Alan Rogers, who survived the zombie apocalypse since childhood, thanks to the invention of serum against the virus, follows a new order, allowing to seize any real estate if it is cleared of undead and goes to one of the three-storey mansions by the ocean to take possession of it.
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Release Date:
Jan 7, 2019

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“"Zombies in the dark" is in development, but now you can play the game. Early access is an excellent way to present current developments to the community, get feedback, support from players, as well as an indication of errors and suggestions.”

Approximately how long will this game be in Early Access?

“The game will be available in early access until the main story is completed. The planned release date of the full version of the game is the beginning of 2019.”

How is the full version planned to differ from the Early Access version?

“The full version will include:
- Total number of levels
- New enemies
- A variety of weapons
- Finished game mechanics
- Completed story
- No bugs to be found during the game
- A complete set of achievements and collectible cards
- Localization of text in all supported languages
- Improvements based on feedback from the community
- Support for Linux, MacOS planned.”

What is the current state of the Early Access version?

“At the current moment in the game there are: the main menu with settings for audio and video parameters, intro, the entire user interface, a completely ready one story level out of six; failures during the game are not observed.”

Will the game be priced differently during and after Early Access?

“To thank the players who want to support this project at the Early Access stage, it was decided to distribute this version of the game at a discount compared to the full version.”

How are you planning on involving the Community in your development process?

“Since the improvements will be implemented over time, now you can only select the Windows version of the game used for community feedback, this will help make more corrections to the game before the next update is released.
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About This Game

Zombie apocalypse has come to an end! Anti zombie virus serum has been created long ago and little needs to be done - to clear the world of zombies! But it’s easier said than done, the dead walkers will not perish themselves, and the virus inside their bodies is capable of breeding new mutants. Thus, the confederation formed of what’s left of the human race has issued a new order to let anyone take possession of any estate property flooded with walking creatures in case if they’re all eliminated by the claimant.

Needless to say, that there are people who want to - more than enough?

Thus protagonist aimed my feet for one of the three-storey mansions with an ocean view to seize it! I guess it’s crowded not only with bloodthirsty zombie hordes, but other “cleaners” like main character, who do not wish to share their future possession with anyone else.

     “Zombies in the dark” is a horror top-down shooter in which you play for the 27-year-old protagonist named Alan Rogers.
In the game you have to clear a three-story mansion and the surrounding areas from zombies and mutants simultaneously destroying the same as you, other "cleaners", aggressively opposed to you and caught up in the mansion before you.

- At the beginning of the game, the player has only one weapon and an endless ammunition to him;
- Another weapon will be issued automatically between the levels and appear in the hands of the player immediately, the ammunition of the issued weapon is limited and replenishes automatically between the levels;
- Amount of ammunition is displayed around the sight and disappears gradually, the weapon is recharged automatically if there is ammunition, or at the request of the player;
- The player's health is replenished automatically, the health status can be tracked by changing the color of the sight from green to red, also when receiving damage the screen starts to be filled with blood and the direction from where the received damage comes is shown;
- The energy of the lantern is inexhaustible, find with the help of all enemies in the location;
- Red fire points are used to mark places where a player has already been. there is no room map. The number of fireworks is limited and replenished between levels. Hint: Fire can help the player to preemptively fire at the enemy, if you throw him to the edge of the obstacle, behind which is an enemy who has already found the player and is moving towards him (fire can only be used in the dark);
- Enemies at the sight of a player begin to immediately attack him, some monsters can hiss angrily at the approach of the player, and the armed ones start shooting right away. You can run away from enemies, they will lose a player and will wait for him in the place where they lost him;
- To move to the next location, you must first completely clear the entire current location from the enemies and find the green arrow indicating the exit from it. If the location is not cleared, and the output has already been found, the inscription under the arrow will notify the player about this and the transition will not be made, which means you need to find all the unkilled enemies and destroy them that in the current version of the game it is impossible to go any further);
- The game is controlled using the mouse and keyboard, you can also use the joystick
WASD - player movement,
Mouse - the direction for movement,
LKM - shot,
Spacebar - time dilation (not yet implemented),
1, 2, 3, 4, 5 or mouse wheel - switch weapons (not yet implemented).

If the Steam system has recognized your joystick, then the joystick control will be transferred automatically, in the same way, most convenient for the game.

System Requirements

    • OS: Windows 7
    • Processor: Intel Core 2 Duo 2.2Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800GT / ATI Radeon HD 4850
    • Storage: 500 MB available space
    • OS: Windows 7/8/10
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 660
    • Storage: 500 MB available space

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