Join your cuboidal friends as you represent the 3rd dimension in the 'Interdimensional Games' - a VR game like no other - you'll find yourself leaving your boring human shape behind!
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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September 15

Building People Cu3ed With Community Feedback

The free demo for People Cu3ed ( has been out for just over a week now, and it’s been a busy week!

The game itself has been built from day one with the help of a great team of people willing to test the game as it’s developed from a rough and ready prototype, to where it is today – an almost complete (but unpolished!) title. Having the demo out has helped this process even further.
The demo for the game has been played by a series of streamers, reviewers and normal members of the public and the feedback we’ve got from them all has been incredible. A lot of kind souls have played the demo and taken the time to give direct feedback to us about what works, what doesn’t, and what could be better.

Taking everything into account so far, in the last week there have been 4 updates made to the People Cu3ed demo (and countless updates to the unpublished full build). All of these so far have been uploaded to Steam live – so are ready to try out right now!

So what have we learnt – and what have we changed?

Well firstly we’ve learnt people are willing to be patient with a small development team. There were a couple of bugs shipped with the free demo to start with, nothing game breaking, but certainly things we should have spotted but didn’t. As soon as they were found – they were swiftly squashed in whatever the next update – but still, it’s frustrating when they pop up, we understand that as we are gamers as well. Regardless – we apologise for them – and thank people for pointing out anything that was amiss!

We’ve also learnt a little more about how people want to perceive the User Interface (UI). We’ve purposefully kept the UI ‘low impact’ throughout (after all – it’s not like we have a bullet count or anything to keep track of in People Cu3ed!), however some of the font combinations weren’t working for some people so we’ve sharpened those up and also addressed some issues with the in-game menu where some users reported the ‘tracked floating’ system we were using was a cause of a sort of motion sickness. All these things were addressed in the latest update today.

We’ve learnt that there are plenty of people out there that are a lot better at the game – and finding new ways to move using our unique mechanics – than we expected. Because of this – a couple of levels especially in the demo was coming across as ‘too easy’. Honestly speaking, as we addressed in an article on Indie DB (here: it’s been tough to squeeze and balance the difficulty curve into just 5 levels – but we’re pleased to note now that we’ve sharpened things up a little on the early levels and made things a little tougher towards the back end of the demo now as well – and had a ton of learning to help us balance the main game too.

We’ve introduced a completely new mechanic to help control your character cubes. Now by pushing gently forward or back on either the thumb stick or touchpad (depending on the platform you play on) whilst you have hold of your cubes, you can ease them in towards you or push them out – giving more options for movement, and better fine control when a switch or opening is just out of reach. We’re particularly keen to hear from anyone who has played the demo before and after this was introduced to see what they think – so if this is you – please get in touch!

We’ve also continued to work on the performance of the game, reducing the workload on both the GPU and CPU, whilst improving the lighting effects to help with some of the darker levels (that are great fun – but don’t feature in the demo. Sorry!) Bottom line, this game is destined for a lot of the stand-alone VR hardware that is out/coming out soon, and we want those players to have as smooth an experience as possible as well.

One area we wrestled with was the how best to manage the story featured in the demo, and also the tutorial. As much as we love the characters in the game – we’ll be the first to admit, they do like to talk about themselves… A lot… We initially thought by giving players the ability to have a cut down version of the tutorial, we’d satisfy the type of player that wanted the ‘dive right in’ experience, but actually we found players were conflicted – wanting both the comedy of the characters, but to get to the action faster. For now – we’ve added flexibility by including a ‘press to skip’ function for most of the dialogue (except the critical ‘teaching you to play’ stuff). However for future – we’ve listened to what our users are saying about the how they want the gameplay faster as well as the humour of the story – and we have plans for how to handle this in the full game. Whilst we aren’t going to patch the demo with these (we don’t want to spoil any more of the jokes), trust us – in the full game – we’ll get that balance right.

We’ve also heard you on the voicework. Speaking (no pun intended) openly – the story was one of the things that was written up front – right back at the start of the project, and the game made around it. This meant that the voicework was all done very early in the production cycle, and some of it isn’t of the best quality. For our American fans – sorry – we can’t change the British accents, but as far as the clarity goes, yeah – everyone is struggling with one character in particular, so this voice is going to be reworked – as will anything else that doesn’t meet the standard needed for a full ‘paid for’ game.

Lastly we wanted to mention some special support for the company and the game. Playing the game and giving feedback is one thing – but it’s all together another thing to take what you see and put your own spin on it. Upcoming animator and artist @FaultyMuppet on Twitter kindly produced the below image for us yesterday, and we wanted to share it with the world. Please give them a follow for more gaming/VR themed art and animations.

That’s all for now – I’m sure we’ll have more to tell you in a couple of weeks – so make sure you have fun – and as always happy gaming!
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September 6

Free Demo Released!

We are very happy to announce that the free demo for People Cu3ed is now available to download and play on Steam.

What do you get in a free demo these days?

- 5 of the 40 levels in the finished game
- the full tutorial (or shortened version - up to you!)
- The introduction to the story in People Cu3ed
- The chance to interact with us lovely people and let us know what you think

That last one is important. This game has been built from the ground up based on feedback from our testers and general testing with 'random people'. We want to continue that as we progress towards out November 2nd full release.

Please, please, please get in touch with us and let us know what you think. We want your feedback, and we want to talk, so either through the plethora of social media we are on (just search for Whitway Studios) or if you are feeling traditional - via email ( - feel free to get in touch and let us know about your experiences with the demo.

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About This Game

If you like VR, love Humour and want an experience where you are very much not a normal 'virtual' person you need to try People Cu3ed!

It's a VR experience like no other! You'll find yourself transformed out of your normal human body, and embodying the leader of the 3rd dimensions entry into the '21,999th Inter-Dimensional Games'. Not heard of these? Well it has been a while since the 3rd dimension hosted them...

You'll find yourself using your brain, your reactions, and your friends to navigate through the 40 levels of the games - hopefully, to win back your full human form - if, you can earn it.

So join Sara, Becky, 'The Twins', Henry, Agnes and their daughter 'Baby Suzie' to represent your whole dimension - and conquer 'the games'!

So let the games... Begin...


- Social Strategic View: A rare social experience in VR.

- Innovative VR Embodiment Experience: Not just another virtual version of real life...

- 10 - 20 hours of gameplay in one pass - and infinite replayability!

- Action-Adventure-Puzzles: A great balance between making your heart pound and your head ache!

System Requirements

    • OS: Windows 10
    • Processor: Intel i5-4590 / AMD FX 8350
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 980 / AMD Radeon R9 290
    • DirectX: Version 10
    • Storage: 1 GB available space
    • OS: Windows 10
    • Processor: Intel I5-4590 / AMD FX 8350
    • Memory: 8 GB RAM
    • Graphics: Nvidia Geforce GTX 1060 / AMD Radeon RX 480
    • DirectX: Version 11
    • Storage: 1 GB available space
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