Guide Smith and Winston, two hapless adventurers, as you explore and destroy a shattered ring world and uncover its dark secrets. Fight the aliens, uncover the truth of the mysterious VOID and prevent impending doom.
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Release Date:
Mar 22, 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to build a community of people and work with them to create a better Smith and Winston. It's hard when you work on a game for a long time, you get too close to it. Having an outside force to point things out is invaluable.”

Approximately how long will this game be in Early Access?

“We plan to release the game fully in February 2019 so it's only going to be in early access for 2-3 months.”

How is the full version planned to differ from the Early Access version?

“For the full version of the game we'll be adding split screen two player coop, Steam cloud saves, Steam leaderboards, a story mode to complement the arcade gameplay mode and be much more polished.”

What is the current state of the Early Access version?

“The current download is fully playable with

  • Full Controller Support.
  • Full Keyboard Support.
  • Steam Achievement Support.
  • Local save games (Steam cloud coming soon).
  • Full sound and music support.
  • Full video support (fullscreen toggle, vsync toggle, brightness adjust resolution select).
  • 12/25 level fully playable.
  • 1/3 bosses implemented.
  • Sound design for the weapons, pickups, explosions and enemies is complete.
  • The levels are fun to play. All levels available include enemies to kill, items to collect and places to explore, there are no empty, direction-less, meaningless levels to get lost in.

However the current download is missing:

  • Music for all the levels, currently only two have the correct music but all levels have some music.
  • Level sound design. Only two levels have complete sound design all though all levels have some sound design work done.
  • 13/25 levels are not ready for the public yet (too buggy or incomplete) and are being worked on as we speak.
  • 2/3 bosses have not been completed yet.
  • Split screen two player coop mode isn't enabled as it's too buggy and the levels need balancing.
  • Story Mode isn't enabled as the save games don't reliably work yet.
  • Steam cloud for save games. The current save game system needs to be modified to make cloud saves possible.
  • Steam leaderboards are missing. We plan on having leader boards for Arcade, coop and Story mode game play. These are not enabled yet.

All of these features will be added in frequent updates over the next few months.

We plan to release updates every three to four weeks. With critical bug fixes being released ASAP. We're releasing new levels in the sequence the player will play them and we try our utmost to keep your save games valid as new content is released.”

Will the game be priced differently during and after Early Access?

“We plan to gradually increase the price of the game as we get closer to final release.”

How are you planning on involving the Community in your development process?

“We really want feedback on the levels, design ideas for puzzles, new weapons and pickups to add and ways to improve the overall experience. We would like the primary communication method to be using the Steam Community Hub for Smith and Winston but we are open to a Discord channel or any other method of communication that suits the community.”
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Recent updates View all (6)

January 22

Patch 2 to Update #3 available today.

Another patch, this one has bug fixes and a few features. Nearly everything here has been reported by players so a big thanks to everyone that helped.

We're getting close to releasing new levels soon as well :steammocking:

New Features:
  • Camera shake can be adjusted in Options > Game > Camera Shake
  • Controller rumble can be adjusted in Options > Game > Rumble
  • Added three custom mouse cursors for KB/Mouse players, see Options > Controls > Mouse.
  • Added a languages menu on Option where you can select the temporary translations for Spanish, German and French or the default English.
Tweaks to the game:
  • Added a glow to in game switches to make them a bit more obvious.
  • Added a flashing light to Shippy beacons so you can ignore them even more :)
  • Lava wasps now get killed by the exploding Lava eggs.
  • Spiders can be killed with grenades.
  • Dashing makes you invulnerable to explosions as well as bullets (while you are blue). So you can dash through spiders.
  • Some more sound design done in the Swamp of the Reanimated.
  • Added in more collectable helmets ( they have all now been placed in the game though some of them are on levels not yet released).
  • Balanced pick up and weapon distribution e.g all main levels should have at least 2 lives in them.
  • Added some more air pick ups, the number of these dropped off quite quickly as you progressed through the levels, there should now be a few more to test your dexterity.
  • Small voxel changes to the levels, e.g. fixing voxels that the player was getting caught up on.
  • Fixed lighting issues in Swamp of the Reanimated. Happened when the player went back through some of the portals.
  • Made some of the hidden portals a little easier to spot.
  • Labyrinth secret level is now a lot more forgiving and a wrong portal returns you to the same part of the level rather than the previous bit. Also the portal to the level exit has been differentiated from the other ones.
Bug Fixes:
  • more robust loading of corrupt save games.
  • no longer hide the cursor when playing with a Controller. This leads to annoying issues for users when like to use the mouse to tweak options with the mouse but play the game with a Controller.
  • When using the menus, pressing back selects the menu you’ve just come from to make menu navigation more clear.
  • Menu sliders now scale better for small resolutions (1024x768).
  • When setting a controller action to use the ‘B’/Circle button (which is also menu back) set the option but do not go back to the previous menu.
  • KB/Mouse shooting is now more accurate, the players gun now faces the mouse position not the player.
  • Fix for PSX controller Circle not appearing in Shippy dialog boxes
  • Linux, using a non-English locale no longer stops levels loading and doesn’t create corrupt userprefs files (thanks Stephan) 
Known Issues:
  • long german and spanish phrases don’t fit in to text boxes.
  • custom in game cursors appear behind the shippy text.
Happy Exploring and Destroying

dazza
3 comments Read more

January 14

Update #3 available .


Today we released a 32MB patch to Smith and Winston fixing a few small issues that have been reported by players and one we noticed in a Twitch steam.

Hot low end action
On lower end machines players are having to turn down the amount of debris. THIS IS NOT ACCEPTABLE. So we’ve tweaked the physics a bit to get some more juice from your CPU and get some more debris on screen at 60 fps.

Keeping your head!
Because we are idiots we didn’t think about heads properly. So if you collected one of the hidden Collectable heads in the game you could never switch back to a standard Smith or Winston head. Well now you can.

More text… or space for it
Some of the shippy text when you’re at the crash site didn’t fit in the little shippy box. We know no one is going to read this text but we really want you to be able to ignore all of it properly, in it’s entirety with aplomb.

No dead flying!
When you were lying flat on your back, shot, wondering why you even started exploring this cursed ring world of DOOM you could press the boost button and fly up. This wasn’t very useful to you and in many ways it was quite funny but NO… STOP IT…. you’re dead ;)

No more equality
If you pressed the equals key (‘=’) you seemed to randomly warp around the level… even to places that you can’t get to normally. We use this debug feature to quickly test new areas of the level and you were never supposed to have such powers because we just can’t trust any of you naughty people can we? Look out for this feature accidentally being re-enabled because “we are idiots” ;).

No more HOME
Another oversight was that pressing the HOME key brought up a very useful debug window with loads of wibbly buttons and sliders and gizmos and yeah, we’re idiots, that’s not for you. Even I don’t know what most of those buttons did.

Glyphs?
A glyph is a fancy word for one of the letters in a font. We cleaned up the glyphs that represent the controller buttons for PSX and XBox controllers so they are less… poopy.

Happy Exploring and Destroying

dazza

0 comments Read more
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About This Game



Guide Smith and Winston, two hapless adventurers, as you explore a shattered ring world and uncover its dark secrets. Fight the aliens, uncover the truth of the mysterious VOID and prevent impending doom.



Smith and Winston is a twin-stick explora-shooter with limitless destruction, hand-crafted, high definition voxel levels and the philosophy that “if you can see it, you can destroy it”.

Hand built

The world needs more hand-crafted games. We love procedurally generated games but there is nothing like a level designed by a human for a human.

Exploration

With hand crafted levels we can use cunning and whit to hide collectables for the player to stumble across or work hard to find. Some collectibles are buried in the ground, some are behind closed doors that need to be unlocked.

Challenging twin stick combat


With one shot death and limited lives dashing is as important as shooting. Combat is enhanced by hand designed arenas for combat. Temporary cover, barriers, routes for escape and enemy drops are all carefully built, tested and balanced to give the player the most rewarding and unique experience possible.

Voxels

In Smith and Winston’s voxel world the player and enemies can destroy nearly everything. The entire landscape can be destroyed. Why not throw a grenade and destroy the floor beneath an enemy? Why use the door when a perfectly good hole can be made in a wall? Why walk up to an enemy when you can get on the roof and dig through for a surprise attack?

Collectibles

Over 30 collectable heads are hidden throughout the world. Finding all of them will not be easy.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel Core i3 (or equivalent)
    • Memory: 4 GB RAM
    • Graphics: Intel HD
    • DirectX: Version 11
    • Storage: 300 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5 (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: Nvidia 1050GTX
    • DirectX: Version 11
    • Storage: 300 MB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 10.9
    • Processor: Intel Core i3 (or equivalent)
    • Memory: 4 GB RAM
    • Graphics: Intel HD
    • Storage: 300 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 10.14
    • Processor: Intel Core i5 (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: Radeon Pro
    • Storage: 300 MB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 14.04
    • Processor: Intel Core i3 (or equivalent)
    • Memory: 4 GB RAM
    • Graphics: Intel HD
    • Storage: 300 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 18.04
    • Processor: Intel Core i5 (or equivalent)
    • Memory: 8 GB RAM
    • Graphics: Nvidia 1050GTX
    • Storage: 300 MB available space

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