Mash together explosive combat with Metroidvania style exploration, sprinkle in total level destruction and bingo you have Smith and Winston a fun new take on the twin stick shooter genre.
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Release Date:
Apr 30, 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to build a community of people and work with them to create a better Smith and Winston. It's hard when you work on a game for a long time, you get too close to it. Having an outside force to point things out is invaluable.”

Approximately how long will this game be in Early Access?

“We plan to release the game fully in April 2019 so it's only going to be in early access for 4-6 months.”

How is the full version planned to differ from the Early Access version?

“For the full version of the game we'll be adding split screen two player coop, Steam cloud saves, Steam leaderboards, a story mode to complement the arcade gameplay mode and be much more polished.”

What is the current state of the Early Access version?

“The current download is fully playable with

  • Full Controller Support.
  • Full Keyboard Support.
  • Steam Achievement Support.
  • Local save games (Steam cloud coming soon).
  • Full sound and music support.
  • Full video support (fullscreen toggle, vsync toggle, brightness adjust resolution select).
  • 18/25 level fully playable.
  • 2/3 bosses implemented.
  • Sound design for the weapons, pickups, explosions and enemies is complete.
  • The levels are fun to play. All levels available include enemies to kill, items to collect and places to explore, there are no empty, direction-less, meaningless levels to get lost in.

However the current download is missing:

  • Music for all the levels, currently only two have the correct music but all levels have some music.
  • Level sound design. Only two levels have complete sound design all though all levels have some sound design work done.
  • 13/25 levels are not ready for the public yet (too buggy or incomplete) and are being worked on as we speak.
  • 2/3 bosses have not been completed yet.
  • Split screen two player coop mode isn't enabled as it's too buggy and the levels need balancing.
  • Story Mode isn't enabled as the save games don't reliably work yet.
  • Steam cloud for save games. The current save game system needs to be modified to make cloud saves possible.
  • Steam leaderboards are missing. We plan on having leader boards for Arcade, coop and Story mode game play. These are not enabled yet.

All of these features will be added in frequent updates over the next few months.

We plan to release updates every three to four weeks. With critical bug fixes being released ASAP. We're releasing new levels in the sequence the player will play them and we try our utmost to keep your save games valid as new content is released.”

Will the game be priced differently during and after Early Access?

“We plan to gradually increase the price of the game as we get closer to final release.”

How are you planning on involving the Community in your development process?

“We really want feedback on the levels, design ideas for puzzles, new weapons and pickups to add and ways to improve the overall experience. We would like the primary communication method to be using the Steam Community Hub for Smith and Winston but we are open to a Discord channel or any other method of communication that suits the community.”
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Recent updates View all (10)

March 6

Update #6 - New Levels, Shield is Live and a Rejig.

All of this is live now so update Smith and Winston! :steamfacepalm:

Story and Arcade Merged

If you’ve been following along you’ll know that originally there were two game modes: Story and Arcade. With the introduction of the shield (see below) and thus the removal of one shot death these two modes seems a waste of time. So they are merged. The downside of this is that everyone’s saves games are now invalid so, unfortunately, everyone has been kicked back to boot camp and has to start the mission again. The good news is that the mission is much clearer, much more balanced and starts a lot easier because of the shield.

Introductory Offer

Lets be honest no one really likes a cut scene but they are sometimes necessary. We found that people were asking questions like:

  • Who are Smith and Winston?
  • Am I playing as Smith or Winston?
  • Why is shippy such an asshat?
  • Is shippy the ship?
  • How many potatoes are there is each voxel?

So when you start a new game you get to see a little 30 second intro sequence which helps to set the scene a little.



Training

The cut scene plops you in to a little training area now where you can learn the controls. We’ve removed most of the introduction Shippy Beacons from the start of the game now. A lot of players just ignored them and Shippy’s voice was just too annoying

Calm down Shippy!

We’ve re-synthesized Shippy so she’s FAR less annoying to the players ears, especially when wearing headphones. So if you’ve turned down the shippy volume… you may want to turn it back up for a bit.

Shiela Sha-poo-pee Shields



We’ve added a shield. This means you can take three hits before losing a life. This makes a huge difference to the game. It’s amazing. We said we’d never do it but in the end, the players were correct, the game is better with a shield.

Bossing the Boss around



Based on the feedback we got about the Chopper Boss we’ve moved him to be the first boss that you see. It’s a better boss, it plays better than bunker boss and this gives us a chance to revisit the Bunker Boss and make him better.


New Levels

We’ve added three new levels to the game… each with distinct eeriness, distinct enemies and one of them is based on my personal addiction to Paprika Pringles.. but it’s probably not clear which.







Anyway, that’s it for now. We’re going to get a build ready for EGX Rezzed in London 4th-6th of April, 2019. If you’re around be sure to drop by and say hi.

Have fun exploring and destroying and thanks for all your help.

be seeing you

dazza.
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February 27

Prototyping a shield... whadda ya think?

After quite a lot of feedback from players we're prototyping a shield in the game.

https://www.youtube.com/watch?v=wP9q7huXdnc

This is part of a bit of a reorganisation of the game. We're merging "story" and arcade mode in to one to make a better game.

Originally story mode was essentially the same as arcade mode except when you ran out of lives you could continue from the beginning of the level you just died on and your score was reset. Even while typing this I can hear what a complete mess of an idea that sounds like :steamfacepalm: When you make a game you often get lost in ideas, pause, look at the idea and realise it's been through some sort of transporter accident and it needs to be humanely killed.

https://www.youtube.com/watch?v=KIiNbDVQMRE

So now we're planning

  • one mode of play (and coop of course)
  • a shield with three slots (so the fourth hit kills you).
  • shield pickups that recharges one of the three slots
  • less life pick ups (to give the shield pickup some value)

Finally I can get the spread pickup!



Let us know what you think. The artwork and sound effects are all prototypes.

Do you like the idea, hate the idea, think we're idiots, wonder where all the potatoes hide at night?
0 comments Read more
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Reviews

“I've loved what it has to offer so far and I'm genuinely excited to follow it along in development.”
Gaming On Linux

About This Game

Mash together explosive combat with Metroidvania style exploration, sprinkle in total level destruction and bingo you have Smith and Winston a fun new take on the twin stick shooter genre.

Say goodbye to unchanging landscapes and flat boring levels. And blast, rocket and explode your way through the shattered lands of Smith and Winston.

Fight off invading aliens, explore and solve puzzles to save this world from impending DOOOOOOOOOOOM!!!!!

With any luck you’ll be back in time for tea and cake...



… or coffee or whatever fine warm beverage takes your fancy.

Features


Voxels – No, no, no. Not the big bulky ones that Notch used to make, but small sleek sexy ones. I say “ones” but there’s flipping thousands of ‘em. Just luverly.

Exploration – Get lost, find things... look a key! With handcrafted levels we've taken the time to make exploring rewarding and quite the delight.

Challenging twin stick combat – Ok, it’s not that challenging buts it’s fun. We have Boss fights too, so test your mettle against the BUNKER-BOSS, CHOPPER-BOSS and the very VOID itself!

Camera - It looks like pixels but it’s all 3d, go on spin the camera, check behind that tree, marvellous.

Free Flowing Movement - Jump, dash, boost, plummet to your death.

Collectables - new heads to find on collect, always wanted a head shaped like a toaster well here’s your chance.

The game for people who like to blow s!*t up.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel Core i3 (or equivalent)
    • Memory: 4 GB RAM
    • Graphics: Intel HD
    • DirectX: Version 11
    • Storage: 300 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5 (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: Nvidia 1050GTX
    • DirectX: Version 11
    • Storage: 300 MB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 10.9
    • Processor: Intel Core i3 (or equivalent)
    • Memory: 4 GB RAM
    • Graphics: Intel HD
    • Storage: 300 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 10.14
    • Processor: Intel Core i5 (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: Radeon Pro
    • Storage: 300 MB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 14.04
    • Processor: Intel Core i3 (or equivalent)
    • Memory: 4 GB RAM
    • Graphics: Intel HD
    • Storage: 300 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 18.04
    • Processor: Intel Core i5 (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: Nvidia 1050GTX
    • Storage: 300 MB available space

What Curators Say

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