fully playable with

  • Full Controller Support.
  • Full Keyboard Support.
  • Steam Achievement Support.
  • Local save games (Steam cloud coming soon).
  • Full sound and music support.
  • Full video support (fullscreen toggle, vsync toggle, brightness adjust resolution select).
  • 12/25 level fully playable.
  • 1/3 bosses implemented.
  • Sound design for the weapons, pickups, explosions and enemies is complete.
  • The levels are fun to play. All levels available include enemies to kill, items to collect and places to explore, there are no empty, direction-less, meaningless levels to get lost in.

However the current download is missing:

  • Music for all the levels, currently only two have the correct music but all levels have some music.
  • Level sound design. Only two levels have complete sound design all though all levels have some sound design work done.
  • 13/25 levels are not ready for the public yet (too buggy or incomplete) and are being worked on as we speak.
  • 2/3 bosses have not been completed yet.
  • Split screen two player coop mode isn't enabled as it's too buggy and the levels need balancing.
  • Story Mode isn't enabled as the save games don't reliably work yet.
  • Steam cloud for save games. The current save game system needs to be modified to make cloud saves possible.
  • Steam leaderboards are missing. We plan on having leader boards for Arcade, coop and Story mode game play. These are not enabled yet.

All of these features will be added in frequent updates over the next few months.

We plan to release updates every three to four weeks. With critical bug fixes being released ASAP. We're releasing new levels in the sequence the player will play them and we try our utmost to keep your save games valid as new content is released.”

Will the game be priced differently during and after Early Access?

“We plan to gradually increase the price of the game as we get closer to final release.”

How are you planning on involving the Community in your development process?

“We really want feedback on the levels, design ideas for puzzles, new weapons and pickups to add and ways to improve the overall experience. We would like the primary communication method to be using the Steam Community Hub for Smith and Winston but we are open to a Discord channel or any other method of communication that suits the community.”
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Recent updates View all (8)

February 22

Update #5 - Holodeck lessons

Another quick update with some bug fixes and a new BETA area for your feedback.

Hollow Holo



We hear you and agree we're really not happy with the way we use Shippy to teach the player how to play Smith and Winston. It's boring and annoying. Training areas in games are always hard tbh so we're having another go at it.

As part of a brand new intro sequence the player will be sent, by shippy, to a holodeck training area to learn the buttons and get a feel for controlling Smith and Winston before getting stuck in.




The shippy text is all provisional and untranslated and we've not added Shippy's patented rudeness or voice yet

What do you think? Is it a better way to introduce the game? Please give feed back in the discussion area :steamhappy: More feedback on the Chopper boss is very much appreciated as well :steamfacepalm:



After this the player will see a little cut scene explaining how the ship crashes and then they are straight in to playing the "second" level "Sunshine and Showers"

Bug Fixes

Toilet Sound
If you happened to die in a bit of the game with reverb turned on (echoy sound effects etc.) then you were stuck playing the rest of the game like you were in a toilet. Should be fixed now.

White.... so white
Some textures didn't render correctly in OpenGL on any platform. This was because we were blending two texture together one of which didn't exist... yeah, that's fixed now as well... oops.

Less chatter, more batter
That's it, have a great weekend, Explore and Destroy and if you've got a bit of spare time jump in the discussion area of Steam or itch and tell us what you think of the holodeck, chopper boss or anything else about the game.

be seeing you

dazza.
0 comments Read more

February 17

Update #4 Live - Chopper Boss of DOOM

We've released a new update to Smith and Wintston! This is mainly a metric ton of tweaks to the first half of the game to make it more balanced and more fun to play. Thanks to everyone that gave us feedback and helped make the game even better.



Features:
  • Added in the Chopper boss. This is the middle boss in the game. He’s pretty epic (testable via the new BETA TEST menu)
  • Added a BETA TEST menu so player can test specific features of the game and give us feedback without destroying their Arcade Save games. We’ll be adding things to this menu and asking for feedback a lot we think.
  • Added a button for twitter and facebook in the title screen
  • Tweaking/Balancing of lives and ammo based on player feedback and streamer videos
  • Added disabled story and coop buttons to the main menu so players know they will be there activated at some point :)
  • After the player dies in a level specific enemies don’t restore so it becomes ‘slightly’ easier to finish the level. The cost to the player is that they will get a slightly lower score because there are less enemies to kill.

Beta Test
You can jump straight to the Chopper Boss from the new Beta Test menu option. You can test the boss and give us feedback without affecting your Arcade Save game. We'd love to hear from all players :steamhappy:



Engine Changes:
  • Upgraded BGFX rendering code. At least 10% faster on all platforms.
  • Added Metal rendering engine for macOS (8x faster than OpenGL)
  • Added OpenGL rendering engine for Windows
  • macOS and Windows can select the rendering engine to use in Options > Video



Bug Fixes:
  • Fix for some of the trophies not being present
  • Skip cutscene text is now correct for controller, KB/Mouse users.
  • Ping Game Boy helmet renamed to the correct Pink Game Boi
  • Chopper based enemies can now be hit by grenades
  • Mining Laser now shoots from closer to the player so that when right up against the wall it actually hits it. This makes running through the caves and mines a lot easier.
  • In some levels the player plows through snow or mud, after they died this stopped working, this is fixed.
  • Some GameObject (enemies, pickups etc) were not restoring after player death
  • long german and spanish phrases should now in to text boxes
  • custom in game cursors appear in front of the shippy text.

Once again, thanks to everyone that's played the game and given us bug reports and feedbacl. It's really means the world to us so jump in to the forum and tell us what you think!
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About This Game



Guide Smith and Winston, two hapless adventurers, as you explore a shattered ring world and uncover its dark secrets. Fight the aliens, uncover the truth of the mysterious VOID and prevent impending doom.



Smith and Winston is a twin-stick explora-shooter with limitless destruction, hand-crafted, high definition voxel levels and the philosophy that “if you can see it, you can destroy it”.

Hand built

The world needs more hand-crafted games. We love procedurally generated games but there is nothing like a level designed by a human for a human.

Exploration

With hand crafted levels we can use cunning and whit to hide collectables for the player to stumble across or work hard to find. Some collectibles are buried in the ground, some are behind closed doors that need to be unlocked.

Challenging twin stick combat


With one shot death and limited lives dashing is as important as shooting. Combat is enhanced by hand designed arenas for combat. Temporary cover, barriers, routes for escape and enemy drops are all carefully built, tested and balanced to give the player the most rewarding and unique experience possible.

Voxels

In Smith and Winston’s voxel world the player and enemies can destroy nearly everything. The entire landscape can be destroyed. Why not throw a grenade and destroy the floor beneath an enemy? Why use the door when a perfectly good hole can be made in a wall? Why walk up to an enemy when you can get on the roof and dig through for a surprise attack?

Collectibles

Over 30 collectable heads are hidden throughout the world. Finding all of them will not be easy.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel Core i3 (or equivalent)
    • Memory: 4 GB RAM
    • Graphics: Intel HD
    • DirectX: Version 11
    • Storage: 300 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5 (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: Nvidia 1050GTX
    • DirectX: Version 11
    • Storage: 300 MB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 10.9
    • Processor: Intel Core i3 (or equivalent)
    • Memory: 4 GB RAM
    • Graphics: Intel HD
    • Storage: 300 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 10.14
    • Processor: Intel Core i5 (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: Radeon Pro
    • Storage: 300 MB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 14.04
    • Processor: Intel Core i3 (or equivalent)
    • Memory: 4 GB RAM
    • Graphics: Intel HD
    • Storage: 300 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 18.04
    • Processor: Intel Core i5 (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: Nvidia 1050GTX
    • Storage: 300 MB available space

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