In this tutorial Seth Thompson teaches how to use ZBrush 2018, Adobe Photoshop CC 2018 and Keyshot 7 Pro to confidently model, sculpt, texture and light detailed props.
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Data de lançamento:
1/out./2018
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Observação: Intro to Prop Sculpting and Texturing não está mais disponível na Loja Steam.
 

Conteúdo de tutorial

1. Creating the Base Mesh
Capítulo
13 minutos
In our opening chapter we will create a base mesh for our Amulet using the “Panel Loops” and “ZRemesher” tools in ZBrush. We will also learn some useful tips and tricks with ZBrush’s masking features.
2. Creating UVW Maps in ZBrush
Capítulo
7 minutos
In this chapter we will learn how to create and modify UVW maps in ZBrush for our amulet base mesh.
3. Creating and Inlaying a Stone
Capítulo
19 minutos
In this chapter we will create the mesh and UVs for a spherical stone mesh and then inlay the stone into the base of our amulet using masking and the ZBrush “Deformation” tool.
4. Sculpting Ornamental Designs
Capítulo
25 minutos
In this chapter we will sculpt a variety of inlays and ornamental designs like leaves and swirls using a combination of masking techniques and brushes.
5. Creating Masks in Photoshop
Capítulo
26 minutos
In this chapter we will learn how to create elegant masks in Photoshop using a variety of pen tool techniques in combination with work paths and selections.
6. Sculpting with Masks in ZBrush
Capítulo
22 minutos
In this chapter we will use the masks we created in Photoshop to quickly and precisely sculpt a Japanese Crest into our Amulet. We will also learn how to use ZBrush’s amazing Morph Brush.
7. Destruction Sculpting in ZBrush
Capítulo
25 minutos
In this chapter we will activate surface noise in ZBrush to generate procedural masks to quickly create corrosion on our amulet. Next we will use the Clay Build Up Brush and the free downloadable Orb Brushes to hand sculpt destruction and weathering on our model.
8. Creating Mix Masks in ZBrush
Capítulo
15 minutos
In this chapter, first we will relax and unify our UVW mapping for our amulet. Secondly, we will use ZBrush’s Cavity Masking tools to create black and white masks which will be used for blending between dirt and metal textures in Keyshot.
9. Baking Maps in Knald
Capítulo
14 minutos
In this chapter we will learn how to use the basic features of the software Knald’s baker mode to quickly create and export detailed masks for use when texturing.
10. Creating Gem Textures in Photoshop
Capítulo
30 minutos
In this chapter we will use Photoshop to create the textures and mix maps for our amulet’s gold painted and dirt layered gem stone using a variety of painting and alpha mask techniques.
11. Keyshot 7 Setup and Basics
Capítulo
21 minutos
In this chapter we will learn how send models from Zbrush to Keyshot with UVW mapping intact. We will also learn the basic setup, functions, and features of Keyshot as well as some important differences between the HD and Pro versions of Keyshot.
12. Creating Metal in Keyshot 7
Capítulo
22 minutos
In this chapter we will learn the basics of Keyshot’s powerful Material Graph and how to use it to create a simple and unique metal material which we will then apply to our amulet.
13. Creating Metal Edge Highlights
Capítulo
10 minutos
In this chapter we will learn how to use Keyshot’s Color Composite Utility in combination with our extracted highlight alpha masks from ZBrush and Knald to create edge highlights on our metal material.
14. Creating Layered Dirt in Keyshot
Capítulo
19 minutos
In this chapter we will learn how to create layered materials in Keyshot. We will build a rust material and a dirt material and then layer it onto our base metal using our extracted alpha masks from ZBrush and Knald.
15. Using the Keyshot Curvature Texture
Capítulo
11 minutos
In this chapter we will learn how to use Keyshot’s Curvature Texture node as an alternate method for mixing between our dirt and metal materials procedurally without the need for UVW mapping. Additionally we will learn how to duplicate a camera and lock it for comparative rendering.
16. Creating a Gem Material in Keyshot
Capítulo
15 minutos
In this chapter we will create a custom Keyshot material for our gem stone. Next, using the texture and alpha maps we made in chapter 10 we will layer a hand-painted golden image of Mount Fuji as well as some dirt and weathering onto our gem stone.
17. Creating Lights with Objects in Keyshot 7
Capítulo
13 minutos
In this chapter we will make and edit custom lights in Keyshot by assigning light materials to objects in our scene. We will also learn how to setup and submit final high quality renders from Keyshot.
18. Photoshop and Magic Bullet Compositing
Capítulo
12 minutos
In this chapter we will create a final rendered image of our amulet using a combination of compositing techniques with Adobe Photoshop and the post processing software “Magic Bullet Looks”.
19. Keyshot Turntable Rendering
Capítulo
10 minutos
In the final chapter of this tutorial we will learn how to use Keyshot’s “Animation Wizard” tool for creating a high-quality turn-table render of our amulet.
Bonus Content - Tour
Conteúdo bônus
10 minutos
This "Bonus Content" video will demonstrate how to view and use all the included ZBrush, Keyshot, Photoshop files, texture maps and bonus art images.
Bonus Content - How to Download
Conteúdo bônus
1 minutos
This video shows how to download bonus content included with your Steam purchase of this tutorial series.
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Vídeo do Steam

Este conteúdo só está disponível via transmissão on-line. Saiba mais sobre a transmissão de vídeos no seguinte artigo do suporte: Transmitindo vídeos no Steam.

Sobre esta série

In this tutorial Seth Thompson teaches how to model, sculpt, texture, light and render realistic 3D props.

Software Demonstrated:

ZBrush 2018
ZBrush to Keyshot Bridge
Keyshot 7 Pro
Adobe Photoshop CC 2018
Knald 1.2.1
Magic Looks Builder

ZBrush 2018 - The course begins with modeling and sculpting of a detailed amulet within ZBrush, introducing a variety of excellent program settings, techniques and workflows. Techniques include using “UV Master” to create UVW Maps for use in texturing. You will also learn sculpting methods for generating detailed ornamental designs with incredible precision using image based maps or traditionally with hand sculpting techniques Seth has developed from years of experience. Procedural sculpting workflows using “Surface Noise” to quickly create realistic destruction and weathering are also explored. You will also learn how to create and export edge and cavity masks onto your UVW templates for use within Photoshop and Keyshot for texturing and generation of complex materials.

Adobe Photoshop – Throughout the tutorial Seth showcases numerous techniques within Photoshop for concepting, texturing and compositing beautiful images. Seth shares and shows his final PSDs used to create a beautiful gold painted design of Mount Fuji and dirt masks for texturing during the Keyshot portion of the demo. Techniques for creation of extremely detailed and precise designs with rarely used tools such as the pen tool, layer masks and paths is also covered. Seth also teaches how to work “non-destructively” insuring you can always go back to the original state of an image while having the freedom to explore and iterate multiple looks quickly and easily. At the end of the tutorial you will also learn many tips and tricks for editing and compositing of renders to create stunning images of your amulet.

Keyshot 7 Pro – In the Keyshot portions of the tutorial Seth starts by introducing the basics of the program, such as understanding the user interface and various features such as HDRI lighting, material application, scene management, and rendering performance. Shortly thereafter creation of custom layered metal and gemstone materials using the material graph is demonstrated, showcasing Keyshot’s rarely seen ability to generate highly realistic customized shaders. Users will also learn how to create object based lighting as well as singular image and animated turntable renders in addition to many other excellent Keyshot tips and tricks.

Knald 1.2.1 – As an alternative to generating edge and cavity masks from ZBrush, Seth introduces the powerful stand-alone GPU powered software “Knald”. With focus on “The Baker” tool users will learn how to quickly create a multitude of maps from their Amulet Models such as Normal maps, Height Maps and much more. This is an exceptional tool to learn if you want ultra-fast map generation from extremely detailed and polygon dense models.

Magic Looks Builder – Seth also gives a brief introduction to the amazing image compositing and color correction software Magic Looks Builder.

Downloadable Bonus Content:

When you purchase this tutorial you will also receive downloadable versions of all the video chapters as well as several versions of Seth’s amulet Keyshot ZTool files including the final UVW mapped, production ready ZTool. All images and PSD files showcased are also included along with the final textured Amulet Keyshot Bundle file. Users are free to open, use, review and modify all of the included files as they wish, allowing a true “behind the scenes” experience and also offering a great way to learn.

Additionally Seth has included a number of renders and images from his previous personal art projects for your viewing pleasure. Be sure to watch the video tour of the downloadable content available with your purchase.

Important Notices:

HD versions of Keyshot do not provide access to the “Material Graph” tool for creation of custom materials which are showcased in this tutorial. Versions that do include the "Material Graph" are:

KeyShot Pro
KeyShot Pro for ZBrush
KeyShot Pro Floating
KeyShot Enterprise

The video portion of this tutorial will also be available in online streaming format for free on Seth Thompson’s YouTube channel. You can find Seth's channel by searching for "Seth Thompson CG Channel" within YouTube's search feature. The benefit of purchasing this tutorial is for you to own and use all of the excellent downloadable bonus content listed above. Thanks so much for your support - Seth!

Requisitos de sistema

Windows
macOS
SteamOS + Linux
    Mínimos:
    • SO *: Windows 7
    • Processador: Intel Core 2 ou AMD equivalente
    • Memória: 1 GB de RAM
    • Rede: Conexão de internet banda larga
    • Armazenamento: 200 MB de espaço disponível
    • Outras observações: Largura de banda de rede de 5 Mbps para 540p, 3 Mbps para 360p.
    Recomendados:
    • SO: Windows 10
    • Processador: Intel Core i3 ou superior ou AMD equivalente recomendado para reprodução em HD 1080p
    • Memória: 2 GB de RAM
    • Rede: Conexão de internet banda larga
    • Armazenamento: 500 MB de espaço disponível
    • Outras observações: Largura de banda de rede de 12 Mbps para 1080p ou 8 Mbps para 720p.
* A partir do dia 1º de janeiro de 2024, o cliente Steam será compatível apenas com o Windows 10 ou posterior.
    Mínimos:
    • SO: OS X 10.7
    • Processador: Intel Core 2 ou AMD equivalente
    • Memória: 1 GB de RAM
    • Rede: Conexão de internet banda larga
    • Armazenamento: 200 MB de espaço disponível
    • Outras observações: Largura de banda de rede de 5 Mbps para 540p, 3 Mbps para 360p.
    Recomendados:
    • SO: macOS 10.10+
    • Processador: Intel Core i3 ou superior ou AMD equivalente recomendado para reprodução em HD 1080p
    • Memória: 2 GB de RAM
    • Rede: Conexão de internet banda larga
    • Armazenamento: 500 MB de espaço disponível
    • Outras observações: Largura de banda de rede de 12 Mbps para 1080p ou 8 Mbps para 720p.
* A partir do dia 15 de fevereiro de 2024, o cliente Steam não será mais compatível com jogos de 32 bits no macOS 10.14 (Mojave) ou anterior.
    Mínimos:
    • SO: Linux Ubuntu 12.04 ou posterior, SteamOS 2.20 ou posterior
    • Processador: Intel Core 2 ou AMD equivalente
    • Memória: 1 GB de RAM
    • Rede: Conexão de internet banda larga
    • Armazenamento: 200 MB de espaço disponível
    • Outras observações: Largura de banda de rede de 5 Mbps para 540p, 3 Mbps para 360p.
    Recomendados:
    • SO: Linux Ubuntu 12.04 ou posterior, SteamOS 2.20 ou posterior
    • Processador: Intel Core i3 ou superior ou AMD equivalente recomendado para reprodução em HD 1080p
    • Memória: 2 GB de RAM
    • Rede: Conexão de internet banda larga
    • Armazenamento: 500 MB de espaço disponível
    • Outras observações: Largura de banda de rede de 12 Mbps para 1080p ou 8 Mbps para 720p.
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