A fast paced, roguelike, isometric twin stick shooter with procedurally generated, action packed levels. Tackle the hordes of enemies with an armory of guns! Defeat dreadful bosses using handy upgrades for your bio-mech! Unlock new heroes and secret powerups to help your quest!
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Release Date:
Sep 2, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We would like to enter Early Access to ensure that we provide a game that people can love. The Shotgun with Glitters team will put maximum effort into measuring up the needs of the community, involving players in the development process so that by the time of release we can come out with a well polished Moss experience that has as much of the errors ruled out as possible at this stage. In order to reach our goal, it is indispensable for us to hear our players and adjust gameplay and mechanics according to varying playstyles and feedbacks received.”

Approximately how long will this game be in Early Access?

“We plan to take our time to shape and form the game until we reach a state on which we can collectively agree is stable. While it's hard to define this time ahead, we estimate to come out of Early Access sometimes around Christmas 2018.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will have more of everything. In what way? That highly depends on the community. But we also have plenty of features outlined in mind to add to the palette. Such would be a well balanced combat system, new unlockable heroes with their own special abilities and mechs, a well composed and expansive looting system, new worlds to discover - patrolled by their very own nasty enemies, vicious bossfights, hip visual mech upgrades, some rare and badass special weapons, achievements, trading cards, the oh-so-sweet music and secrets! SECRETS EVERYWHERE!!!
The content is yet in brisk motion. We might as well turn the game into a bunny simulator?? Nah.”

What is the current state of the Early Access version?

“Right now the core gameplay of Moss Destruction is starting to form its final shape. The current version has 1 playable world swarming with its own unique enemies throughout 5 procedurally generated levels, the working basis of a well balanced combat and looting system, 1 hero and mech, 1 evil boss, a beginner stash of weapons, 15 available mech-tech upgrades, sweet, hand drawn in-game art and HUD and the intro beat. You've gotta love the intro beat!
Updates to come soon!”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price upon leaving Early Access.”

How are you planning on involving the Community in your development process?

“We will provide several platforms to enable constant communication between our community and the dev team. Throughout the development process we will stay open towards all kinds of opinions, monitor comments, gather feedback, learn and progress with the players. We plan to offer game design choices and conduct surveys to select the more favorable path to follow up. In exchange for the much appreciated involvement we can offer full, exclusive access to contents during beta test phase and hopefully other minor rewards. We would like to encourage everyone to interact directly with us, as we are keen on your ideas and will most likely incorporate the good ones into Moss Destruction.”
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Recent updates View all (23)

February 15


Hello Moss Folks!

An unreal amount of time passed since our last public update. Nevertheless we can assure you that the time was worth all the waiting and pretty soon we'll be ready to introduce a the most thrilling world yet to complete the Moss adventure. But let's first take a look at what's new in the existing worlds.


  • A new weapon enters the arsenal: the Scorcher. A special weapon that will create a devastating aura around the mech, burning up enemies with a great deal of damage inside over time. Because of the uncontrollable heat, the player will also suffer 1 damage with each use. The blazing aura will last for 5 seconds, it does not however protect the player from incoming damage.
  • Because the community asked for this modification, the use of the exit portal now requires a confirmation.
  • As a long asked for option, the keyboard and mouse controls can now be remapped.
  • Also as asked for: options can now be changed under the in-game pause menu too.
  • No more empty mech tech screen! We added some further mech techs that will stick once you installed all the others. Will you see them all?
  • Stronger now: beware that the desert boss' projectiles won't dissolve now over distances and it just got a whole lot harder to juggle your way around them unharmed. The Severe Serpent also got more agile and viscous in the Blu.
  • Bosses received a lifebar so that you can now easily follow up on the carnage you're causing them.
  • Players with controllers will now be able to go back to previous menus in the game by simply pressing the B/ circle button
  • An option is granted now in the options menu to reset all tutorial texts.
  • Stats 2.0: as lots of you reported several problems with the stats system, we reworked the whole thing from bottom to top, hopefully providing now a much more reliable mass of data. Oh, and your highest combo ever is now getting displayed in your stats! The race is on!
  • Mosses and Don Grandmoss got their own models in their mechs now. How cool is that?
  • The content of weapon loot boxes got rearranged, providing now a richer looting experience.
  • The Poing gun got its well deserved own model and icon.
  • At long last, we found the cause and got rid of the bug where some guns would randomly stop doing damage until the weapons got switched. Once again, this was solved with the help of the community! Cheers!
  • The minimap now stays up to date with the enemies already slaughtered when the effect of the spyglass is active.
  • Fixed the issue where you could easily miss the Beamhead of the Blu by firing over its head.
  • Convenience issues: fixed the one where switching from Dr Gizmoss at the character selection screen would render the Stork's extra cartridge slot empty.
  • Corrected the typos you guys told us about in tutorials and descriptions. Tahnk you!
  • Added a credits screen! :)

    Once more, thanks for all the support and feedback you guys give us! You rock!
    Have something to say to us? Send your opinions, reports and comments in the dedicated Steam threads or send them to

    Keep in touch on our Discord Server here: http://shotgunwithglitters.com/discord

    The time is critically near to unleash the full Moss experience. With the darkness spreading and a bad moon rising, the coming of the third episode overshadows the yet obscure future of all Mossorians. Prepare for the mystical elements of


    Please note that with the conclusive world introduced, Moss Destruction will soon leave early access stage. With the full release will come tons of content, new weapons, new achievements and more! Make sure to grab the game for a more than fair price while still in early access as the price will take a moderate leap with the full release in correspondence with new and crispy content.

    See you guys next time with the full release of Moss Destruction!


    An overexcited SwG Team
2 comments Read more

January 22


Hey Everyone!

Let us start by welcoming all the new players to the Moss family, nice to have you here! :)

For those who don't know yet, we at the Shotgun with Glitters team keep updating and patching up Moss Destruction in accordance with constant player feedback and suggestions on a fairly regular basis. Your opinions and recommendations are always welcome! With that said, let's see whats new in


  • With this update enters a new weapon: the Lava Gun! Fend off your enemies by creating massive blockades of lava traps around you, or use its blast effect against smaller groups of enemies approaching in a tighter bunch, also applying burn damage. Beware though that the lava puddles left behind can just as well hurt you! Not feeling secure? Equip the B.O.O.T.S. mech tech to protect yourself from all kinds of hazardous puddles.
  • We're through with a major balancing of the Blu Wilderness. All the foes got reevaluated and tweaked on. Some got stronger, others had to take back on the juice, firing methods, behaviours were changed, hopefully all adding up to a more coherent overall feeling while fighting in the jungles. Did it work? You tell us!
  • We hear you! As some of you already asked for, your Krysol counter is now displayed at the beginning of levels and close to the shop portal.
  • The fog in the shop got dissolved.
  • Some cartridge prices were changed for more affordable upgrading patterns.
  • Got rid of the oh-so-annoying constant buzzing sound of the laser sights of Sniper Guards adding up in a level.
  • Your PET could easily block your movement inside tight fort walls. Kicking it around, cursing and yelling, usually the next thing you knew was that you had swallowed a rocket from a Zuka Guard. We got rid of that and the PET will no longer get in your way.
  • Enemies in forts will no longer be able to cause damage through walls.
  • Solved the issue where the shop prices were blocked by the environment.
  • Fixed the issue where the Spyglass picked up wouldn't hold out for the whole run.

    We could say that this is all, but... the the evil that we warned you about last time... It is creeping up our way, getting closer by the minute.....

    Again, thanks for all the support and feedback you guys give us! You are awesome!

    Have something to say to us? Send your opinions, reports and comments in the dedicated Steam threads or to


    Keep in touch on our Discord Server here: http://shotgunwithglitters.com/discord

    Make sure to check out and follow our Facebook and Steam pages as well!

    Stay tuned for more content and regular updates! Also, for more to get revealed...


    The SwG Team
5 comments Read more
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About This Game

The Mossorian Empire is dying. A once flourishing civilization spending their ever joyful lives in perfect photosynthesis has now been pushed to the brink of extinction. Their undisturbed prosperity has given birth to envy and hatred in the hearts of the neighboring folks who have sworn destruction of the Mossorians. With their forces allied, the enemy have prepared a vicious plan to annihilate the Empire and with the completion of their DieSun Sphere around the Mossorians only sun, the fate of a race will be sealed forever.

Hope is but the last thing to die, for a handful of fearless Moss-warriors are ready to stand up to the challenge. Hopping into their battle mechs, these reckless heroes serve as the last line of defense for the Mossorian Empire. Can they stand against the joined forces of evil? Will they defeat them and save their own kind? That is yet up to you to answer!

  • Fight against the evil forces of exotic creatures as the hero of your choice!
  • Level up your mech on the way as you face wilder and nastier adventures!
  • Find your way around the isometric, procedurally generated levels! No two runs are the same!
  • Aid yourself along the rogue-like fast paced action with various upgrades!

  • Select your weapon of choice from an arsenal of guns!
  • No, more guns!!!
  • Defeat humongous bosses in strange lands!
  • WITH GUNS!!!!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or later
    • Processor: 2.4 Ghz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 310
    • Storage: 1 GB available space
    • OS: OS X 10.9.5
    • Processor: 2.4 Ghz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 310
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04 (64-bit)
    • Processor: 2.4 Ghz Intel Core 2 Duo
    • Memory: 2 MB RAM
    • Graphics: NVIDIA GeForce 310
    • Storage: 1 GB available space

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