FPS Zombie Survival Game set in a post apocalyptic world.
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Release Date:
Jul 24, 2018

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I chose Early Access because I'm a Solo Developer who's in the process of completing my first game. I think Early Access will help me get the necessary feedback on gameplay and certain features from the community.”

Approximately how long will this game be in Early Access?

“The game will be in early access as long as It takes to complete all features and Areas in the world.
I'm planning to have it leave Early Access Summer 2019.”

How is the full version planned to differ from the Early Access version?

“The Full Version of the game might change slightly from Early Access but the overall idea/theme will not. I plan on expanding on many areas of the game and also adding content regularly. I plan on increasing the size of the game world substantially, adding a proper player level system with skills, New Enemy types, New Weapons, New Objectives and much more.”

What is the current state of the Early Access version?

“Currently the game is a single player survival game set in a post apocalyptic world. The Player Character has several features already (including Health, Hunger, Thirst, Stamina, Sleep, Arm Fatigue from Melee Combat, Exp system, Leveling system, Inventory.) The AI are multiple Zombie types with plans to expand on them later on.”

Will the game be priced differently during and after Early Access?

“The Price will increase Once the game is out of early access but will not increase during Early Access.”

How are you planning on involving the Community in your development process?

“I've created a Youtube channel already and I'm posting updates on gameplay and plan to continue doing that to try and showcase new features as they roll out. I welcome all feedback good or bad and would like the community to know that they will be a big part of where the game goes with their comments/suggestions.”
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Recent updates View all (1)

October 18

October Update

My first update is here for Life After The Living.

There's a bunch of content being added. I've pushed back the increase to the world size for now. I'd like to focus one what's already built in game before expanding on anything else.

I have added Ranger outposts to the game to help the players dehydration in game.

The player hideout at the beginning of the game has been increased in size, it also comes equipped with several much needed tutorials to better explain what can be done in game.

Also a water reservoir that collects rain water and converts it into drinking water for the player has been added. It's a low maintenance addition that will give the player a little extra water every day to help fight thirst and better prepare you to search the city before leaving for the wilderness to explore. A similar way to get extra food is planned for a future update.

There is a new piece of gear coming this update as well. The Canteen will be available at the players hideout from the beginning of the game. The player will be able to fill it from the wilderness water reservoirs as well as from the reservoir at your hideout.

Numerous bug fixes have been completed before this update including the doors inside the residential houses opening inward now instead of outward. There was a small issue with some players getting stuck when the doors opened outward. Text has been added to the HUD when players approach doors to tell them if the door is locked or not and also if the door can be interacted with or not. A small tutorial glitch at the start of the game was fixed as well. I'm sure there's more but those were the ones that stood out to me. I'll post another blog ASAP to inform everyone what to expect in the next update.

Thanks for your continued support

J&J Game Dev's
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About This Game

Life After The Living is a FPS Zombie Survival game.

Key Features

Player Stats tracking,
Arm Fatigue for Melee Combat,
Basic EXP/Leveling System (Plans To Expand Soon),
Survival Timer to track days Survived,
Weapon Health,
Repair Benches,
Beds To Sleep,
Lock Picking Ability,
There are several Weapons in game already,
Multiple Zombie Types

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit
    • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
    • DirectX: Version 10
    • Storage: 5 GB available space
    • Requires a 64-bit processor and operating system

What Curators Say

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