Weaverse is a story-based first person sci-fi adventure game with strong action elements, puzzles, and lots of unique gameplay mechanics. Play the early access version now and get to experience the surreal world of Weaverse for yourself.
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Release Date:
May 24, 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We would like to have early access for those who want to play the game early and experience what we are putting together before it is finished. This will only be a sample of the full game and their feedback will help us make it better than we could do without player feedback.”

Approximately how long will this game be in Early Access?

“We would have the early access version live from 3 to 6 months before the final version is released. It will be out before the end of 2019.”

How is the full version planned to differ from the Early Access version?

“While the early access contains a small chunk of the game, the final version of the game will include a co-op mode implemented in singleplayer, new NPC's will appear, more side quests will become available, and overall stability improvement thanks to the user feedback.”

What is the current state of the Early Access version?

“The first four main mission levels will be available, plenty of enemies to fight, and a special/hidden area. This will all only feature the single-player option for now, but will have light controller support for those that don't want to use the mouse and keyboard controls for everything. (Some aspects don't function yet, but actual controls are in place. Also, note that ONLY an Xbox controller will work currently.)”

Will the game be priced differently during and after Early Access?

“The price is reduced to provide a discount to those who wish to purchase the game early and provide constructive feedback. Full price is still TBD.”

How are you planning on involving the Community in your development process?

“All feedback will be considered and used to improve the game. Whether they are finding flaws, bugs, or just have general feedback to improve the gameplay experience, we would like to hear what our audience has to say before launching the game in full.

If you would like to provide feedback, please email it to: help@oddbranch.com”
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Recent updates View all (13)

July 1

Update #3: Chapter 2 Added

As we have said before, the early access for Weaverse is continuing to be improved. However, Yellow Cat-Rabbit is doing more than just fixing the bugs as they are presented. This next update includes an expansion to the game that many have been waiting for. The update that has just gone live includes the entirety of Chapter 2, side missions included!

Check out the full blog on the Odd Branch website!
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June 23

Kickstarter Campaign is Now Live!


Yellow Cat-Rabbit has been hard at work to continue the improvement of the Weaverse’s Steam Early Access version with periodic updates. While he works on that, we wanted to offer a way to bring you all the best version of the game we possibly can. To do this, we have opened a Kickstarter page for the game which has a small goal of $1,500.

Full Devlog on the Campaign - https://www.oddbranch.com/weaverses-kickstarter-is-now-live/

Kickstarter Campaign - https://www.kickstarter.com/projects/oddbranch/weaverse
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About This Game




At a first glance, the story is simple, if not cliched. A player finds themselves in a strange world called "Weaverse" - they don't know where they are or how they got there. And it appears they don't remember anything up to this point. Almost immediately the player is contacted by a group of characters with similar symptoms and together they start an investigation to unravel these mysteries. What is Weaverse? Why can't they remember anything? These and many other questions will be answered in the most unexpected ways.



At its core, Weaverse is a first-person shooter, with strong exploration and puzzle elements. The Town Square is a safe space where the player can go to seek shelter, trade with merchants or talk to quest givers. Teleport Room that can be found there is used to reach other worlds (dungeons), but only after they were found by the player via story quests or by exploring the Town Square's dark corners (in which you can find secret passages to any of the worlds). There are four worlds in Weaverse - Plastic, Snow, Metal, and Darkness, with the Town Square being the fifth hub world. Each world has its own gameplay twist.

The Plastic world is full of hidden passages and fake walls. In the Snow world, the player will face many liquid-based puzzles (simple example - turn a small lake to ice in order to cross it). Tricky mechanical devices waiting for the player in the Metal world. Finally, the Darkness is a maze, where you need to find Living Keys and escort them to corresponding locks in order to succeed.



There is no "Game Over" screen in Weaverse. Instead of dying, the player teleports to the Well when HP is depleted. Upon climbing the Well to the top, player transports to the Secret Room, nearest to the player’s "death" location. These rooms are closed from the inside, so the player will need to figure out how to unlock them.



While exploring the dungeon the player can find the Lost Ones. When saved, they disappear from the dungeon and can be found somewhere in the Town Square or the Hideout as merchants or quest givers. For quest-related objects, enemies or sometimes even whole locations to appear in the world, a corresponding quest needs to be accepted by the player. Only then the player can go to the dungeon, complete the objective and return to the quest giver.



For some actions (neutralizing enemies, completing quest objectives, saving Lost Ones, etc.) the player will receive Blue Orbs, the main game currency.
Blue Orbs can be used to purchase various cards from merchants. If the player completes a quest or two for a merchant, they can expect new cards or special offers.
Merchants deals only in cards - special add-ons to the player’s weapon, affecting its performance in many different ways.
The payer has three slots for cards, so they can stack or even negate each other’s effects. It is highly advisable to experiment with cards to compliment different playstyles.



All puzzles in Weaverse involve the player’s weapon. Default settings of a gun allow the player to manipulate cubes and some other objects in the Plastic world. To change the settings the player must find a tuning device and place the weapon into it. The output settings will depend on the tuning device type. Some will transform a gun into a flamethrower, some into a drill, and more. Every setting has its application in combat as well as in puzzle solving.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit
    • Processor: Intel i5 Dual-Core CPU 2 GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 750
    • DirectX: Version 11
    • Storage: 4 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel i7 Quad-Core CPU 2.6 GHz or equivalent AMD CPU
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 1050 TI
    • DirectX: Version 12
    • Storage: 4 GB available space

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