Cine Tracer is a realistic cinematography simulator. The player operates real world based cameras, sets up lights, and directs talent/actors in stunning next gen environments created in Unreal Engine 4.
All Reviews:
Positive (32) - 81% of the 32 user reviews for this game are positive.
Release Date:
Sep 28, 2018
Developer:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Cine Game will be early access so that the community can support and participate in it's development.”

Approximately how long will this game be in Early Access?

“Cine Game will be Early Release for approximately 6-12 months.”

How is the full version planned to differ from the Early Access version?

“The full version will also have a larger database of maps/levels, equipment, talent, and sets.”

What is the current state of the Early Access version?

“The current Early Release has the basic cameras, lighting, and talent systems in place with one medium sized map to explore and build in. More maps coming soon!”

Will the game be priced differently during and after Early Access?

“The price of Cine Game will likely increase after it hits "Full Release" status. That is TBD.”

How are you planning on involving the Community in your development process?

“Matt Workman streams the development of the game on Twitch ( @CineGameDev ), we have a Discord channel, and Facebook group. We welcome all Alpha and Early Access users to give us feedback on the system so we can create the best possible product.”
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Recent updates View all (6)

April 25

Cine Tracer v0.31 | Storyboard and Stand Ins

Cine Tracer v0.31 just went live. We have a new dedicated YouTube channel that will host all Cine Tracer content moving forward.

YouTube v0.31 Patch Notes:
https://youtu.be/Gzr6fMwUoAw

Patch Notes:

1. New Storyboard System
We save the in game storyboards in a new way and the old boards may still load, but moving forward the game uses the new system.
You can now "save" the storyboards by hitting the camera icon and it will save a PNG of the storyboard to your project folder.

2. New "Grass Mini Map"
We are going to be creating some small "mini maps" that have specific useful biomes or locations. These should hopefully load better on lower end hardware.

3. Stand Ins
Your old Stand Ins will still be in the game, but you won't be able to make new ones. Please use the new ones.
The new Stand Ins have better skin/eye shaders and you can give them a name and "Tint" their clothing color.

4. New Smoke Props
Look in Props to find them. The different types of smoke react to light differently. Smoke #2 requires it to be back lit.

5. New Screen Prop
These act like in game signs or power point slides. Use these to easily add a text call out in your scene.
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April 1

Cine Tracer v0.30 | How to Open Old Saves

***HOW TO OPEN YOUR OLD SAVES***
Cine Tracer v0.30 now distributes the .SAV files into the "Project Folder."

YouTube Walkthrough:
https://youtu.be/14U0rP-0QOY

Previously they were saved in the following locations:

Windows
C:\Users\*username*\AppData\Local\CineTracer\Saved\SaveGames

MacOS /Users/*username*/Library/Application Support/Epic/CineTracer/Saved/

*Library on MacOS is usually hidden to get to it, go to your desktop and go to to the "Go" menu on the top bar. Then HOLD OPTION and you'll be able to go to the Library folder.

1. To open old save files, navigate to the directory listed above.

2. MOVE the .SAV file into the "Project Folder" that you designated in the game.

3. OR make a new folder and name that folder the EXACT name as the .SAV file and move the .SAV file inside of it.

FINAL NOTE: this is a very technical process and after v0.30 you will never have to do this. The .SAV will always be in the project folder.
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About This Game

Cine Tracer is a realistic cinematography simulator designed by cinematographer Matt Workman of Cinematography Database. The player uses real world based film equipment equipment to photograph and light realistic environments made in Unreal Engine 4.

Cine Tracer Early Release is a Single Player "Open World / Sandbox" experience where players are free create whatever types of scenes, sets, lighting setups they can dream up.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 10
    • Processor: i5
    • Memory: 8 GB RAM
    • Graphics: Nvidia 980ti
    • Storage: 10 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: i7
    • Memory: 16 GB RAM
    • Graphics: Nvidia 1080ti
    • Storage: 30 GB available space
    Minimum:
    • OS: MacOS High Sierra 10.13+
    • Processor: i5
    • Memory: 8 GB RAM
    • Graphics: Radeon Pro 555X
    • Storage: 8 GB available space
    Recommended:
    • OS: MacOS High Sierra 10.13+
    • Processor: i7
    • Memory: 16 GB RAM
    • Graphics: Radeon Vega 56
    • Storage: 8 GB available space

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