Geometry Defense: Infinite is a classic infinite tower defense game where you must build a maze to slow enemies and build towers to destroy them. An action-packed and engaging game requiring focus to take on challenges and test your skill.
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Julkaisupäivä:
5.7.2018
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Early Access -peli

Voit pelata näitä pelejä viipymättä – jo niiden kehitysvaiheessa.

Huomio: Tämä Early Access -peli on keskeneräinen ja se saattaa vielä muuttua. Jos sinua ei kiinnosta pelata tätä peliä tällä hetkellä saatavilla olevassa muodossa, odota ja tarkista peli myöhemmin uudelleen. Lue lisää

Kehittäjien kertomaa:

Miksi Early Access?

Geometry Defense is a game I have been working on for the last 3+ years. While is appears to be a simple game it is a TON of work for an individual. I wanted to wait for the game to be 100% ready for Steam but the reality is that it is difficult to find all the bugs and assess balance myself.

User testing and review of features is the best way to make the game solid without a dedicated team.

Miten kauan peli tulee arviolta olemaan Early Access -vaiheessa?

I originally planned for the game to take 3 months to port to PC. The scope has creeped quite a bit and the porting work cannot be complete until the base game is deemed finished. The current expected date is the end of Q1 2021 but can easily change.

You can see some of the plan here: https://trello.com/b/RSkyY1as/geometry-defense

Millä tavoin lopullinen versio tulee eroamaan Early Access -versiosta?

Geometry Defense will transition out of EA when the following minimum features are complete:
  • Campaign - all initial levels in the Sol System (Venus through Neptune) including an overhaul to the composition and difficulty of existing levels.
  • All Abilities Added - most abilities are tied to planets and therefore require the integration of the planet to the Campaign (Saturn, Uranus, and Neptune).
    Procedural Level Generator - currently integrating a new level generator for creating all Campaign levels. This will be available to users in Endless/Sandbox mode. Waves are already procedurally generated.
  • Balance - the most important point in the list and the purpose of EA. The game needs to "feel good" before it can launch.
  • Full PC/Standalone Support - key/control, input sensitivity, graphics, and other configuration options.
  • Polish - less bugs and a smoother experience. New animations and effects where needed.

Additional Additions (not required for EA exit):
  • New Enemies - both basic and "boss" types.
  • Sandbox/Endless Mode Enhancements.

Mikä on Early Access -version tila tällä hetkellä?

Most of the "core" systems are in place and pretty mature. The game has gone through numerous updates in the mobile version so most things work as planned. Balance is an issue - the game feels pretty good on mobile but using a mouse/keyboard and a big screen trivializes early stages. There are some OS X/Linux specific bugs.

The current features include:
  • 2 Game modes: Endless & Campaign.
  • 15/18 towers are implemented (support towers are the remaining branch).
  • 5/8 Planets (Campaign mode missions).
  • 8/9 Abilities.
  • Full Research Tree.
  • 8 basic enemy types.
  • 4 bosses.
  • 12 map layouts/paths.
  • In-game encyclopedia.
  • Limited graphical options and settings.

The game is controlled via mouse/keyboard only at this time.

Muuttuuko pelin hinta Early Access -vaiheen jälkeen?

During Early Access users can expect to gain access at a discounted price. The price will increase at launch. IF multi-player is ever added the price will increase further as it is a significant effort.

Please do not be persuaded to buy based on this. You might not enjoy the experience and it may be best to Wishlist it if interested.

Miten yhteisö otetaan mukaan kehitysprosessiin?

While I monitor all connected forms of communication the "Official" way is via Discord which can be accessed here: https://discord.gg/3cptFMB

Please feel free to connect and discuss any aspect of the game. I have already made several changes to the game directly from user feedback and many upcoming changes are derived from users as well.
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Early Access

This game is still in development. I was on a bit of hiatus (life is crazy) but I am back and working diligently on bringing this game to release. This version is in lockstep with the mobile free to play version of the game. If you want to preview the game I suggest downloading it for free first.


What is the difference in the PC version? Not much at the moment. The main draw will be better performance (especially with all graphics features enabled) and being able to play with a mouse and keyboard. I have no plans to compromise my vision for the game because it is a "mobile" game - the goal is a proper PC UI/UX.

Whether you decide to buy now, later, or never I appreciate you stopping by and giving me a chance to pitch my game to you!

Public Roadmap

Follow the development plan here!

Discord

This is the best place to provide feedback, bugs, and follow development.

Action Tower Defense

Geometry Defense: Infinite is mainly modeled after the WC3 tower defense mods and why mazing is a core part of the game. Some differences you will notice is that enemies cannot destroy towers and the speed of the game.

The design goal of GD is sort of "anti-TD" in that playing idly will be punished. My goal with each mechanic is to force player action and high APM. Enemies are designed to annoy you and disable your towers in other ways. I understand this is not for everyone but there are many really great tower defense games out there if you want something more traditional.

The current Live version does not achieve this in a way that feels good but the next update (1.7) is aiming to change that with a massive balance overhaul, new enemies, and new towers.

Features

  • Amazing Gameplay - define the enemies path to maximize tower damage.
  • Cool Towers - with 3 levels and 2 upgrade paths.
  • Powerful Elements - damage types with different status effects.
  • Awesome Abilities - for dispatching foes that rush past your defenses.
  • Unique Enemies - give purpose to your towers and abilities.
  • Challenging Bosses - challenge your skill against these special enemies.
  • Expansive Research Lab - with tons of upgrades, improve nearly every stat.
  • Campaign Missions - defend the Sol System from the geometric invaders and unlock new abilities in Endless Mode.
  • Endless Challenge - infinite/incremental waves with a variety of configurations using procedural wave generation.
  • Endless(er) Dev - chance to provide input and have a meaningful impact on the direction of the game.

Järjestelmävaatimukset

Windows
macOS
SteamOS + Linux
    Vähintään:
    • Käyttöjärjestelmä *: Windows Vista SP1+
    • Suoritin: Dual Core 1.5 GHz+
    • Muisti: 1024 MB RAM
    • Grafiikka: SM3.0 support w/512MB+
    • DirectX: Versio 9.0
    • Tallennus: 512 MB kiintolevytilaa
    Suositus:
    • Käyttöjärjestelmä *: Windows 7+
    • Suoritin: Dual Core 2.0 GHz+
    • Muisti: 2048 MB RAM
    • Grafiikka: SM3.0 support w/2048MB+
    • DirectX: Versio 11
    • Tallennus: 512 MB kiintolevytilaa
* 1.1.24 alkaen Steam-asiakasohjelma tukee vain Windows 10:tä ja uudempia versioita.
    Vähintään:
    • Käyttöjärjestelmä: Mac OS X 10.9+
    • Suoritin: Dual Core 1.5 GHz+
    • Muisti: 1024 MB RAM
    • Grafiikka: OpenGL 2.0 support w/512MB+
    • Tallennus: 512 MB kiintolevytilaa
    Suositus:
    • Käyttöjärjestelmä: Mac OS X 10.9+
    • Suoritin: Dual Core 2.0 GHz+
    • Muisti: 2048 MB RAM
    • Grafiikka: OpenGL 2.0 support w/1024MB+
    • Tallennus: 512 MB kiintolevytilaa
* 15.2.24 alkaen Steam-asiakasohjelma ei tue enää 32-bittisiä pelejä tai macOS-versiota 10.14 tai vanhempia.
    Vähintään:
    • Käyttöjärjestelmä: Ubuntu 12.04+
    • Suoritin: Dual Core 1.5 GHz+
    • Muisti: 1024 MB RAM
    • Grafiikka: OpenGL 2.0 support w/512MB+
    • Tallennus: 512 MB kiintolevytilaa
    Suositus:
    • Käyttöjärjestelmä: Ubuntu 12.04+
    • Suoritin: Dual Core 2.0 GHz+
    • Muisti: 2048 MB RAM
    • Grafiikka: OpenGL 2.0 support w/1024MB+
    • Tallennus: 512 MB kiintolevytilaa

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