A fast paced, roguelike, isometric twin stick shooter with procedurally generated, action packed levels. Tackle the hordes of enemies with an armory of guns! Defeat dreadful bosses using handy upgrades for your bio-mech! Unlock new heroes and secret powerups to help your quest!
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Release Date:
Sep 2, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We would like to enter Early Access to ensure that we provide a game that people can love. The Shotgun with Glitters team will put maximum effort into measuring up the needs of the community, involving players in the development process so that by the time of release we can come out with a well polished Moss experience that has as much of the errors ruled out as possible at this stage. In order to reach our goal, it is indispensable for us to hear our players and adjust gameplay and mechanics according to varying playstyles and feedbacks received.”

Approximately how long will this game be in Early Access?

“We plan to take our time to shape and form the game until we reach a state on which we can collectively agree is stable. While it's hard to define this time ahead, we estimate to come out of Early Access sometimes around Christmas 2018.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will have more of everything. In what way? That highly depends on the community. But we also have plenty of features outlined in mind to add to the palette. Such would be a well balanced combat system, new unlockable heroes with their own special abilities and mechs, a well composed and expansive looting system, new worlds to discover - patrolled by their very own nasty enemies, vicious bossfights, hip visual mech upgrades, some rare and badass special weapons, achievements, trading cards, the oh-so-sweet music and secrets! SECRETS EVERYWHERE!!!
The content is yet in brisk motion. We might as well turn the game into a bunny simulator?? Nah.”

What is the current state of the Early Access version?

“Right now the core gameplay of Moss Destruction is starting to form its final shape. The current version has 1 playable world swarming with its own unique enemies throughout 5 procedurally generated levels, the working basis of a well balanced combat and looting system, 1 hero and mech, 1 evil boss, a beginner stash of weapons, 15 available mech-tech upgrades, sweet, hand drawn in-game art and HUD and the intro beat. You've gotta love the intro beat!
Updates to come soon!”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price upon leaving Early Access.”

How are you planning on involving the Community in your development process?

“We will provide several platforms to enable constant communication between our community and the dev team. Throughout the development process we will stay open towards all kinds of opinions, monitor comments, gather feedback, learn and progress with the players. We plan to offer game design choices and conduct surveys to select the more favorable path to follow up. In exchange for the much appreciated involvement we can offer full, exclusive access to contents during beta test phase and hopefully other minor rewards. We would like to encourage everyone to interact directly with us, as we are keen on your ideas and will most likely incorporate the good ones into Moss Destruction.”
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Recent updates View all (10)

September 21


What's up Folks!

We are back with this weeks update right at you:

Update 0.3.3 "Multikill":

  • Improved the HUD so that some important information are now clearer and easier to see. For example you will now see the type of ammo your current weapon uses highlighted in your ammo counter.
  • You'll also get a clue about what ammo a new weapon you have found consumes, helping you decide if you want to make a swap. Don't forget: It is wise to carry around guns eating different types of ammo!
  • The Engineer Drone building them nasty turrets is now easier to spot. Stop them as quickly as you can!
  • ​Don't like the controller vibrating in your hand? That's all right, our mothers didn't like it either, so you can now turn this off in the menu
  • Combo up! Supercool combat stickers will now splash onto your screen in the right moments! Try to go for combo kills and multiple melee kills to name a few of them. But just how does one get a MMULTIKILLLL??
  • 7 new achievements enter the scene! + one hidden achievement - can you trigger it?
  • Hordes of bugfixes we are too embarrassed to detail here

Can you unlock all the achievements? Will you be among the first few who can beat the game at its current stage? Do you have any idea for achievements you would like to see in the game? Don't hesitate to drop us a line to contact@shotgunwithglitters.com

Meanwhile we are hard at work creating the next world of Moss Destruction: the Blu Wilderness, a beautiful but deadly cruel, wild jungle with it's characteristic, primitive, but yet brutally strong creatures.

Now go out there and collect ALL the achievements!


The SwG Team
2 comments Read more

September 14


Hello dear People!

Here's our very first update since we have hit the shelves on Steam Early Access. Lot's have been going on and we were extremely excited to see how the wider public will accept our baby. It was amazing to see how people liked playing Moss Destruction and the initial responses were truly positive, giving us another boost of enthusiasm to push even harder at shaping the perfect game! Thank you for your trust!

Game development is but never without some errors. In this Update: after having watched a lot of Moss Destruction gameplay videos online we mainly focused on reacting to flaws and shortcomings that came up during these clips. It was massively helpful and instructive for us to see people playing the game for the very first time without knowing anything about it. It gave us a clue about where we need to show some more directions and hints to help the players pick the flow up easily.

And thus, Update 0.3.2 "H-Blade" was born:

  • Some tutorial layouts are now popping up upon first run, explaining the core elements of the gameplay and the ranking system. Power-ups in need of explanation also got a text, so you're not left in the dark anymore. Until sunset that is..
  • Incoming damage of the player is now visibly displayed too
  • Cleared up the much chaotic misunderstanding around the terms used in the game to describe the level of a world you are playing in and the current rank of your mech. And it was about time too.
  • Your current ammo counters are now displayed on the mech tech upgrade screen too if you select the Supply Drop option - to help you decide if you are in need of some extra necessities.
  • The PET is now a much more effective sidekick!
  • Once discovered, the exit portal will now be displayed on your minimap
  • A new mech tech upgrade enters the scene, please welcome the H-Blade: a much more powerful upgrade to your handy melee weapon. Slice-n-dice, baby!
  • Introduced the player shield power-up
  • Solved a bunch of minor issues that needed patching here and there.

    We are immensely grateful for all who helped us shaping this update with their feedback, bug reports and gameplay videos, Thank you!

    Your thoughts and feedback are always welcome at

    Enjoy and let us know what you think!

    The SwG Team
4 comments Read more
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About This Game

The Mossorian Empire is dying. A once flourishing civilization spending their ever joyful lives in perfect photosynthesis has now been pushed to the brink of extinction. Their undisturbed prosperity has given birth to envy and hatred in the hearts of the neighboring folks who have sworn destruction of the Mossorians. With their forces allied, the enemy have prepared a vicious plan to annihilate the Empire and with the completion of their DieSun Sphere around the Mossorians only sun, the fate of a race will be sealed forever.

Hope is but the last thing to die, for a handful of fearless Moss-warriors are ready to stand up to the challenge. Hopping into their battle mechs, these reckless heroes serve as the last line of defense for the Mossorian Empire. Can they stand against the joined forces of evil? Will they defeat them and save their own kind? That is yet up to you to answer!

  • Fight against the evil forces of exotic creatures as the hero of your choice!
  • Level up your mech on the way as you face wilder and nastier adventures!
  • Find your way around the isometric, procedurally generated levels! No two runs are the same!
  • Aid yourself along the rogue-like fast paced action with various upgrades!

  • Select your weapon of choice from an arsenal of guns!
  • No, more guns!!!
  • Defeat humongous bosses in strange lands!
  • WITH GUNS!!!!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or later
    • Processor: 2.4 Ghz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 310
    • Storage: 1 GB available space
    • OS: OS X 10.9.5
    • Processor: 2.4 Ghz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 310
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04 (64-bit)
    • Processor: 2.4 Ghz Intel Core 2 Duo
    • Memory: 2 MB RAM
    • Graphics: NVIDIA GeForce 310
    • Storage: 1 GB available space

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