Maze slaughter is a fast paced, rogue-lite first person shooter in a maze with piling bodies. It's like running man, in an american gladiator arena setting. Loud, gory and funny.
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Vroegtijdige toegang

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Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Since the beginning of the development of Maze Slaughter, we are eager to show the game and its progress to the people. And after three years of development we can proudly hand you a version that we want to iterate on with YOUR input and feedback!

Early access would enable us to push the game where the player wants it to be. We'd get the opportunity to flesh out main gameplay systems like the Corpse-Piling, the player progression and our gunplay but also work with the community on new crazy ideas.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'We believe it will remain in Early Access for approximately 2 years.
We have our task and project plan in place and the GDD has all systems and assets covered so we are confident that we can hold this estimation. However, since we go into early access, the community feedback could easily lead to changes in scope or features, ultimately leading to a change of development time.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The full version of Maze Slaughter should incorporate finished versions of the Corpse Piling system, the player progression system within the game shop, the player tools like the Piling Beacon 3000 and the Lazer Lash as well as the full blown campaign with all new level objectives and 2 Bosses to defeat.
All secondary fire options for the weapons will also be implemented as also a new tool which is a drone and tool upgrades that can pimp your tool behaviors to also become weapons.

A mod kit and a 4 player Coop with character creator should be implemented in the final version after 2 years of development.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'By the time of Early Access release we have a fully playable rogue lite campaign with 10 levels but without bosses.
We will start the early access with a working but not finished player progression system, which will consist of a bank account and permanent player stats saved with each run in the Steam Cloud.
Items that are being bought in the game (with ingame money that you collect inside of the game, no micro transactions) are being stored in the armory and are available with each new run.
Corpse-Piling will be fully implemented and a set of 4 weapons with our own unique meshes is integrated.
The player gets two additional tools, the Piling Beacon 3000, which can teleport corpses to the location of the beacon to make body piles and the Lazer Lash, which essentially is a grappling hook allowing for additional traversal mechanics.
Player progression incorporates Steam save games, an in-game credit account (no real money involved), plus a shop where the player can buy in-game items with the ingame collected money.
4 of the 6 available enemies will be integrated, but no bosses, a tutorial and a comment system where the show host of our game comments on the actions of our heroes.

3 of 4 available heroes with different beginning stats are already implemented

The game will be considered 35% finished but playable and ready to iterate on.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'The price will be around a third of the final release price, where we plan to gradually raise the price as we ship new content and features.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'We try to centre all community interaction around our already existent Discord server and the Steam page itself, since not all users might join the Discord.
We will process feature requests, host discussions around features, offer play testing rounds and will stream new feature presentations and bug hunts.
Bug discussions can be held, and there will be discussions around balancing and other game play systems.'
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Over dit spel

Maze Slaughter is a fast paced, rogue lite first person shooter set in an alien gladiatorial TV game show.
Like "Running Man" in an "American Gladiator" setting, but the gladiators are Monsters and you can shoot them in the face!

We offer a unique mechanic where all enemy corpses are persistent and you, the player, has to utilize these to form corpse mountains to reach objectives, weapons and to finish the stages.

Currently only the single player Campaign is implemented.

The levels
The player has to survive a fixed number of stages/levels with unique objectives per stage, just like in and randomly generated mazes.
Some stages are simple, find the keys to open the exit, or seek and kill a fleeing enemy.
But we also have that one mechanic that is "Corpse Piling"

The corpse piling
All corpses are persistent and can form up climbable mountains. We need to utilize these corpse mountains to reach new weapons, to reach objectives, to place weight on switches etc.
We invented a system that can handle such high numbers of persistent enemies and as far as we know, are we the only game on this planet that utilizes corpse piles as a gameplay element.

Rogue-lite
The player has to survive all that with exactly one life.
So of course we will die often, just like it’s common for rogue-like. However we offer player progression farm credits, buy permanent stuff become a better hero.
So we are more a rogue lite than a rogue like..

Beschrijving inhoud voor volwassenen

De ontwikkelaars omschrijven de inhoud als volgt:

This game contains explicit scenes of violence against fictional living beings/monsters. We feature a gore and dismemberment system that should be considered a significant part of the gameplay.

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows 10
    • Geheugen: 8 GB RAM
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