Find out what it's like to be a arms dealer. Travel back into the 1960s and establish your shady international business right in the midst of the Cold War!
All Reviews:
Mostly Positive (24) - 70% of the 24 user reviews for this game are positive.
Release Date:
Oct 19, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We still have plenty of work, as we plan to add much more conflicts, events and bifurcation points as well as additional mechanics, but the core gameplay is ready, so this project can be playable and enjoyable at the current stage. Taking the game specifics into account, it is very important to polish the balance, so that's where the players' feedback could come in handy. Of course, we are ready to hear feedback and suggestions not only about the balance issues, but about any other game aspects as well.”

Approximately how long will this game be in Early Access?

“We estimate that the Early Access period will last about 5-6 months.”

How is the full version planned to differ from the Early Access version?

“We have the following plans for the full version (although we won't stop with that and continue to develop the game further):

- A deep storyline in the form of a branching sequence of missions with several endings: for example, you will be able to roleplay a cynical businessman and pragmatist, a staunch supporter of one of the two ideological blocs, or an insane sociopath obsessed with the idea of ​​plunging the whole world into chaos.
- Addition of mercenaries. Mercenaries are "acquired" in the same way as weapons. They can either be sent to conflict zones, or you can hire them into the crews of your ships and aircraft to provide additional protection.
- More random events. The likelihood that something unexpected will happen with your transport or cargo, or even with your character, will be depending directly on the security factor and other parameters.
- Heroes. The game about the arms dealer's business can't be too abstract: it is rather important to show personalities, to display the protagonist and his team properly. Therefore, periodically in areas of conflicts you will be encountering local heroes available for hire - mercenaries, warlords, dissidents, criminals. Each of the characters will have characteristics that make him or her a valuable specialist in certain field. The hero can be sent to the conflict zone (in order to increase the chances of one of the parties to win), send weapons to the exporting country (so that he improves relations with the military or dulled the intelligence of the special services) or appoint to the ship (in order to further reduce the likelihood that you will be robbed by pirates or catch a customs inspector).
- A new sub-type of events - coups. Technically, they are very similar to conflicts, but require fast, decisive action: they are active for about a week, and during this time it is necessary to deliver weapons to one of the parties. Coups are necessary in order to make the game world even more alternative-historical.
- Additional map detail: more countries and regions.
- New conflicts, including alternative historical chains. What could happen if you help side B and not side A, which has won in real history? Would the winner pay attention to the disputed territories of its neighbour C? And how would its neighbour D react to this? And what could do the distant superpower E in that case? We have studied thoroughly many historical territorial claims and unfulfilled ambitions of leaders that were overthrown or didn't had a chance to come to power at all - and on this basis we are working on new branches of conflicts and events that didn't occur in our reality, but would have had high chances if the history had developed a little otherwise.
- Improved algorithms of the rivals' behaviour.
- More new types of weapons, including aviation and ballistic missiles.”

What is the current state of the Early Access version?

“Currently the game has:
- Arms trade mechanics (you can freely purchase, deliver and sell large number of different weapons, dealing with various states and non-state actors);
- About 50 various conflicts;
- Dynamic event system that allows the game map to change according to real history as well as to players' actions.”

Will the game be priced differently during and after Early Access?

“The price will be subject to change with high probability.”

How are you planning on involving the Community in your development process?

“We will listen to the players' comments and suggestions regarding balance, mechanics and content. We intend to openly discuss all these topics and take the community opinion into account during the further work on the project.”
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Recent updates View all (8)

November 5

Patch 1.0.4

Greetings! Another patch is already here, and it brings a number of useful changes and bugfixes. As always, thanks a lot for your feedback!

Mechanics and balance changes:
1. Added the recent sale of weapons modifier. Parties to a conflict will be less likely to buy weapons if you recently made a deal with them;
2.The cost of bribes to the security services will decrease, as long as you don't buy weapons from their country;
3. Chance of a deal is now depend on the technical level of weapons for sale;
4. Added the ability to sell unnecessary transports.

Interface changes:
1. Added the ability to view the cargo carried by a transport when hovering the mouse over its icon in the right panel;
2. Added displaying transport route;
3. Improved pop up messages with information about buying and selling weapons.

General changes and fixes:
1. Improved screen resolution settings, fixed incorrect sizes in window mode;
2. Fixed saving and loading, increased operating speed;
3. Added saving log of game events;
4. Improved transport localization;
5. Added messages about the search warrants when the critical level of attention of the security services is exceeded, as well as about the suspension of investigation when trading's becomes available again;
6. Improved sound connected to the conflicts;
7. Other minor bugfixes.

We look forward to your further comments and ideas!
1 comments Read more

October 29

Patch 1.0.3

Hey everyone!

Based on your feedback, we've made some more improvements to the game:

  • Fixed bug when one of the parties to a conflict isn't able to win;
  • Now it's possible to see information about last 100 events in the history log;
  • Fixed color text highlighting;
  • Information in the panel of the purchase/sale of weapons is now updating when a new transport arrives in a conflict zone;
  • Fixed speed of both conflict progress and reputation change when selling weapons;
  • Improved displaying of the сonflict progress.

We look forward to hearing your thoughts and ideas!
0 comments Read more
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About This Game

Death Trader: Cold War is a strategy game about the controversial life of a arms dealer. You begin on January 1, 1960, with a brand new cargo airplane, which, apparently, was a present from Santa Claus. How'd you use such an invaluable asset in a profitable manner? Well, here's the way: just buy weapons from the military and sell it to rebels and insurgents! Obvious, isn't it?

The whole world with all its conflict areas is at your disposal - from the hills of Indochina to the Central American jungle. Conflicts are constantly arising and ceasing, and you can have an active influence on this process. Choose the side which cause is worthy to support and lead it to victory - or be a cynical hypocrite and sell weapons to both sides in order to prolong the confrontation for more personal gain. At first glance, the life of a arms dealer is not so complicated. You buy weapons through unofficial channels, using connections in military departments of different countries. Then you select a suitable buyers and send them a transport with deadly cargo. If you reach the destination without any adventures, pirates and custom officers, and if your contractor is completely satisfied with everything - the deal is concluded. And while the time will be passing, new models of weapons will appear, and special services from different countries will begin to show more and more attention to your humble person...

Key features:

  • Dozens of weapons from 8 countries - from submachine guns to tanks;
  • Nearly 50 historical conflicts and almost 100 different insurgent groups and governments that you can support;
  • Dynamic map: territories change ownership not only with the current of history, but also depending on your direct actions.

Remember: illegal arms trade is a crime in accordance with international treaties and national laws! Don't try to use the game experience in real life. If possible, avoid getting into the arms trade, support of insurgent movements or unleashing of a new Cold War!

System Requirements

Mac OS X
    • OS: Windows 7
    • Processor: 2.0 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce GTS 450 or AMD Radeon HD 6750
    • DirectX: Version 9.0
    • Storage: 250 MB available space
    • OS: 10.6
    • Processor: Intel single core
    • Memory: 1 GB RAM
    • Graphics: 2011 GPU
    • Storage: 260 MB available space

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