A Surreal Sci-Fi Action-Adventure game. Weaverse is a sci-fi adventure with strong action elements, puzzles, and some unique gameplay mechanics. And let's not forget about a complex and deep story.
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Release Date:
2019
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We would like to have early access so those who want to play the game early and game testers have a chance to provide feedback on the game. This will help us launch an optimized, bug free experience.”

Approximately how long will this game be in Early Access?

“We would have the early access version live from 3 to 6 months before the final version is released.”

How is the full version planned to differ from the Early Access version?

“While the early access contains majority of the game, the final version of the game will include a co-op mode implemented in singleplayer, new NPC's will appear, more side quests will become available, and overall stability improvement thanks to the user feedback.”

What is the current state of the Early Access version?

“The main story quests will be ready to play, as well as the majority of side quests. To know more about the current state and available features of the game, refer to the "About This" section of our Steam Store Page.”

Will the game be priced differently during and after Early Access?

“The price may slightly raise in price to provide a discount to those who wish to purchase the game early and provide constructive feedback.”

How are you planning on involving the Community in your development process?

“All feedback will be considered and used to improve the game. Whether they are finding flaws, bugs, or just have general feedback to improve the game play experience, we would like to hear what our audience has to say before launching the game in full.”
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Available: 2019

 

Recent updates View all (4)

December 15

Enemies Animation Showcase

While the development of Weaverse continues, we like to show off a little bit here and there. While we continue to hold to the plan of keeping the majority of the game's elements and story a secret until its final release, we are happy to announce that we posted a new video on YouTube that showcases the animations of some of the main enemies you will encounter throughout the game!

Check it out on the Odd Branch YouTube
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November 19

Weaverse Development Update

It wasn’t too long ago that we originally announced our upcoming sci-fi action title Weaverse and launched a free demo on Steam. Receiving mostly positive feedback, we are excited to see what you all will say once we have completed the game.
So far, we have completed a lot of the level building and coding, leaving us with only so much to share and show off. If you have been following our Twitter or Facebook then you would have seen us show off some new enemies, but what exactly do they each do? Let’s start off this update with a breakdown of the four enemies we have shown you over the past month:


  • D-Key – Not aggressive towards the player. Needs to be escorted to the corresponding Gate to open new passages in the Dark World.
  • Guardian – A heavy gunner, patrolling dungeons. Will try to destroy player on sight.
  • Bomber – Usually patrolling dungeons in groups of 3 to 7 Bombers. Will try to get as close to the player as they can and detonate.
  • Scout – Cannot harm the player but will summon Bombers and/or Guardians if the player exposes themselves to it.

Read the full article!
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About This Game




At a first glance, the story is simple, if not cliched. A player finds themselves in a strange world called "Weaverse" - they don't know where they are or how they got there. And it appears they don't remember anything up to this point. Almost immediately the player is contacted by a group of characters with similar symptoms and together they start an investigation to unravel these mysteries. What is Weaverse? Why can't they remember anything? These and many other questions will be answered in the most unexpected ways.



At its core, Weaverse is a first-person shooter, with strong exploration and puzzle elements. The Town Square is a safe space where the player can go to seek shelter, trade with merchants or talk to quest givers. Teleport Room that can be found there is used to reach other worlds (dungeons), but only after they were found by the player via story quests or by exploring the Town Square's dark corners (in which you can find secret passages to any of the worlds). There are four worlds in Weaverse - Plastic, Snow, Metal, and Darkness, with the Town Square being the fifth hub world. Each world has its own gameplay twist.

The Plastic world is full of hidden passages and fake walls. In the Snow world, the player will face many liquid-based puzzles (simple example - turn a small lake to ice in order to cross it). Tricky mechanical devices waiting for the player in the Metal world. Finally, the Darkness is a maze, where you need to find Living Keys and escort them to corresponding locks in order to succeed.



There is no "Game Over" screen in Weaverse. Instead of dying, the player teleports to the Well when HP is depleted. Upon climbing the Well to the top, player transports to the Secret Room, nearest to the player’s "death" location. These rooms are closed from the inside, so the player will need to figure out how to unlock them.



While exploring the dungeon the player can find the Lost Ones. When saved, they disappear from the dungeon and can be found somewhere in the Town Square or the Hideout as merchants or quest givers. For quest-related objects, enemies or sometimes even whole locations to appear in the world, a corresponding quest needs to be accepted by the player. Only then the player can go to the dungeon, complete the objective and return to the quest giver.



For some actions (neutralizing enemies, completing quest objectives, saving Lost Ones, etc.) the player will receive Blue Orbs, the main game currency.
Blue Orbs can be used to purchase various cards from merchants. If the player completes a quest or two for a merchant, they can expect new cards or special offers.
Merchants deals only in cards - special add-ons to the player’s weapon, affecting its performance in many different ways.
The payer has three slots for cards, so they can stack or even negate each other’s effects. It is highly advisable to experiment with cards to compliment different playstyles.



All puzzles in Weaverse involve the player’s weapon. Default settings of a gun allow the player to manipulate cubes and some other objects in the Plastic world. To change the settings the player must find a tuning device and place the weapon into it. The output settings will depend on the tuning device type. Some will transform a gun into a flamethrower, some into a drill, and more. Every setting has its application in combat as well as in puzzle solving.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit
    • Processor: Intel i5 Dual-Core CPU 2 GHz
    • Memory: 6 GB RAM
    • Graphics: Intel Iris Plus Graphics 640
    • DirectX: Version 11
    • Storage: 4 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel i7 Quad-Core CPU 2.6 GHz or equivalent AMD CPU
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 1050 TI
    • DirectX: Version 12
    • Storage: 4 GB available space
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