AreaZ game is true survival simulation, where player has to rely on his knowledge and survival skills in different bioms or so called area(z). Starting on beach and jungle area(z) until player conquers the deadly swamp. Future game will include Rural mainland, Forrest and snow covered Mountains.
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2019
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access allows us to get feedback from players community and develop the product according to best industry standards and user experience. This information based on existing player experience in game during Early access is crucial, as it provides us important feedback, how players react to various survival situations, manage they resources, what type of survival they prefer - such as hunt, fishing, gathering. How they response to various threats, environment impact and supply shortage.”

Approximately how long will this game be in Early Access?

“We expect the game to be in Early Access for two-three years. Please see our Status Reports in Community Hub for more updates.”

How is the full version planned to differ from the Early Access version?

“Full release will include all main survival mechanics, finalized quality of graphics and sound. Will include also the mainland map area. All texts will be available in English, Spanish, French, German and Czech languages.”

What is the current state of the Early Access version?

“We are preparing the launch of Early Access of the game. Map already contains following areas: coastal, beach, jungle, bamboo forest, meadow, swamp and secret area.
Player character can do all basic movement such as walk, sprint, jump, crouch, swim, several melee attacks. It can drink, eat, interact with loot, harvest resources, fish and craft items needed for survival. It can set up a improvised shelter.
We do have several animals types already present in game acting as prey (food) and as predators.
The basic environment is set up including full day/night cycle, functional ocean tide and sea currents.
Please see our Status Reports on Steam Community Hub for more detailed information.”

Will the game be priced differently during and after Early Access?

“The price of game after final release will be increased as we want to reward players who will participate on Early Access for they feedback and support.”

How are you planning on involving the Community in your development process?

“We have strong experience, that community is one of the most important parts of development of specially survival games. We will respond and communicate with community on regular basis and are already active on different social media.
The feedback from community is important for us, as it gives as required information how the game is played and what are player base preferences.”
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Available: 2019

 

Recent updates View all (4)

January 5

Status Report Year 2019 Outlook #4

Before we take look on upcoming year 2019, let’s see the current state of the game development and how we have managed to fulfill our survival game principles till now:

1) Complex Environment
We managed to create a complex environment where map territory, nature, loot economy, items, animals and player make complex interaction. Not only we have day/night simulation - we have fully introduced ocean tides, ocean currents and made items to float and drift on ocean. If item such as wood gets wet – it will not burn in fireplace (until dried). When fire is hit by water (ocean tide) it will extinguish. Items can be wet, can be burned by fire. They can be damaged by usage. Implemented lifecycle will remove old items depending on their quality and lifespan. Even animal behavior is connected to day cycle and ocean tide. We have sky map with real stars constellations enabling player to navigate during nighttime.

2) Challenging gameplay
Survival should remain challenging. We want to achieve this feeling during whole gameplay, not only on beginning when player spawns. Our complex environment affects player by multiple ways. Each task cost player energy he must replenish. To better understand it – we have made energy usage overview for player on daily basis – how much energy he gained and how much did he used every day. To it comes “survival index”. When it is negative – player is losing more energy as he manages to get. This means he will not survive for long.
To keep player busy – our loot economy spawn items not only depending on item actual volume. It considers what we call “successor” items as well. For example– bamboo and crafted bamboo spear will both have impact on bamboo spawn volume. Therefore you cannot trick it easily to spawn new loot just by removing the item from spawn. Also the economy is sector based – which allows us to fill different map areas with loot.
This all together makes survival challenging not only for the first day – but also during whole game play.

3) Survival techniques
In game we have focus on real “primitive” survival techniques – that can be found in any real survival field manual. From crafting, to cooking, obtaining fresh water (f.e. game enables indirect water boiling), and hunting and trapping animals. You have to find evidence of animal’s presence to lay traps successfully. This could be even animal feces. Building a shelter will provide you some heat comfort. Do not rely that you will easily harvest tons of wood or rocks with bare hands.
Also time of the day is important. Some areas are more accessible during low ocean tide. Giving you better opportunity to pick up food such as shells or setting fish/crab traps. High tide can bring you drifting loot – so plan your survival according to the time of the day.

2019 Plans for upcoming weeks are:
We already have core game and survival mechanics settled. Next we want to focus specially on new animations. This means to apply animation to most action the character is performing. This will include implementation of character sounds as well.
We want to polish the map – we will optimize the tress collisions thanks to data we have gained from testers. The swamp area will be completely reworked as we are not happy with assets we have used there.
As we have focused on core mechanics – now will be time to polish the graphics. This goes especially for player HUD, inventory screen and game menu.
Also we will improve the crafting mechanics- implement additional crafting recipes logic.

To the end I would like to show you some pictures from our first public appearance – on Game Developers session – Indie Expo in Prague in December 2018 – where we got nice feedback.

That’s is all for now
Juraj “DuroBulo” Bachar
AreaZ game Developer
0 comments Read more

November 30, 2018

Status Report October – November 2018 #3

December 1st, 2018

First I have great news. AreaZ game is now available to Pre-order. And all players with pre-order will have instant access to the DEMO version of the game.

By making pre-order, you will become a "backer" with possibility to test the game. A Steam key will be delivered to you. After that AreaZ game will become available in your Steam Games Library and will automatically download and install. The installation requires about 9 GB of your hard drive. And you are ready to test the demo version.

Feel free to contact us, if you have any questions.

Please note this is not yet the final version of game or even early access. This is a demo where we currently test core features. Soon we will add some gameplay as currently the player is mostly in “god mode” except drowning and predator attack. All feedback and reports are welcomed and much appreciated. Please use forum for reports.

Also check regularly our changelog available in game menu for important changes and updates.

Next week we are going to present the AreaZ game demo officially on Game Developers Session in Prague as part of Indie Expo.

Development
For last two month we have focused to create first working demo version from existing prototypes. Also first invite only test were done to check the core functionality. Most of the mechanics was plugged in and partially polished. Starting from character mechanics, up to environment and map. We have replaced the swamp water and achieved very nice result:


Also we have been testing the loot economy, added loot items, and filled the crafting recipes. Here is a overview of items which can be crafted from bamboo.

The next mechanics we have focused on was basebulding. Here are several stages of shelter construction.


As survival simulation is important for us – we have added night sky based on real star position and brightness, so you can see existing star constellations. This will also help players to navigate at night. For gameplay reason we have enabled the possibility to speed up the night up to 4X. This means if daylight takes 20 minutes – the night will last for 5 minutes only.


Also we were working on our Steam presence. After being approved by Steam and solved tax and legislative issues, we have established our Steam Store Page available here, where you can add the game to your Steam Wishlist.
Please note – for those who have already Pre-ordered our game – you have it already in your Steam game library.

https://store.steampowered.com/app/935490/AreaZ/

For upcoming weeks we plan to rework the design of menu, which is currently basic one only. Afterward we plan an important update to our Character, which will enable us to add new animations and game mechanics and fix some current issues. Also to include bow and firearms. This update is needed, so we can start to implement sounds in the game as well. Currently there are only two ambient sounds present.

Of course we will check and fix reported bugs and issues.

Thank you for your kind support.

Duro Bulo
AreaZ game Developer
1 comments Read more
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About This Game

AreaZ game is true survival simulation, where players have to rely on their knowledge and survival skills in different bioms or so called area(z). Starting with first showcase based on beach and jungle area(z) until player conquers the deadly swamp. Future game will include Rural mainland, Forrest up to rocky and snow covered Mountains.

In order to survive, player should search closely each part of the map and each area to find and focus mainly on natural resources. Player can use a really robust crafting system to craft needed items. The nature and environment itself is made hard and will not allow player to make many mistakes. Bad decisions and resources management will lead to character starving or even death. The AreaZ game includes advanced game mechanics of natural environment, crafting, and survival and such enabling complex simulation for bold players.

Mature Content Description

The developers describe the content like this:

As survival simulator - game will include some parts that can be considered rarely as disturbing such as hunting, fishing, skinning the animals to obtain pelt and meat.
Game will also include some mechanics similar to poisoning from some fruits or spoiled food as well from poisonous or venomous animals.
Game includes fight with animal predators such as crocodiles, sharks, bears.
As survivor game it might include some barely dressed characters, but not naked or sexual scenes.

System Requirements

    Minimum:
    • OS: Windows 7, Windows 8.1, Windows 10
    • Processor: Intel® Core™ i5-4460 Processor
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 2GB / AMD Radeon R7 370 2GB
    • DirectX: Version 11
    • Storage: 19 GB available space
    Recommended:
    • OS: Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core i5-6600K / AMD Ryzen 5 1600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1080Ti 8GB / AMD Radeon RX 580 4GB
    • DirectX: Version 11
    • Storage: 19 GB available space
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