Tabletop Basketball VR brings a basketball experience that you're use to from the TV down on to a virtual table. It's like having little toy basketball players come to life. This is a semi-simulation style basketball game. We designed our own smart AI technology around your game play.
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Release Date:
Nov 22, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Basketball is a complex sport. In order to get all the nuances correct we need people playing to get further feedback on the direction of the game. We plan to add more interactions between the players and smarter AI based on players feedback and we are also seriously looking into competitive multiplayer.”

Approximately how long will this game be in Early Access?

“We plan to be in Early Access for 6 months.”

How is the full version planned to differ from the Early Access version?

“We are planning to release the full version with more animations, smarter AI, improved artwork and multiplayer game modes. We cannot guarantee all of this will make it in the full version, but we plan on being very active with the community during Early Access and after full release.”

What is the current state of the Early Access version?

“Current state of the game is playable in single player, practice mode against the AI. You will be able to play a complete game from start to finish against the AI in practice mode. Practice mode is our single player offline mode. All within VR of course.”

Will the game be priced differently during and after Early Access?

“We plan on raising the price when the game leaves early access along with new features.”

How are you planning on involving the Community in your development process?

“We plan on monitoring the feedback through the discussion forum and will be listening to your suggestions and issues! We are planning on using the community feedback to add new features or change existing features as it makes sense for our product as it relates to everyone's experience.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (4)

November 22, 2018

Update #4 Release Build

Hi Everyone!

Game launches tomorrow 11/23!

Been working hard getting the initial release ready for launch in Early Access. Everything is playable and I completed the required items I thought the game needed for Early Access. Please keep in mind we are still working on the game and I am looking for your help in which areas we should be focusing on.

Please post in the forums if you have any questions.

Just some notes on the issues we addressed for this Early Access build are:
x Quarter over timer
x Remove duel laser in menus
x Put circle in-game for menus
x Added exit logic
x Add shot selection %
x Thicker font for names/Bold
x New Game Icon
x Fix controller icon code
x Fix stats that are not saving
x Fix heading on halftime/game over menu.
x Steals/rebounds stats were working
x Loading screen on the way back
x Pausing now stops time
x Add audio options in settings
x Add 'controls help' text to pause
x Added new team logos
x Added clicking sound in menus
x Fixed arms out for some reason still if ball is stolen
x Better AI (AI should attempt steal sometimes and detect wide open shots for shooting)
x Fix clock stopping when shot
x Better slider / button art
x Fixed various input issues.

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November 1, 2018

Update #3 Release Date Update

Hello Gamers!

We are setting our release date to Nov 23rd. This will give us enough time to finish what's left (see below), polish up what's completed, fix any remaining bugs and time for approval from Steam.

What we need to finish before we release are:
  • Finish stat tracking and display it appropriately somewhere. Wins, Losses and general in-game stats.
  • Controller help tips. We now support a wide range of input devices but I need to give some contextual help somewhere in the game, even if it's just on the paused menu.
  • Fix passing issue, any passes seem to get picked off way too easily by mistake and I need to find a way around this.

These are the last remaining things on my list, other than polish which I will continue even after the Early Release is published with your feedback.

Thanks for the support and please tell your friends about this game :P Especially sports fans with VR equipment!

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About This Game

Tabletop Basketball VR brings a basketball experience that you're use to, from the TV down to a virtual table. It's like having little toy basketball players come to life. The game features a semi-simulation style basketball game. The games are shorter than a normal basketball game to play a more action-oriented fast pace game that's a good fit for VR. We are focused on quick play and fast load times to get you into the action as fast as possible.

Game Features:

  • Tabletop Basketball Experience
  • Semi-realistic gameplay
  • Simplistic Controls for VR
  • Excellent announcer
  • Practice modes
  • Statistics
  • No micro transactions
  • Unique player attributes
  • Smart AI Technology

This has been a project in the making for several years and across various engines. It's a passion project and planned support determined by the communities commitment. If players are playing, we'll be updating!

System Requirements

    • OS: Windows 8
    • Processor: Intel Core i5-4590 (AMD FX 8350)
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 970 (AMD Radeon R9 290)
    • DirectX: Version 10
    • Storage: 280 MB available space

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