Waveform Wipeout combines the fast paced action of pulling off a sick combo of tricks with the novelty of rhythm games. The levels are generated based on the song you pick, so the possibilities are endless.
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Release Date:
Fall 2018

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have been working on Waveform Wipeout since 2016 and while the game isn't 100% complete, we think it's a lot of fun already. The core gameplay mechanics are done and while we have some features we'd like to implement, we believe the game as it stands deserves to be played. We've received great feedback on it so far, and we wanted to share it with the world! We plan to continue iterating on the core mechanics of game while building out the 10 story missions we have planned. Each story mission will have a different licensed music track included with the game. Working on the story we want to tell has been an undertaking and will continue to take time, but we didn't want this to stop people from playing the game. Please enjoy the fully functional Arcade Mode while we flesh out Story Mode!”

Approximately how long will this game be in Early Access?

“We expect to be in Early Access for about a year (Summer 2019 release). During that time we will be releasing free updates to the game regularly as we complete chapters of the story.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will feature a completely fleshed out story mode with additional stages. We also hope to get more features into the base game that didn't make the cut, like couch co-op, a-synchronous online multiplayer (recording a ghost of your playthrough). We would also like to expand players' options when playing music from the internet by adding support for Spotify and an endless mode featuring online radio stations. Spotify and endless mode will depend on 3rd party companies (like Spotify and Pandora) agreeing to work with us and let us use their API, so we cannot guarantee that these features will be available in the full release.”

What is the current state of the Early Access version?

“The Early Access version features a fully functional arcade mode where the player can play levels generated from music on their hard drive or search for YouTube videos to play.”

Will the game be priced differently during and after Early Access?

“The game will see a price increase when we leave early access. The increase will be around 50% higher than the early access price.”

How are you planning on involving the Community in your development process?

“We welcome all feedback on the game in its current state as we try to improve it and make the best game we can. We encourage players to engage in discussions on our store page and share any feedback they have with us. We would love to engage with players on social media on Twitter (https://twitter.com/CharcoalCity51) and Facebook (https://www.facebook.com/Charcoal-City-Games-1601079756609039/). We also plan to release optional in-game surveys players can complete to share their feedback with us. In addition to general gameplay feedback, we would love to hear from our players what artists they would like us to include in the soundtrack for Story Mode.”
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Recent updates View all (3)

November 21, 2018

v0.085 Patch Notes (Playlists and YouTube Bug Fixes)

Hello all you wonderful people! Thank you all again for helping us test Waveform Wipeout as we head into Early Access. We have a new build for you all, just in time for the holidays! We've got our next big feature ready to go: playlists! You are now able to create playlists and add any songs from Arcade mode to them (local HDD songs, YouTube, or you can mix and match). This feature took a little longer than expected, but we wanted it to be rock solid because it's integral to our last major feature before early access: Twitch integration! You will be able to enable Twitch features so viewers in your chat room can add songs to your playlist while you're streaming. We will of course have mod commands to edit the playlist as well. We're super excited to get working on this feature. Without further ado, here is the changelog for v0.085!

Major Changes
  • added new tutorial
  • fixed bug with YouTube loading that would cause some specific YouTube videos to always fail to load
  • fixed bug where you could stack loading screens on top of each other and the extras would never go away
  • added playlists feature

Minor Changes / Bug Fixes
  • fixed bug where loading screen animations were not playing correctly
  • added new results screen layout to make room for editing playlists
  • updated button selection graphic
  • renamed some sections on the title screen
  • fixed visual glitches on VR level background
  • improved lighting effects on Lila in all backgrounds (each background now has slightly different lighting)
  • added new in-game UI (made health/fail UI easier to understand)
  • obstacles on Easy difficulty are now spread out more
  • fixed bug where retry button would not work on story mode
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September 27, 2018

v0.08 Patch Notes (Grinding, Trick-Specific Obstacles, and New Stages)

It's been a long time since our last patch release, but we've got a lot of updates for you today! We had targeted the end of September to be our full release into Early Access but we hit some delays getting everything ready. There's some polish that needs to happen and one more big feature we need to finish before we can release, but we wanted to push out an update to all of our wonderful Kickstarter backers who are playing the game and giving us feedback. There's some pretty big changes to the game getting introduced today, so read on below!

Major Additions:

  • Added jump charge feature. Previously the height of your jump was loosely tied to when you jumped relative to riding a wave up/down. I replaced this with a meter that charges while you ride the wave. This meter will be expended when you ollie and give you a boost to your jump height. This should make it more clear when/how you are getting a boost to your jump height.

  • Added combo mechanic. Akin to other rhythm games like Guitar Hero or Rock band, scoring tricks consecutively without missing will result in a combo multiplier added to your score. The maximum multiplier is x4 (after scoring 30 consecutive tricks). Wiping out or getting a "Miss!" will reset your combo.

  • Added Grind Mechanic. One of the most common pieces of feedback we've gotten is that people didn't feel like they really interacted with the Wave directly. This latest feature should address that concern. We've added a new type of obstacle that the player must grind on to clear. When the grind obstacle appears, hold down and trick button while riding the wave to start grinding. Keeping the button pressed will continue the grind and steadily rack up points. In order to keep your balance, you must press the arrow keys or move the joystick in the direction Lila moves while riding the wave (essentially, just follow the shape of the wave) in order to keep your balance. If you lose your balance, you will fail the grind and lose all the points for that grind, so don't be afraid to bail! In addition, this more advanced mechanic will not show up in Easy difficulty, so if you're looking for a simpler, more relaxed experience you can still play Easy mode. Grinds show up increasingly more often the harder the difficulty you play.

  • Added trick specific obstacles. Along the same lines as the Grind obstacles, there are now some obstacles that require you to do a specific trick to clear. If you see and obstacle with a green circle instead of the standard blue circle, then you have to do an ollie to clear it. Likewise, any obstacles with a red circle can only be broken through with a heavy trick. These trick specific obstacles will always have the same art (IE you will never see a missile with a green or red circle on it) so you might even not need the colored circles after long!

  • Added Stage Select mechanic. Behind the scenes, Sam has been hard at work making a variety of awesome backgrounds to surf your music to. Now, we've finally added them all to the game and introduced a stage select mechanic to Arcade Mode. Just click the thumbnail (or select it with a controller) to select which stage you want to play on. We're really proud of all these stages and we hope you enjoy them!

  • Revamped tutorial. We've completely rebuilt the tutorial system to allow us more flexibility in how things are broken down. We've also improved the UI so it should be easier to read the on-screen text and it should be clearer what you are supposed to do at each step. In addition to improving the existing mechanic explanations, we've also added some steps to explain the new mechanics (grinding and trick-specific obstacles explained above). If you're not sure about any of the new features we added, make sure to play the tutorial and get some practice in!

Minor Fixes:

  • Obstacles now render on top of the Wave. This makes them easier to see.

  • The tutorial prompt will now show up when selecting both Story and Arcade modes

  • Improved menu flow on start screen and arcade screen

  • Slight improvement to load times
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About This Game

is a game where the player must surf on (and do rad tricks off of) audio waves. The levels are procedurally generated based on the music track you are currently listening to. The player can perform a variety of tricks and chain them together into a combo. Land the combo to score points and compete for the high score. Think Tony Hawk's Pro Skater meets Guitar Hero.

Waveform Wipeout combines the fast paced action of pulling off a sick combo of tricks with the novelty of rhythm games. The levels are generated based on the song you pick, so the possibilities are endless.

Dynamic track generation also lets you load any song from your hard drive and surf the waveforms! Interact with your music like never before.

The aesthetic of Waveworm Wipeout is inspired by 80s cyberpunk films like Blade Runner, done in a mix of traditional pixel art and modern rendering technology. We want to create visuals that are evocative of classic sci-fi pop culture while keeping with modern aesthetics. We want Waveform Wipeout to be more than just a game. It is a whole new way to experience the music you know and love, while also being exposed to new music.

  • Follow the beat of the music and the prompts on screen in arcade mode for that authentic rhythm game experience.
  • Surf the waves and do whatever tricks your heart desires in freestyle mode.
  • Unlock new characters and environments by playing through story mode.
  • Load any wav, mp3, or ogg file and surf the waveform of your music.
  • Search for songs on YouTube and play them directly in the game.
  • Twitch streamers can interact directly with their viewers. Chat members can use commands to queue songs in the streamer's playlist.
  • Create and save playlists of your favorite music.
  • Select what frequency range you want to surf on. Play the bass, mid range, or high end of a song!

We are hard at work talking to a number of indie artists to create a killer soundtrack to include with the game. Don't waste any time, and jump right in and play music by amazing indie artists. Play through the story mode featuring songs by:

Danimal Cannon


Jonathan Coulton


System Requirements

    • OS: Windows 8.1/10 (64 bit)
    • Processor: Intel Core i5 2.3 GHz or equivalent
    • Memory: 8 GB RAM
    • Graphics: Intel HD Graphics 5000 or equivalent
    • DirectX: Version 10
    • Storage: 100 MB available space
    • OS: Windows 8.1/10 (64 bit)
    • Processor: Intel Core i7 3.0 GHz or equivalent
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 960 or equivalent
    • DirectX: Version 11
    • Storage: 100 MB available space
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