The civil war rages across the kingdom and the players in the battle for the throne use every possible means in their pursuit to rule the land. A warrior enters in the game who builds his army to besiege settlements, and fight battles. Will his choices make him a Hero or a Devil feared by everyone?
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is already fully playable, and generally free of bugs.
Early access ensures that we can focus purely on development giving faster updates and a higher quality product overall. We have so many ideas still to implement and would love the support of players to help us decide what to work on next.”

Approximately how long will this game be in Early Access?

“We expect that development in Early Access will be for at Q1 of 2019 and probably more, depending on player feedback and interest in the game.”

How is the full version planned to differ from the Early Access version?

“Throughout the early-access period, Empire Of Devil will receive regular updates adding new content & fixing bugs wherever possible. Upon full-release, the game will feature a rich amount of content giving lasting replay-ability. Broadly speaking there will be:

  • Advanced Weather
  • Random Events
  • Improved graphics
  • Achievements
  • Cloud Save

What is the current state of the Early Access version?

“The game is fully playable, low in bugs, and well-balanced. All features listed in the description are already implemented.”

Will the game be priced differently during and after Early Access?

“Yes, the price will be increased after launch.”

How are you planning on involving the Community in your development process?

“We will be actively watching and participating in the discussion board here, on reddit, facebook, and other social media.”
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This game is not yet available on Steam

Planned Release Date: To Be Announced

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Recent updates View all (16)

May 19

Animation Update

Hello,
Sorry for not making an update post last month. Last month was pretty hectic I did an internal beta testing and took a short break of 2-3 weeks.

I am working on EOD since last August full time daily working on the game for 8-10 hrs exhausted me which result in burnout. Thatswhay I decided to take a short break in May to recharge my batteries.
After internal beta testing results were not promising for me. The game feels rough around edges and consists of game threatening bugs. I could have released the game and with the label of "Early Access" made some excuses and promises update etc. but doing such things are not worth it. I set some standards and I am not releasing the game without matching it. I am well aware of my limitations and not expecting to release a masterpiece or something but releasing a broken game in the name early access is not something I want to do as it will not represent efforts, I put in the game last year.


Animation Update

In past blogs, I explained the swordplay system sword is controlled from the input of the mouse and it will rotate with the mouse direction but In past system animations were static that means if you move the mouse in left direction animation system will play left targetting animation but with the new system and introduction of ik, animations are much flexible. The player can target a specific part of an enemy body like legs.hands.neck, head etc. Which gives different tactical options to both Ai and players.



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April 3

Tactics Manager

Hello there, Sorry for the late update I am sick since last 2 days making hard for me to post announcement or even use computer.



With Tactics manager player can set tactics for every single soldier to whole group of soldier.

Formation

Here is small video moving 500 soldiers on battlefield to set formation

First you need to set position of of whole unit like in Rts games. Each unit max consist 1000 soldier.

For Ai after lots of research I set on five main formation according to which Ai sets Up his army.
  • Hammer & Anvil
  • Frontal Attack
  • Flanking Double
  • Flanking Single
  • Bull Horn

There are many things Ai consider before selecting any strategies but main is availablity of certain units like fast moving units for flanking or comparing army size of army for bull horn.From this well basically next strategy node is decided individually for every soldier like ex if ratio is 2:1 for opponent unit then soldier ai will try to form group of 2-3 and attack single individual soldier, Same goes for archers unit they always maintain some distance form their target unit.

There are many things Ai consider before selecting any strategies but main is availablity of certain units like fast moving units for flanking or comparing army size of army for bull horn.From this well basically next strategy node is decided individually for every soldier like ex if ratio is 2:1 for opponent unit then soldier ai will try to form group of 2-3 and attack single individual soldier, Same goes for archers unit they always maintain some distance form their target unit.

The basic things in tactics are pretty much self explanatory but in next blog I will explain them even further also I will improve Ui panels once I become's healthy:)

Edit: I wrote about how 1v1 combat works here Also I captured a few small snippets to understand how it works for video blog here is one Hitbox Note that it is still half baked I am going to add a few things before release and sheer size of battle(thousands of soldiers runtime) it is difficult for me to simulate realistic physics I need to sacrifice something.
Video captured in editor and video capturing software also working so it reduces performance bit.
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About This Game

Empire of Devil is a sandbox style real-time strategy game set in a medieval era. Build your empire, use economic, military, and political power to amass influence.


Epic Battle

Command vast armies on the battlefield. Put your skills to the test as you control thousands of men clashing in epic battles.

Siege Battles

Besiege castles with siege engines.

War Tactics
Tactics creator gives player freedom to form his own tactics to beat enemies.

Diplomacy
Engage in diplomacy, with consequences that impact the world. Your empire's future relies on your ability to adapt to the ever-changing conditions in world politics. Strike trade deals to arrange marriages to make new Alliance.

Weather
Dynamic weather system affects the result of battle from fog affects archers’ range of fire to heavy rain affect movement speed of units.

Tactical Decisions
The real-time simulating world allows from thrilling night battles to getting enforcement from the nearby unit in the battle.

Roleplaying Gameplay
The game allows a player range of role-playing element from marrying to have a child.

System Requirements

    Minimum:
    • OS: Windows 7 / 8 (8.1)/ 10 64Bit
    • Processor: Intel Dual-Core 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 5770 1024MB | NVIDIA GTS 450 1024MB | Intel HD4000 @720P.
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: These estimates may change during final release
    Recommended:
    • OS: Windows 7 / 8 (8.1)/ 10 64Bit
    • Processor: Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050ti
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: These estimates may change during final release

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